Konqrr
MK11 Kabal = MK9 Kitana
I was looking through the source code and found this:OK, so here's a question for el hackerino...
I notice certain stages... Subway, Bank/Kave, Street, and Rooftop, and maybe even the Temple (church, whatever) cut the musical "intros" in the 2nd and 3rd rounds. Are those separate tracks in the ROMs, or does the game just know to skip to a certain part of the music in round 2/3?
Code:
BYTE round_1_tunes[]=
{
TRK_SUBWAY, // 0 -
TRK_STREET, // 1 -
TRK_BANK, // 2 -
TRK_ROOF, // 3 -
TRK_PIT, // 4 -
TRK_BRIDGE, // 5 -
TRK_SOUL, // 6 -
TRK_ROOF, // 7 -
TRK_CHURCH, // 8 -
TRK_GRAVE, // 9 -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
};
BYTE round_23_tunes[]=
{
TRK_SUBWAY, // 0 -
TRK_STREET, // 1 -
TRK_BANK, // 2 -
TRK_ROOF, // 3 -
TRK_PIT, // 4 -
TRK_BRIDGE, // 5 -
TRK_SOUL, // 6 -
TRK_ROOF, // 7 -
TRK_CHURCH, // 8 -
TRK_GRAVE, // 9 -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
TRK_PIT, // A -
};