More info from their steam page
Features
- Master its hardcore combat mechanics; The game’s combat system is intended to be challenging, deep and fluid, based on player skill rather than stats or random chance. Timing, reflex, and pattern recognition are emphasized, yet we are striving to make it accessible to new players.
- Compete Online; Using a netcode technique called rollback (the same used in GGPO), we’ll provide you with a near-lagless online experience.
- Fight your friends in Local Multiplayer; Having someone in the same physical space when playing a game is a very different experience than playing with them over the internet, you know that, and so do we.
Art
We'll convey horror using a dramatic, dark and grim art style influenced by various sources; from the heavy chiaroscuro of Caravaggio and Rembrandt, to the dramatic framing of Tod Browning´s Dracula, to contemporary gore like Saw and classics such as Jan Svankmajer's shorts.
Each of the environments will have a distinct mood, but darkness will always play an important role and on each level you'll have ways to obscure your character.
Omen of Sorrow is a horror fighting game, by ex-Ace Team developers (
Zeno Clash 2, Rock of Ages) , with Art by the internationally acclaimed Genzoman (
Double Dragon: Neon, Ultra Street Fighter IV, Hearthstone), Music by Francisco Cerda (
Jamestown, Gunpoint) and the best young talent from SCL.