EntropicByDesign
It's all so very confusing.
DISCLAIMER - THIS THREAD IS UNDER CONSTRUCTION. PLEASE PLEASE PLEASE REPORT ANY ERRORS, BE THEY GRAMMAR OR MISINFORMATION OR ANYTHING IN BETWEEN, TO ME IMMEDIATELY AND I WILL EDIT THE POST ACCORDINGLY. I WILL HAVE MADE MISTAKES. PLEASE HELP ME FIND AND CORRECT THEM.
The thread is a work in progress. If you have anything you would like to submit, PLEASE contact me or post in the replys and I will get it added as soon as possible. If something is hard to read or the formatting is ugly, let me know. I'd like this thread to be as solid as we can make it, so please dont hesitate to make any suggestions, point out any errors or submit any new content.
Kahnbos for Kotal! How to punch gooder and Kotal your way to greatness. (Under contruction)
Please see second post in this thread for links to additional Kotal Kahn information and relevant guides. I highly recommend these resources. Combos aren't everything.
Introduction and notes on formatting.
This thread will contain primarily information about Kotal Kahn combos, but as I find more information I will also be adding sections on Totems and Choke setups in his Blood or Sun God variation. I wouldn't mind adding some *BASIC* info on MUs per variation as well. Nothing fancy, no numbers, no heavy tech, there is a place for all that, but a small blurb for each variation that notes any *very* favorable or unfavorable match-ups, to aid new players in learning and understanding Kotal a little better.
If you have something to contribute to this thread, PLEASE do not hesitate to post in the replys and tag me or message me directly. I will review your post, ask the opinion of the others more experienced than myself (if required) and add it to the OP with full credit given - assuming the information warrants being added of course. If you post a video, PLEASE include notations for the combos performed in the video, the description of the video, or most preferably, in the post the video is linked in. We all know that we can watch the video and translate what you've done, but its a pain and we have many users on Mobile, where it can be much more difficult. For extremely new players this is also very off-putting. The focus of threads like this are to consolidate known information and make it readily accessible and easily understood by anyone - from a new player right down to a seasoned pro looking for new tech.
Formatting will be kept simple. We will use basic numerical notation If you post a combo in the replies here, it would be appreciated if you followed the formatting rules set here, but its not required, just make it understandable. If the information is added to the OP, I will format the combos to match the others.
(I yoinked this from @Pan1cMode)
ATTACKS
1 – front punch (fp): square on PS4, X on Xbone
2 – back punch (bp): triangle on PS4, Y on Xbone
3 – front kick (fk): X on PS3, A on Xbone
4 – back kick (bk): Circle on PS4, B on Xbone
DIRECTIONS
u - UP
d - DOWN
b – BACK (away from opponent)
f - FORWARD (towards opponent)
JUMPS
j - jump
ji – jump in (Jump towards opponent)
nj - neutral jump (Jump directly up)
njp – neutral jump punch (neutral jump + 1/2)
OTHERS
xx – cancel
(ex) – indicates EX version of a special
(MB) - indicates a MB version of a special/move
RC – indicates a run (ff+block)
THRW - indicates a throw (L1 on PS4, Left Bumper on Xbone)
, - end of string/normal/special
> - end of string/normal/special
+ - indicates button pressed at same time
So, an example would be:
F2, F2, B14 xx (ex)DF1, B14 xx DF1 (40%).
Universal Strings, Juggles and Important Normals.
I would LOVE to add frame data, but am unsure of how accurate in-game data is. If anyone has *accurate* frame data, please let me know and I will add it along with full credit.
*F2 - Mid, 9% - Juggles, can be juggled in to itself up to twice. Forward advancing.
*D1 - Mid, 2% - 6 frame crouching mid attack. Very fast. Extremely important.
B4 - Low 7% - Sweep. Knockdown, decent range.
*B2 - OH 9% - Forward advancing. Hops over some low attacks. Decently quick. Nice move in neutral.
*B1 - Mid 3% - 9f Forward advancing mid attack. Decent range, decent speed, important to Kotal for a number of reasons.
*D4 - Low 3% - 6f? In-game frame data says 6F. Dunno about that, but a very fast low poke with good range and the ability to low profile some moves.
F1 - Mid, 3% - Forward advancing. By itself it performs a similar function to B1, but is generally inferior to B1. Included just 'cause.
