AK L0rdoftheFLY
I hatelove this game
All your stamina and 2 bars of meterboth meter and stamina for both players or just 2 bars of stamina for both players>
All your stamina and 2 bars of meterboth meter and stamina for both players or just 2 bars of stamina for both players>
just look at the op son....no.what they do to it?
you made me go all cry baby mode in Twitter. and you almost make me quite playing the game lol. i mean block breakers that only cost stamina wtf hahaNo they require meter. Sorry if the wording was confusing.
You're not alone dude, I'm in the US with a ps4 and have quite a bit of time logged myself but haven't been invited yet. I don't want to sound like a conspiracy theorist lol, but the fact that all the well known streamers and top players have received codes BEFORE the beta even started sounds very fishy to me. #riggedI have played (a lot) more than the minimum requested in ps4 eur version, in ps4 american version and in xbox one.
And I'm probably not getting a code because I'm european.
Meanwhile, american players that just created an account and played one hour got it.
The world is fair.
Someone pointed that out yesterday too. A casual player hasn't gotten codes but top players are. Very weird.You're not alone dude, I'm in the US with a ps4 and have quite a bit of time logged myself but haven't been invited yet. I don't want to sound like a conspiracy theorist lol, but the fact that all the well known streamers and top players have received codes BEFORE the beta even started sounds very fishy to me.
Was just spitballing mang. The current thing they're doing in the beta works for meNot sure what the fuss is all about with the new breaker. Everyone saying both players were on equal footing before the changes must have missed the fact that the person who didn't break still has stamina to run in, use interactables to close distance/attack with, use of a breaker themselves once they closed ground (w/ meter) if hit themselves, have stamina to bait and back dash, can special cancel still....and this is for like what 7+ full seconds (several more then it takes most to put you in the corner), come on how is that not more one sided? Acting like the new breaker is so unfair and is giving keep away characters SO much more now is IMO wrong, here's why, again IMO;
Breakers distance is still a jump in attack away (and what if the breaker is near a corner) , its not like keep aways can just spam freely without worry. Sure they can walk back (if they can) an instant air this and that, but the other player can advance, block, duck, jump, forward dash, teleport, use interactable, armor, space advancing strings, reversal special, etc....All its doing is giving the keep away character a chance to play their game for a few moments instead of having to deal with rushdown, 50/50 types NORMALLY better close game tools right away. They are spending two bars for this ya kno! Reading that rushdown is now at some disadvantage now when one occurs is hard to swallow, you just took two bars from your opponent, that is not a loss! Most rush down types forward walk speed is much greater then keep aways back walk speed or the have tools to aid them such as better forward dashes, extra armor, great njp's, teleports, blah blah. Now I'm not 100% on this cause I saw no sign of confirmation yet but hear the penalty on stamina is reduced now as well.
I'm a Mournful main so yes this sits well for me cause I can attempt what she's strong at a little more before half the cast rushes to apply pressure again. Sure atm I have some options, but not as many as the opponent. I cant back dash to create space or punish certain strings that have gaps, likely cant armor due to having just lost 2 bars, and for Kitana specifically only have a 8 and 9 frame high/8 frame unsafe d1 as my fastest attacks which pale in comparison to several rushdowns. I float and build meter as much as I can safely but its not likely I'll build one let alone two bars again before my opponent can get back in, and if I am keeping them out they are building bar to help them advance with more options. Yes this overall is helping zoning based gameplay but is was long needed.
On a side note this change along with the timer change means we might actually see matches that have time outs.
@RM NoBrows but in IGAU everyone got one free clash in red health, in MK you are spending two bars for that breaker just to escape the situation. IGAU also had the damage/HP regain feature to it to govern when it was wise/unwise to use it. So if that was the case in this, say my foe causes me to break and has three bars not only is he causing me to lose two bars but now has more stamina to give him a edge on getting back in/limit my options (kinda like the current state). That makes the situation even worst when the idea was I spent two bars to reset the situation to a fair neutral. Same for vise versa, good meter building characters like Kitana/Lao could use this to gain a slight advantage when they made the mistake due to normally having more meter then others.
@wselak how exactly is the person who causes the break, the rushdown in your case being penalized? They just took two bars for meter and their foe is in the same stamina situation as you. So a rushdown having to deal with zoner tools is unfair? Most can counter zone or have tools listed above.
Sorry for the wall and want to stress I'm only stating my opinion, not trying to pick fights with anyone just trying to look at this from a just (and casual ) prospective.
PS4 beta is still not open to my knowledge. Only on xbone.You're not alone dude, I'm in the US with a ps4 and have quite a bit of time logged myself but haven't been invited yet. I don't want to sound like a conspiracy theorist lol, but the fact that all the well known streamers and top players have received codes BEFORE the beta even started sounds very fishy to me. #rigged
I heard the same thing, but have no concrete evidence whether or not it's true, NRS isn't telling us a thing. I didn't realize this beta was some top secret area 51 stuff.PS4 beta is still not open to my knowledge. Only on xbone.
No. I'm sorry. I've been filling this out I between busy work days. The language I used is terribly misleading.Am I reading this correctly? Both players lose stamina and both players lose super meter after a block-breaker?
Why the fuck don't people just say this then. All I've seen so far is "it feels like offline" stop buzzwordingIt feels like KI and skull girls. It's not offline...but it's as close as we could probably get.
They probably just assume people realize that but I would understand the confusion. To summerize...it's pretty Damn goodWhy the fuck don't people just say this then. All I've seen so far is "it feels like offline" stop buzzwording
You can see it as punishing them. Or rewarding someone for blowing two bars of meter. I kind of like the idea of both players being reset to one bar of stamina each. So both players have options. But I use a run cancel heavy character so I may be somewhat objective. What are everyone else's thoughts on one bar of stamina for each character after a breaker?I think it would have been better if the one breaking simply didn't lose any stamina. I don't understand the logic by depleting the attacker's stamina. Why punish someone for landing a combo?
I love what they did. I would not change a thing. The entire game is reset to a footsies battle after breaking. It's a very short amount of time. The difference is noticeable but welcomed in a fast-paced matchYou can see it as punishing them. Or rewarding someone for blowing two bars of meter. I kind of like the idea of both players being reset to one bar of stamina each. So both players have options. But I use a run cancel heavy character so I may be somewhat objective. What are everyone else's thoughts on one bar of stamina for each character after a breaker?
or just a straight up destruction from Quan chi zoningI love what they did. I would not change a thing. The entire game is reset to a footsies battle after breaking. It's a very short amount of time. The difference is noticeable but welcomed in a fast-paced match
Uh, that's what this effin' topic is about, man. There was another topic made in regards to how the online is functioning. It's the general discussion thread for the enhanced online.Jesus so many cry babies in this thread. Who gaf about the balance changes, how is the actual netcode? Does it stutter a lot?
Hey man this is a safe place, it aint his fault he can't readUh, that's what this effin' topic is about, man. There was another topic made in regards to how the online is functioning. It's the general discussion thread for the enhanced online.
Look at the name again.
"BALANCE." "SYSTEMS." "CHANGES."
So it's a shorter amount of time to recover both players stamina? I don't have the beta so all of my info is coming in from this thread in bits and pieces.I love what they did. I would not change a thing. The entire game is reset to a footsies battle after breaking. It's a very short amount of time. The difference is noticeable but welcomed in a fast-paced match