GGA Jeremiah
Sheeva
Unstoppable's theme in this game seems to be low damage but hard to kill. He gets these through his healing move and his resurrection.
What do you guys think if in the next patch they go further with this idea and add "while Jason has the rise, or corpse walk buff (the healing buff) he cannot be brought below 1% health.
This wouldn't be abusable because the move only lasts 6.5 real seconds and you cannot keep calling it out. It has to run out first before you call another one out, and the startup for the move is 46 frames so Jason can't just call that out in naked space.
If this were implemented Unstoppable Jason would be harder to kill and live up to his Unstoppable name a little more.
What do you guys think if in the next patch they go further with this idea and add "while Jason has the rise, or corpse walk buff (the healing buff) he cannot be brought below 1% health.
This wouldn't be abusable because the move only lasts 6.5 real seconds and you cannot keep calling it out. It has to run out first before you call another one out, and the startup for the move is 46 frames so Jason can't just call that out in naked space.
If this were implemented Unstoppable Jason would be harder to kill and live up to his Unstoppable name a little more.
Last edited: