This is nice but ...when we can try it? We are ps4 users and come from EU....This what I like to see.
Thank you
But isn't it showing actual ping time instead of bars?wow the online is so fucking good, i played a guy in america with 3 bars (im in england) and it was the smoothest connection ive ever felt. its soooo fucking silky smooth, well done nrs
16bit works at netherrealms and he said it's all legitOr maybe we can keep calm and realise the online beta is the older state of the game before it was released since they might have to re-code, I don't know.... the whole Fkin game.
There is a toggle, you can have either.But isn't it showing actual ping time instead of bars?
lmao i just checked my spam because of you.. ive had a code since 4pm yesterday smhI just realized i got the code cuz it was sent to my spam folder. Where do you input the code for the beta?
Nops, no one has stamina so no one can use interactables.Sure they can walk back (if they can) an instant air this and that, but the other player can advance, block, duck, jump, forward dash, teleport, use interactable, armor, space advancing strings, reversal special, etc
don't do thisI heard takedown is safe on block...
whoa wait a minuteJohnny cage 113 has a gap between 11(3). Is this new?
so it seems like majority here are in favor of both players losing stamina for using breaker. lmao im just going to keep my actual comments about that to myself(because its nothing nice).
no.what they do to it?bro did you see the block breaker thing? i am not with that shit lol.
Sigh.214 jails now breh hence why it's a buff. Also you can do 214 teleport 214 spear again, 2 Flame Auras per combo... Hellfire will be better. And if we're strictly talking about 214 string being nerfed ONLY for hellfire, 21 fbc 21 (if it jails now) will definitely be a buff as well. Current 214 is trash besides the minimal chip that you're arguing for.
The defender could still run. both could still use interactables. the defender could still backdash. A true neutral from full screen away with both characters having stamina... "What's to stop the attacker from just running back in?" well, what's different about a full screen neutral situation without a breaker being used? nothing. Same situation. Someome running at you isn't exclusive to post breaker@Sultani In MK9 there was no run or interactables which definitely plays a hand in matches on MKX. Once a break happened in MK9 the advancer had to show more caution because it was not as easy to get in. MK9 had unlimited backdashing, dash canceling and invincible wakeups also to create space for A downed opponent which the oppressor had to respect mostly. What wake ups in MKX have this? Sonya's bake an wake, Cassie's EX nut punch, both rush down chars (maybe there's more but idk ) There was just more going for keep aways in MK9 so I believe that's why no one complained. If both just kept their stamina then how would that create a fair neutral for keepaways in this game? What's now to stop the rushdown from simply running back in or using environment/other options to close the gap again?
both meter and stamina for both players or just 2 bars of stamina for both players>- block breakers do exist and cost both bars of stamina and meter from both characters
It feels like KI and skull girls. It's not offline...but it's as close as we could probably get.So can I have some clarification @AK L0rdoftheFLY (or anyone else)
when people say "feels like offline" is this an exaggeration? I mean, does a good connection actually respond like to the frame as far as combos go, will your character be doing what you tell him if you nail 2 frame links and shit? Or are people just buzzwording it up with this "feels like offline" but really just mean "barely any lag" instead of "no input lag at all"
1 question...Is there only one question on the survey? From what I saw on a couple of streams, that's what it seems like.
90 down 12 up hardwired@AK L0rdoftheFLY What's your internet like?