Phosferrax
Original Liu Kang cop.
@SaltShaker I honestly don't know where to begin.
He has some of the biggest corner carry in the game, so essentially whenever you hit someone you but them in the corner, giving you access to neutral at worst, meterless 50/50's that do over 40%. You add in his launching armour, his great footsies and his good projectile and you get a character that absolutely deserves to be in the same tier as the characters that also have problems but are also great. BS Shinnok and Jax aren't duper super dirty but they're very good just like CT Kano.
It seems you're focusing on + frames and ex buff as your reasons for him not being dirty, when you seem to be neglecting or intentionally downplaying how incredibly stupid his corner game/corner carry is, as well as how incredibly ridiculous having a completely safe 50/50 in general is. His meter game and his jump arc are his only weaknesses.
I see very few legitimate weaknesses with this character, and I can only assume that you've either let the absolute top tiers spoil your perception or alternatively you simply aren't good/efficient enough with CT to see results.
How you can't see the comparison with the characters in the similar tier is beyond me. If you had labbed them as extensively as you presumably have with Kano, you would no doubt see the weaknesses in their own gameplay. To think a character with CT's abilities and toolset is 'honest' is ludicrous.
He has some of the biggest corner carry in the game, so essentially whenever you hit someone you but them in the corner, giving you access to neutral at worst, meterless 50/50's that do over 40%. You add in his launching armour, his great footsies and his good projectile and you get a character that absolutely deserves to be in the same tier as the characters that also have problems but are also great. BS Shinnok and Jax aren't duper super dirty but they're very good just like CT Kano.
You say this as if he doesn't do 30% meterless from a safe advancing 12f mid, or 37ish% for a bar. You say this as if all he can do is run in an do a 50/50 because his footsies are bad when in reality they're great.I'm hearing "oh but what about those 50% combos midscreen" which is just pure misdirection. First of all, you can't just walk up and 50/50 unless you're playing scrubs
You say this as if you have to spend meter. If they block a 50/50 you're either 0 or +1... how is that not filthy? You say that as if he can't do anything else but block. It's a ridiculous mindset.Second, you need to spend meter on block for the plus frames and for the EX Buff (no one lets you just buff midscreen and walk up to them)
The idea that CT's damage output is counted in a damage deficit is flawed. The idea of using ex buff for go-to +frames or hit confirms is also flawed and outdated. Ex buff is for when you want to kill someone, or option select wake up in the corner.Third, when you land the 50/50 you spend another bar for around a 43% midscreen combo (he has no real meterless combos outside of F2). 4th you lose up to 15% health in the process. So not in theory, but in practice you will perform optimal combos/setups of a total of 2 bars for around 43ish%, while losing 15% health to pressure, or stop it at 7% health but give up all pressure and Oki options post knockdown. So say you do a practical F2 on block into presssure, here are the actual numbers behind this-
-String on block, spend a bar, guy who doesn't know the MU presses buttons and you land combo with another bar, pressure their KD. 2 total bars, 43% damage, lose 15% health. 28% life damage value.
-String on block, spend a bar, guy who knows the MU doesn't push buttons and blocks 50/50, you're safe. Lost a bar. Or even worse, he armors through non B121 strings and combo'd you.
-String on block, spend a bar, land combo with another bar, cancel EX Buff to stop health loss. 2 total bars, 43% damage, 7% health loss. 36% life damage value while having lost all post KD pressure and oki options.
It seems you're focusing on + frames and ex buff as your reasons for him not being dirty, when you seem to be neglecting or intentionally downplaying how incredibly stupid his corner game/corner carry is, as well as how incredibly ridiculous having a completely safe 50/50 in general is. His meter game and his jump arc are his only weaknesses.
And what does Takeda/Jax/Kotal/Shinnok do without meter? It's the exact same.Then there's the fact that his meterless combos don't exist outside of F2
Any time you block something that you can't punish, you can 50/50. Any time you have knocked down the opponent you have set up a 50/50. Anytime you hit an opponent with a poke you have set up a 50/50. Just because the opponent has some options doesn't mean you haven't set up a 50/50, it just means you have to make a read in a situation where your options are better than theirs. God help you.he needs to be +on block to set up anything that revolves around his 50/50, no meterless pressure for a full blown pressure character
You were complaining that when he combos someone after EX Buff he is doing damage to himself, now you're complaining that the buff stops when he gets hit so his opponent doesn't do even more damage to him? What? You're using the ex buff the wrong way.his Buff goes away on hit even the EX when most characters don't suffer from this
Air ball has huge priority. Straight ball and up ball do not, but their ex versions make up for the meterless short comings.his Ball Special's have the priority of a cotton ball
He does meterless safe 50/50's and you're complaining about chip damage? Buff throw does 15%, and buffed strings into ex knives does good chip, but I suppose that's not good enough because you can't get it whenever you want. This isn't anywhere near a problem for this character.his chip damage itself is balls especially meterless that doesn't exist
This is one of his two weaknesses, and when their in the corner (which is very often against CT) it is a non-issue.his meter building is balls yet he relies solely on meter to even breathe
Yes, whiffing things get you punished If they consistently whiff then why do you use them when he has alternatives?whiffing issues get you punished
His second weakness, but when you've got a good ground game it really isn't an issue.his jump normals are ass
His uppercut is one of the better in the game, yet you still want something better?his Cutt AA's outside of uppercut are ass, etc etc etc.
I see very few legitimate weaknesses with this character, and I can only assume that you've either let the absolute top tiers spoil your perception or alternatively you simply aren't good/efficient enough with CT to see results.
How you can't see the comparison with the characters in the similar tier is beyond me. If you had labbed them as extensively as you presumably have with Kano, you would no doubt see the weaknesses in their own gameplay. To think a character with CT's abilities and toolset is 'honest' is ludicrous.