F4 - Mid, 9% - Typically bad normal. I included it because its funny to get the killing blow with a boot to da face.
*11 - High/Mid, 5%
*114 - High/Mid/Mid, 11%
*B12 - Mid/Mid, 6% - Forward Advancing.
*B122 - Mid/Mid/OH 12% - Forward Advancing. - Ends in Knockdown
*B14 - Mid/Low, 8% - Forward Advancing.
*F12 - Mid/Mid, 11%
*F1B2 - Mid/Mid, 8% - Juggles, can be juggled into itself. - Forward Advancing.
21 - High/Mid 6%
2B2 - High/Low 10% - Ends in Knockdown. Doesn't Combo.
212 - High/Mid/OH 12% - Ends in Knockdown. Doesn't Combo.
B32 - Mid/Mid 14% - Ends in Knockdown. Doesn't Combo. Forward Advancing.
F34 - Low/Mid 12%
*Indicates oft-used and important strings and normals.
Please notify me, or a moderator if you locate any errors or issues or outdated information.
The thread is a work in progress. If you have anything you would like to submit, PLEASE contact me or post in the replys and I will get it added as soon as possible. If something is hard to read or the formatting is ugly, let me know. I'd like this thread to be as solid as we can make it, so please dont hesitate to make any suggestions, point out any errors or submit any new content.
Kahnbos for Kotal! How to punch gooder and Kotal your way to greatness. (Under contruction)
Please see second post in this thread for links to additional Kotal Kahn information and relevant guides. I highly recommend these resources. Combos aren't everything.
Introduction and notes on formatting.
This thread will contain primarily information about Kotal Kahn combos, but as I find more information I will also be adding sections on Totems and Choke setups in his Blood or Sun God variation. I wouldn't mind adding some *BASIC* info on MUs per variation as well. Nothing fancy, no numbers, no heavy tech, there is a place for all that, but a small blurb for each variation that notes any *very* favorable or unfavorable match-ups, to aid new players in learning and understanding Kotal a little better.
If you have something to contribute to this thread, PLEASE do not hesitate to post in the replys and tag me or message me directly. I will review your post, ask the opinion of the others more experienced than myself (if required) and add it to the OP with full credit given - assuming the information warrants being added of course. If you post a video, PLEASE include notations for the combos performed in the video, the description of the video, or most preferably, in the post the video is linked in. We all know that we can watch the video and translate what you've done, but its a pain and we have many users on Mobile, where it can be much more difficult. For extremely new players this is also very off-putting. The focus of threads like this are to consolidate known information and make it readily accessible and easily understood by anyone - from a new player right down to a seasoned pro looking for new tech.
Formatting will be kept simple. We will use basic numerical notation If you post a combo in the replies here, it would be appreciated if you followed the formatting rules set here, but its not required, just make it understandable. If the information is added to the OP, I will format the combos to match the others.
(I yoinked this from @Pan1cMode)
ATTACKS
1 – front punch (fp): square on PS4, X on Xbone
2 – back punch (bp): triangle on PS4, Y on Xbone
3 – front kick (fk): X on PS3, A on Xbone
4 – back kick (bk): Circle on PS4, B on Xbone
DIRECTIONS
u - UP
d - DOWN
b – BACK (away from opponent)
f - FORWARD (towards opponent)
JUMPS
j - jump
ji – jump in (Jump towards opponent)
nj - neutral jump (Jump directly up)
njp – neutral jump punch (neutral jump + 1/2)
OTHERS
xx – cancel
(ex) – indicates EX version of a special
(MB) - indicates a MB version of a special/move
RC – indicates a run (ff+block)
THRW - indicates a throw (L1 on PS4, Left Bumper on Xbone)
, - end of string/normal/special
> - end of string/normal/special
+ - indicates button pressed at same time
So, an example would be:
F2, F2, B14 xx (ex)DF1, B14 xx DF1 (40%).
---------------------------------------------------------------------------------
Universal Strings, Juggles and Important Normals.
I would LOVE to add frame data, but am unsure of how accurate in-game data is. If anyone has *accurate* frame data, please let me know and I will add it along with full credit.
*F2 - Mid, 9% - Juggles, can be juggled in to itself up to twice. Forward advancing.
*D1 - Mid, 2% - 6 frame crouching mid attack. Very fast. Extremely important.
