WT_Neptune
Praying for Rain
Would aura'd aura burst being as fast as ex burst be too big of a buff? Would Ex Aura making Aura Burst a meterless Ex be too big of a buff? I need more air control, dawg.
Your absolutely right , I've been using no variation again for a while and the other day decided to go back to unbreakable , with ice burst now I can just play him like I play no variation and get a little more damage off a jump inThe bottom line is, his design doesn't make any sense, nothing previous plays into the next thing he has.
Any time I play the character or hit the lab for hours with Unbreakable, I feel like I am constantly trying to square the circle.
Before the last patch I was against the idea of giving mb aura enhanced damage cuz it didn't serve a purpose in my mind, why give a defensive variation damage buffs. THEN the patch hit and they made unbreakable a variation that no longer centers on baits and reads into parry with having aura on ALL the time to reduce chip to a variation that forces you to NOT HAVE aura on so u can get the cancel into it on hit. Before the patch it was a shitty variation but it was clear what you had to do with it, now you're stuck with having tools that don't mix togheter very well.if there is any patch coming, do u guys think unbreakable will get some tweaks or should we just let go ..
The only true MB block string he has is F4 MB Aura.@UsedForGlue maybe you posted this before but can you please tell me how much the ex aura and regular aura cancel is on block/hit after subs strings.
Or is there somewhere i can check to find out the values?
the reason i'm asking is if the regular aura cancel on block would be something like -4 then I can use ex parry as follow up to catch my opponent similar how f33 on block works.The only true MB block string he has is F4 MB Aura.
Everything else is armour-able.
So for me, it doesn't really matter about how much you are, the opponent will or won't armour.
The parry in this game doesn't work, especially considering that is doesn't parry projectiles.the reason i'm asking is if the regular aura cancel on block would be something like -4 then I can use ex parry as follow up to catch my opponent similar how f33 on block works.
this is why this variation has no rhyme or reason to me, the tools you have available don't mesh together in a cohesive way.The parry in this game doesn't work, especially considering that is doesn't parry projectiles.
With his cancels, he is maybe +1 or 0 after F4 Aura, so parrying after that makes no real sense, but after F33 it does, as the opponent may think its a simple case of taking their go at pressing buttons.
His B12 is another good spot, but you need to use MB Aura.
His F4 aura, is 0 or maybe +1, could be slightly higher, so parrying after that would be counter productive, and the parry is always a HUGE Gamble, as unlike armoured moves, the opponent can just stand still, or jump, or walk back etc, the parry only covers one option.
So yeah it doesn't really matter is you buff both the aura and cancels cuz you can only use one at a time.Unbreakable is still in the same ranks as Ninjitsu, Hat Trick, Warrior, Lasher, were they are ok, but they have massive plot holes in their design and don't fit the game currently.
Unbreakable's reward for blocking and defending should be increased with;
Meter gained while blocking in Aura.
Damage taken in MB Aura reduced more.
Parry recovering instantly on projectiles.
Damage buffed while MB aura is active.
MB Frost bomb conversions buffed to the 35% mark MAX, just like other launching MB options in the game.
Absolute advantage from his MB Cancels, and always + on his regular cancels.
This all might sound crazy, but when you boil his options down it is very simple...
1. Put the Aura on to buff your defence and take no chip, this means you cannot gain access to any advantage pressure options.
2. Leave the aura off, allowing you to gain options to offence.
This one buff would make sense of the variation, His DB1 shatter should have advantage on block if he shatters his Aura, this means that he can use his MB aura cancels, and finish his strings with the shatter, and still maintain offence, this would allow Sub Zero to defend and attack, while rewarding him for both, especially if his DB1 MB shatter was buffed.
You should have to tread carefully against Unbreakable, and maybe fear a 35%+ Armoured launcher for getting too close, this should be the fear, but right now, 25% punishes really isn't cutting it.