Been waiting for this so sooo long.... You are freaking amazing!!!![]()
So useful, just immediate ideal spacing for F2 as soon as they block your BF2I would post this in the dragon naginata thread, but its dead af. Was it known that d4 and d3 jail in bf2? I'm asking because bf2 is amazing lol
1: yes3 questions in need answer for.
1) The last block pressure u did in the video. Can it be poked out of?
2)How do you time your j2 after the second pogo, its seems to have several timing depending on the space.
3)How do u do njp from a tele-port.
Thanks
You're so right, on all fronts.Awesome guide dude !It's a shame that this variation can't really be played competitively at the moment because NRS based it to work in sync with her vanilla teleport. In my opinion it's way more fun to play than Kobu Jutsu.
Exactly!! The high damage of this variation doesn't do you much good because of the stupid pogo glitches and combo drops because of them lolYou're so right, on all fronts.
Even with the vanilla teleport, the pogo hit stun glitches are CRIPPLING.
You know. The corner pogo stuff I'm doing is consistent. I believe this "bug" is just a timing issueExactly!! The high damage of this variation doesn't do you much good because of the stupid pogo glitches and combo drops because of them lol
It's negative 2 at leastQuestion: What is the frame data of DN B32 teleport cancel on block?
I agree with slight tweak on teleport cancel so Kobu stops doing 80% chip per round, but I completely disagree with fucking up B32 teleport cancel combo. I think she needs some "dvorah treatment" like teleport can be cancelled a few frame earlier on hitIt's negative 2 at least
Her cancels are worse since the last patch. The window between cancel and active frames feels like a huge gap
Not happening friend. Too many babies. Enjoy LeatherfaceI agree with slight tweak on teleport cancel so Kobu stops doing 80% chip per round, but I completely disagree with fucking up B32 teleport cancel combo. I think she needs some "dvorah treatment" like teleport can be cancelled a few frame earlier on hit
Why should I do that when I can just do a full combo? Yea someone won't expect that but it's some kind of setups that works once per personNot sure of I post here or in the dragon nag thread since it's dead. So here is some more tech.
Tanya's Meaty 50/50
This is a strategy that works if your opponent doesn't play Naginatas often. You can react to the cancel and there's no reason to respect Tanya after the cancel like that. B32 tele cancel would be fine if you could combo off it. Might as well just do b32, stay at better frames and spacing.Actually B32 teleport cancel in DN is good. B32 is gapless and if anyone press buttons they will get hit by the overhead staff, which gives enough distance for her to keep "zoning" people with BF2. There is some kind of "reversal option select" but B32 is safe and she can punish unsafe armors
seriously.. it's shown in the freakin video multiple times. b32 tele cancel d1 f2 into whatever. She used to be able to do tele cancel to 4 ex tele for big damage which is now gone but she can still combo and get a nice chunk of damage.You vould use it for a unbreakable setup, but do people think you cant combo after b32 tele cancel?