B4 - Low 7% - Sweep. Knockdown, decent range.
*B2 - OH 9% - Forward advancing. Hops over some low attacks. Decently quick. Nice move in neutral.
*B1 - Mid 3% - 9f Forward advancing mid attack. Decent range, decent speed, important to Kotal for a number of reasons.
*D4 - Low 3% - 6f? In-game frame data says 6F. Dunno about that, but a very fast low poke with good range and the ability to low profile some moves.
F1 - Mid, 3% - Forward advancing. By itself it performs a similar function to B1, but is generally inferior to B1. Included just 'cause.
F4 - Mid, 9% - Typically bad normal. I included it because its funny to get the killing blow with a boot to da face.
*11 - High/Mid, 5%
*114 - High/Mid/Mid, 11%
*B12 - Mid/Mid, 6% - Forward Advancing.
*B122 - Mid/Mid/OH 12% - Forward Advancing. - Ends in Knockdown
*B14 - Mid/Low, 8% - Forward Advancing.
*F12 - Mid/Mid, 11%
*F1B2 - Mid/Mid, 8% - Juggles, can be juggled into itself. - Forward Advancing.
21 - High/Mid 6%
2B2 - High/Low 10% - Ends in Knockdown. Doesn't Combo.
212 - High/Mid/OH 12% - Ends in Knockdown. Doesn't Combo.
B32 - Mid/Mid 14% - Ends in Knockdown. Doesn't Combo. Forward Advancing.
F34 - Low/Mid 12%
*Indicates oft-used and important strings and normals.
War God
This is the least damaging of Kotal's variations, but like everything else Kotal does it still hits like a truck. In this variation he gains specials revolving around his big ass sword. This variation has his best armor and has the most potential for mix-ups. Its also fun to hit people with that big ass sword. The sound effect is wicked.
A note for new(er) players: Pretty much anywhere in a combo that you see b14, it can be substituted for B12 for ease of execution, at the cost of 1-2% damage per B14 replaced. It is highly recommended to eventually learn the combos using B14, but for a new player, B12 may be easier until you are more comfortable with the game, and/or Kotal in general.
Also, Kotal needs meter for any significant combos. The lack of listed meter-less combos is due to this. It is generally believed that instead of fishing for max meter-less damage, meter-less combos should be designed to perform specific purposes. Ie, corner carry, totem or choke setups, etc.
Additionally, many of Kotal's combos are similar across variations, if you don't see something you're looking for check the other variations. Chances are good you can adapt those combos over to use on your preferred variation with a little effort and thought.
(Combos, inputs and %'s submitted by @mattnin @Name v.5.0 @SwagMountains @Braindead @Karnage @DelSchokoladenSaft @Iced_Taz , some being adapted for use Sun God by @EntropicByDesign)
Air to Air / NJP BnBs.
- NJP, f2, f2, b14 xx db1
- 1, f2, f2, f1b2 xx df2
Situational Mid Screen BnBs.
- b14 xx DF2
- f2, f2, f2, b14 xx df1 *Feel free to reduce number of F2's to reduce difficulty.
- f1b2, f1b2 xx df2
- f1b2, f1b2, b14 xx df1
- f1b2, f2, f2, f1b2 xx df2
- b12 xx df1
Mid Screen One Bar BnBs.
- b14 (ex)db1, f2, b122 xx db1 *You can also end with f1b2 df2 or blood sacrifice after b122)
- b14 (ex)db1, f2, f2, f1b2 xx db1 (39%)
- f2, f2, f2, b14 xx (ex)df1, b122 xx db1 [or f1b2 xx df2] *Feel free to reduce number of F2's to reduce difficulty.
- f2, jp1, f2, b14 xx (ex)df1, b122 xx db1
- b12 xx (ex)df1, F2, b14 xx df1
- f1b2, b14 xx (ex)df1, f1b2 xx df2
- 114 xx (ex)df1, F2, b14 xx df1
- (ex)db1, f2, f1b2 xx df2 (Anonymous submission)
Corner One Bar BnBs.
- f2, f2, f2, f2, 114 xx (ex)df1, f1b2 xx df2 *Feel free to reduce number of F2's to reduce difficulty.
- B122 xx (ex)df1, f2, Throw
- F34 (ex)df1, f2, b14 xx df1
Mid Screen Two Bar BnBs.
