Hey guys, just taking just_2swifts armor break setup a bit further with more pratical combos as well.
So unless the character has a 7f wakeup or a low profile move, or a flying move, any other attack that doesn't met this conditions can be stuffed by hatarang which then can be beat by standing 1 at 8 frames, slower wakeups allows the use of better stuff such as 44, like war god's wakeup attack.
The example below is showcasing the tech
Be warned that doesn't work against tech roll, which is why you should bluff with regular hat trap to bait a wakeup against tech roll
And finaly set the opponent tech roll to random and tried to work around it
Still nothing game changing, but can be at handy against players that love to wakeup, they can choose to delay the wakeup of course, but that gives you time to place a trap and apply pressure on wakeup and regain that bar back.
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