Hidan
Where the hell is Reiko's wheel kick
I'm glad I get to talk about these things.In the match-ups you've played, in what situations have you found it more worthwhile to activate either Punishment or Rise? I suppose that near the end of the round with less than 30% health remaining for both Jason and his opponent, Punishment would be the go-to since Rise heals only 5%?
Is there any good reason to use the enhanced buffs (at least Corpse Walk) at all?
I know this is quite dependant on the person, but have you studied the mental conditioning/effect each buff has on your opponents? Rise with its health regeneration and glowy mask, and Punishment with the chain of doom and fancy hit sounds.
Firstly, I highly recommend against using bars for buffs... and breakers to a point, but Jeremiah is right about the breaker - resurrection combination, though I believe you need all 3 bars to pull this off. Other than that, armor and calculated resurrections are the way to go
Secondly, I also believed that punishment would induce fear, but the joke's on me, because I'm thinking of this limited 4.5 sec duration it has and I'm going yolo :/
But, I'm working on it
So for now, I use rise, unless if I'm at full health, or opp has health that I can chip out