- f2, f2, f2, b14 xx (ex)df1, f1b2 xx (ex)db3 (sword quake OTG always hits) *Feel free to reduce number of F2's to reduce difficulty.
- 114 xx (ex)df1, F2, F1b2 xx (ex)db3
---------------------------------------------------------------------
This is the least damaging of Kotal's variations, but like everything else Kotal does it still hits like a truck. In this variation he gains specials revolving around his big ass sword. This variation has his best armor and has the most potential for mix-ups. Its also fun to hit people with that big ass sword. The sound effect is wicked.
A note for new(er) players: Pretty much anywhere in a combo that you see b14, it can be substituted for B12 for ease of execution, at the cost of 1-2% damage per B14 replaced. It is highly recommended to eventually learn the combos using B14, but for a new player, B12 may be easier until you are more comfortable with the game, and/or Kotal in general.
Also, Kotal needs meter for any significant combos. The lack of listed meter-less combos is due to this. It is generally believed that instead of fishing for max meter-less damage, meter-less combos should be designed to perform specific purposes. Ie, corner carry, totem or choke setups, etc.
Additionally, many of Kotal's combos are similar across variations, if you don't see something you're looking for check the other variations. Chances are good you can adapt those combos over to use on your preferred variation with a little effort and thought.
---------------------------------------------------------------------------------
(Combos, inputs and %'s submitted by @mattnin @Name v.5.0 @SwagMountains @Braindead @Karnage @DelSchokoladenSaft @Iced_Taz , some being adapted for use Sun God by @EntropicByDesign)
Air to Air / NJP BnBs.
- NJP, f2, f2, b14 xx db1
- 1, f2, f2, f1b2 xx df2
Situational Mid Screen BnBs.
- b14 xx DF2
- f2, f2, f2, b14 xx df1 *Feel free to reduce number of F2's to reduce difficulty.
- f1b2, f1b2 xx df2
- f1b2, f1b2, b14 xx df1
- f1b2, f2, f2, f1b2 xx df2
- b12 xx df1
Mid Screen One Bar BnBs.
- b14 (ex)db1, f2, b122 xx db1 *You can also end with f1b2 df2 or blood sacrifice after b122)
- b14 (ex)db1, f2, f2, f1b2 xx db1 (39%)
- f2, f2, f2, b14 xx (ex)df1, b122 xx db1 [or f1b2 xx df2] *Feel free to reduce number of F2's to reduce difficulty.
- f2, jp1, f2, b14 xx (ex)df1, b122 xx db1
- b12 xx (ex)df1, F2, b14 xx df1
- f1b2, b14 xx (ex)df1, f1b2 xx df2
- 114 xx (ex)df1, F2, b14 xx df1
- (ex)db1, f2, f1b2 xx df2 (Anonymous submission)
Corner One Bar BnBs.
- f2, f2, f2, f2, 114 xx (ex)df1, f1b2 xx df2 *Feel free to reduce number of F2's to reduce difficulty.
- B122 xx (ex)df1, f2, Throw
- F34 (ex)df1, f2, b14 xx df1
Mid Screen Two Bar BnBs.
- f2, f2, f2, b14 xx (ex)df1, f1b2 xx (ex)db3 (sword quake OTG always hits) *Feel free to reduce number of F2's to reduce difficulty.
- 114 xx (ex)df1, F2, F1b2 xx (ex)db3
---------------------------------------------------------------------
Sun God
Kotal gets an unblock-able choke in this variation that builds charges each time its landed. Up to 3. Each charge increases the choke damage, up to a hefty 19%. These charges can then be spent to heal yourself or gain meter. This variation is mind-game heavy and makes for some interesting guessing games. The grab has solid range and when EX'd has armor. Not the strongest armor, but its nice to have.
A note for new(er) players: Pretty much anywhere in a combo that you see b14, it can be substituted for B12 for ease of execution, at the cost of 1-2% damage ber B14 replaced. It is highly recommended to eventually learn the combos using B14, but for a new player, B12 may be easier until you are more comfortable with the game, and/or Kotal in general.
Additionally, many of Kotal's combos are similar across variations, if you dont see something you're looking for check the other variations. Chances are good you can adapt those combos over to use on your prefferred variation with a little effort and thought.
