I think CSZ got a hit, don't get me wrong, but he can still combo from many strings and just like Sub-Zero, the number of strings he can combo from increases in the corner.
Except while Sub-Zero's B3 is safe everywhere, CSZ's B3 is always punishable, and while Sub Zero's B2 can be made a difficult challenge from behind the clone, all CSZ has is B1~Iceball. Sub Zero gets nearly 40% into set-up, CSZ gets like 30% into nothing other than Slide knockdown
CSZ still has one of the best mobilities in the whole game plus some setups.
Oh yeah? news to me? What's his set-ups? Care to explain what these set-ups are
Sub-Zero has F4 jailing into anything (but no pressure after that), good but not as good mobility and no dirt on most variations.
F33~Ice Blast is much better pressure than absolutely anything CSZ has.
but that iceball was crazy fast when compared with similar moves (not to mention it has the same damage scaling than Sub-Zero EX Iceball, making it superior to his regular Iceball in speed and damage scaling).
No it's not. It's significantly slower than Ermac's Soul Ball, Hat Trick's Hatarang and other moves. Remember, Grand Master is SUPPOSED to have worse options than other characters in the neutral because he has the fucking Ice Clone to make up for it. Also, especially since the Ice Clone basically gives you a free Iceball safely, his needs to slower than the rest of the casts.
Sometimes I swear you people dont even understand what these changes have done to him before speaking on it. The speed of CSZ's Iceball has absolutely nothing to do with the speed of GM's Iceball, they are two different characters who need two different things to be balanced. Or remind me what the speed on CSZ's Ice Clone is again?