UPR_Nova
Dojo Trainee
I am trying to make the switch to Heavy Weapons now that I have the core gameplay mechanics started up pretty nicely with Jax. There are a couple of questions that I would like to ask the HW players because I can't seem to piece together this information on my own. First, is it even possible to cancel all of his strings into armor? I ask this because I have only successfully cancelled standing 4 LAW cancel into EX OH Dash Punch. I wanted to make sure that I am on the right track and not just struggling with my cancels. I can't get any other string to get the DP out after the cancel before I am punished by the AI on reversal.
Second, I'm assuming the meta revolves around the respect the opponent shows related to my ability to block after a LAW cancel. For example, will my opponent immediately poke or armor as soon as he/she sees a cancel come on the screen? If so, block after the cancel, then go into pressure/punish of your choice. I have found one that I feel to be the optimal punish for this circumstance: f21 xx EX OH DP starter when you have caught them trying to armor and block it. Considering you have already used a cancel previous to the block, you need to limit the stamina usage during the punish or it will inevitably drop due to no run juice.
Finally, I'm also assuming liberal use of Gotcha Grab on block, right? I am used to throwing that sparingly with Pumped Up now that I have been getting punished for it but I see with the -4 info in the move list that it could be great to make virtually everything safe, barring gaps and poor cancels. I'm assuming your hole in that case would be the fact that an opponent could read that it's coming, duck and punish but that seems hella risky considering you could eat 40% at any time vs Jax.
Any input will greatly be appreciated. I just want to confirm that I am on the right track with his usage because I am drawn to the safety of the character over Pumped Up. Thanks ahead!
Second, I'm assuming the meta revolves around the respect the opponent shows related to my ability to block after a LAW cancel. For example, will my opponent immediately poke or armor as soon as he/she sees a cancel come on the screen? If so, block after the cancel, then go into pressure/punish of your choice. I have found one that I feel to be the optimal punish for this circumstance: f21 xx EX OH DP starter when you have caught them trying to armor and block it. Considering you have already used a cancel previous to the block, you need to limit the stamina usage during the punish or it will inevitably drop due to no run juice.
Finally, I'm also assuming liberal use of Gotcha Grab on block, right? I am used to throwing that sparingly with Pumped Up now that I have been getting punished for it but I see with the -4 info in the move list that it could be great to make virtually everything safe, barring gaps and poor cancels. I'm assuming your hole in that case would be the fact that an opponent could read that it's coming, duck and punish but that seems hella risky considering you could eat 40% at any time vs Jax.
Any input will greatly be appreciated. I just want to confirm that I am on the right track with his usage because I am drawn to the safety of the character over Pumped Up. Thanks ahead!