(Combos, inputs and %'s submitted by @mattnin @Name v.5.0 @SwagMountains @Braindead @Karnage @DelSchokoladenSaft @Iced_Taz , some being adapted for use Sun God by @EntropicByDesign)
Choke Tick Throws
- 1
- b1
- d1
-d3
- d4
- b14
- Any JIk
Air to Air / NJP BnBs.
- JiP, F2, F2, B14 xx DF1(EX), B14 xx DB2
- NJP, JiP, F2, F2, B14 xx DB2
- NJP, JiP, F2, F2, B14 xx DF1(EX), B14 xx DB2
Situational and Meterless Mid Screen BnBs.
- f2, 1, f12
- f2, 1, f2, b14 xx df1
- f2, ji1, f2, f2, b122, xx L3 db2 40%
- f2, f2, ji1, f2, b14, xx L3 db2 39%
- f2, f2, 1, f2, b14, xx L3 db2 40%
- f1b2, f1b2 xx (ex)df1, b14 xx df1
- f1b2, 1, f2, b14 xx db2
- b122/f1b2 xx db2
Mid Screen One Bar BnBs.
- 114 xx (ex)df1, f2, b14 xx db2
- b12 xx (ex)df1, f2, b14 xx db2
- f1b2, b14 xx (ex)df1, f2, b14 xx db2
- f2, f2, f2, b14 xx (ex)df1, b14 xx db2 *Feel free to remove one f2 to reduce difficulty.
- f2, f2, 3 xx (ex)df1, f2, b14 xx Lvl. 3 db2 48% @DelSchokoladenSaft
Corner Meterless and 1 Bar BnBs.
- f2, f2, f2, 1, 1, 114 xx db2
- b122/b14 xx (ex)df3, d1, 114, db2
- b14 xx (ex)df3, d1x8, d4, db2 *Feel free to reduce number of D1's to reduce difficulty.
- 114 xx (ex)df1, d2, d1, b14, db2
- 114 xx (ex)df1, d2, d1, d2
- 114 xx (ex)df1, d2, d1, 114, db2
Corner 2 Bar BnBs.
- b14/b122 xx (ex)df3, d1, 114 xx (ex)df1, b14 xx db2
- b14/b122 xx (ex)df3, f1b2 xx (ex)df3, b14 xx db2
Corner 3 Bar BnBs.
- b14 xx (ex)df3, f1b2 xx (ex)df3, b14 xx (ex)df1, f1b2 xx db2
- b14 xx (ex)df3, f1b2 xx (ex)df3, 114 xx (ex)df1, b14 xx db2
----------------------------------------------------------------------
Kotal gets an unblock-able choke in this variation that builds charges each time its landed. Up to 3. Each charge increases the choke damage, up to a hefty 19%. These charges can then be spent to heal yourself or gain meter. This variation is mind-game heavy and makes for some interesting guessing games. The grab has solid range and when EX'd has armor. Not the strongest armor, but its nice to have.
A note for new(er) players: Pretty much anywhere in a combo that you see b14, it can be substituted for B12 for ease of execution, at the cost of 1-2% damage ber B14 replaced. It is highly recommended to eventually learn the combos using B14, but for a new player, B12 may be easier until you are more comfortable with the game, and/or Kotal in general.
Additionally, many of Kotal's combos are similar across variations, if you dont see something you're looking for check the other variations. Chances are good you can adapt those combos over to use on your prefferred variation with a little effort and thought.
---------------------------------------------------------------------------------
(Combos, inputs and %'s submitted by @mattnin @Name v.5.0 @SwagMountains @Braindead @Karnage @DelSchokoladenSaft @Iced_Taz , some being adapted for use Sun God by @EntropicByDesign)
Choke Tick Throws
- 1
- b1
- d1
-d3
- d4
- b14
- Any JIk
Air to Air / NJP BnBs.
- JiP, F2, F2, B14 xx DF1(EX), B14 xx DB2
- NJP, JiP, F2, F2, B14 xx DB2
- NJP, JiP, F2, F2, B14 xx DF1(EX), B14 xx DB2
Situational and Meterless Mid Screen BnBs.
- f2, 1, f12
- f2, 1, f2, b14 xx df1
- f2, ji1, f2, f2, b122, xx L3 db2 40%
- f2, f2, ji1, f2, b14, xx L3 db2 39%
- f2, f2, 1, f2, b14, xx L3 db2 40%
- f1b2, f1b2 xx (ex)df1, b14 xx df1
- f1b2, 1, f2, b14 xx db2
- b122/f1b2 xx db2
Mid Screen One Bar BnBs.
- 114 xx (ex)df1, f2, b14 xx db2
- b12 xx (ex)df1, f2, b14 xx db2
- f1b2, b14 xx (ex)df1, f2, b14 xx db2
- f2, f2, f2, b14 xx (ex)df1, b14 xx db2 *Feel free to remove one f2 to reduce difficulty.
- f2, f2, 3 xx (ex)df1, f2, b14 xx Lvl. 3 db2 48% @DelSchokoladenSaft
Corner Meterless and 1 Bar BnBs.
- f2, f2, f2, 1, 1, 114 xx db2
- b122/b14 xx (ex)df3, d1, 114, db2
- b14 xx (ex)df3, d1x8, d4, db2 *Feel free to reduce number of D1's to reduce difficulty.
- 114 xx (ex)df1, d2, d1, b14, db2
- 114 xx (ex)df1, d2, d1, d2
- 114 xx (ex)df1, d2, d1, 114, db2
Corner 2 Bar BnBs.
- b14/b122 xx (ex)df3, d1, 114 xx (ex)df1, b14 xx db2
- b14/b122 xx (ex)df3, f1b2 xx (ex)df3, b14 xx db2
Corner 3 Bar BnBs.
- b14 xx (ex)df3, f1b2 xx (ex)df3, b14 xx (ex)df1, f1b2 xx db2
- b14 xx (ex)df3, f1b2 xx (ex)df3, 114 xx (ex)df1, b14 xx db2
----------------------------------------------------------------------
Blood God
Very interesting variation. In this variation Kotal can drop Totems to produce various effects. Crystal increases his damage, Obsidian reduces damage taken and Blood will deplete your opponents super on hit and when it times out you get health and super back. Crystal and Obsidian remain until they time out, Blood last until you are hit, or it times out naturally. No armor in this variation though, so you're open to heavy pressure.
A note for new(er) players: Pretty much anywhere in a combo that you see b14, it can be substituted for B12 for ease of execution, at the cost of 1-2% damage ber B14 replaced. It is highly recommended to eventually learn the combos using B14, but for a new player, B12 may be easier until you are more comfortable with the game, and/or Kotal in general.
Also, Kotal needs meter for any significant combos. The lack of listed meter-less combos is due to this. It is generally believed that instead of fishing for max meter-less damage, meter-less combos should be designed to perform specific purposes. Ie, corner carry, totem or choke setups, etc.
Additionally, many of Kotal's combos are similar across variations, if you don't see something you're looking for check the other variations. Chances are good you can adapt those combos over to use on your preferred variation with a little effort and thought.
(Combos, inputs and %'s submitted by @mattnin @Name v.5.0 @SwagMountains @Braindead @Karnage @DelSchokoladenSaft @Iced_Taz , some being adapted for use Sun God by @EntropicByDesign)
Situational and Meterless Mid Screen BnBs.
- f2, 1, f12
- f2, 1, f2, b14 xx df1
- f1b2, f1b2 xx (ex)df1, b14 xx df1
- f1b2, f2, f2, b14 xx df1
- f1b2, f1b2, b14 xx df1
- 114 [or B12] xx df1
Mid Screen Totem Summon BnBs
(DB1 can be substituted for totem of your choice, but be aware of lower damage)
- f1b2 xx db1, b14 xx df1 (25%)
- f1b2 xx db1, b14 xx (ex)df1, f2, d2 (44%)
- f1b2 xx db1, b14 xx (ex)df1, f2, b14 xx df1 (46%)
Mid Screen 1 Bar BnBs.
- 114/b12 xx (ex)df1, f2, b14 xx df1 40/34%
- b12 xx (ex)df1, f2, b14 xx df1 34%
- f1b2 xx db1, b14 xx (ex)df1, f2, b14 xx df1 46%
- f1b2, f2, f2, b14 xx (ex)df1, b14 xx df1 *Difficult.
- f1b2, f1b2, b14 xx (ex)df1, b14 xx df1
- f2, f2, f2, b14 xx (ex)df1, b14 xx df1 43%
Corner 1 Bar BnBs.
- b122/b14 xx (ex)df3, d1, 114, df1 40%
- b14 xx (ex)df3, d1x8, d4, df1 41% *Feel free to reduce number of D1's to reduce difficulty.
- 114 xx (ex)df1, d2, d1, b14, df1 41%
- 114 xx (ex)df1, d2, d1, d2 40%
- 114, ex df1, d2, d1, 114, df1 43%
Corner 2 Bar BnBs.
- b14/b122 xx (ex)df3, d1, 114 xx (ex)df1, b14 xx df1 52%
- b14/b122 xx (ex)df3, f1b2 xx (ex)df3, b14 xx df1 51%
Corner 3 Bar BnBs.
- b14 xx (ex)df3, f1b2 xx (ex)df3, b14 xx (ex)df1, f1b2 xx df1 61%
Very interesting variation. In this variation Kotal can drop Totems to produce various effects. Crystal increases his damage, Obsidian reduces damage taken and Blood will deplete your opponents super on hit and when it times out you get health and super back. Crystal and Obsidian remain until they time out, Blood last until you are hit, or it times out naturally. No armor in this variation though, so you're open to heavy pressure.
A note for new(er) players: Pretty much anywhere in a combo that you see b14, it can be substituted for B12 for ease of execution, at the cost of 1-2% damage ber B14 replaced. It is highly recommended to eventually learn the combos using B14, but for a new player, B12 may be easier until you are more comfortable with the game, and/or Kotal in general.
Also, Kotal needs meter for any significant combos. The lack of listed meter-less combos is due to this. It is generally believed that instead of fishing for max meter-less damage, meter-less combos should be designed to perform specific purposes. Ie, corner carry, totem or choke setups, etc.
Additionally, many of Kotal's combos are similar across variations, if you don't see something you're looking for check the other variations. Chances are good you can adapt those combos over to use on your preferred variation with a little effort and thought.
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(Combos, inputs and %'s submitted by @mattnin @Name v.5.0 @SwagMountains @Braindead @Karnage @DelSchokoladenSaft @Iced_Taz , some being adapted for use Sun God by @EntropicByDesign)
Situational and Meterless Mid Screen BnBs.
- f2, 1, f12
- f2, 1, f2, b14 xx df1
- f1b2, f1b2 xx (ex)df1, b14 xx df1
- f1b2, f2, f2, b14 xx df1
- f1b2, f1b2, b14 xx df1
- 114 [or B12] xx df1
Mid Screen Totem Summon BnBs
(DB1 can be substituted for totem of your choice, but be aware of lower damage)
- f1b2 xx db1, b14 xx df1 (25%)
- f1b2 xx db1, b14 xx (ex)df1, f2, d2 (44%)
- f1b2 xx db1, b14 xx (ex)df1, f2, b14 xx df1 (46%)
Mid Screen 1 Bar BnBs.
- 114/b12 xx (ex)df1, f2, b14 xx df1 40/34%
- b12 xx (ex)df1, f2, b14 xx df1 34%
- f1b2 xx db1, b14 xx (ex)df1, f2, b14 xx df1 46%
- f1b2, f2, f2, b14 xx (ex)df1, b14 xx df1 *Difficult.
- f1b2, f1b2, b14 xx (ex)df1, b14 xx df1
- f2, f2, f2, b14 xx (ex)df1, b14 xx df1 43%
Corner 1 Bar BnBs.
- b122/b14 xx (ex)df3, d1, 114, df1 40%
- b14 xx (ex)df3, d1x8, d4, df1 41% *Feel free to reduce number of D1's to reduce difficulty.
- 114 xx (ex)df1, d2, d1, b14, df1 41%
- 114 xx (ex)df1, d2, d1, d2 40%
- 114, ex df1, d2, d1, 114, df1 43%
Corner 2 Bar BnBs.
- b14/b122 xx (ex)df3, d1, 114 xx (ex)df1, b14 xx df1 52%
- b14/b122 xx (ex)df3, f1b2 xx (ex)df3, b14 xx df1 51%
Corner 3 Bar BnBs.
- b14 xx (ex)df3, f1b2 xx (ex)df3, b14 xx (ex)df1, f1b2 xx df1 61%
Please notify me, or a moderator if you locate any errors or issues or outdated information.
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