GGA Jeremiah
Sheeva
I would like this thread to be all things Punishment and Rise and Resurrect discussion.
Punishment: (D,D, 3) Is a move where Jason gets a 1.3 damage multiplier for about 4.5 real life seconds (counting after you can actually move.) Comes out in 46 frames.
Rampant: (EX D,D, 3) EX version of Punishment. This version gets a 1.5 damage multiplier for 4.5 real life seconds. Comes out in 38 frames.
Rise: (D,D, 4) Is a move where Jason heals for 5% over the course of about 6.5 real life seconds. Comes out in 46 frames.
Corpse Walk: (EX D,D,4) EX version of Rise. This version heals Jason for 5% over the course of about 6.5 real life seconds. Comes out in 38 frames. ONE OF THE WORST, IF NOT THE WORST, EX MOVES IN MKX. This move is so bad I think it has to be considered a bug.
Now let's look at damage differences between Unstoppable and Relentless. I'll just choose a regular move and a bnb combo.
UNSTOPPABLE.
Normal Uppercut is 14%
Punishment Uppercut is 18.2%
Rampant Uppercut is 21%
Bnb (B1,2,2, B1, 2,2, 1,1,1, DF 1) Note: This combo lasts almost exactly 5 seconds, if you do not land this combo instantaneously you will not get full damage because your buff will fall off.
Normal: 25%
Rise bnb: 33%
Rampant bnb: 37%
RELENTLESS.
These values will come with 5 numbers. The first value is Jason 100-50 health, 49-25, 24-10, 9-5, 4-0% respectively. (NOTE: I found a bug where Jason had 4% health left and he was only doing the 33% damage boost. I will do further testing. This needs to get fixed because Jason DOES NOT get his 50% damage boost until somewhere in the 4% to 2% health left area.)
Uppercut: 14%, 15.4%, 16.8%, 18.62%, 21%
BnB: 25%, 28%, 30%, 33%, 38%
Ok now for the discussion part.
Lets discuss the damage differences between Relentless and Unstoppable. In this discussion we are going to assume that the 5% healing that Jason gets is as good as adding 5% damage to his combos. (I know this is not always the case but in general we are going to assume that healing 5% is as good as doing 5% damage.
Here are a list of moves that guarantee on hit that Rise and Rampant will come out. We can assume that adding Rise at the end of one of these adds 5% because of the guaranteed heal.
Jump Kick.
NJK. The frame data somewhere is wrong. According to the frame data I should not be able to NJK Cassie and get out a buff without eating a wakeup flip kick, but I do.
2,3
2,4
3,2,d1. (Also wrong frame data) Cassie could not wakeup flip kick in time.
b1,2,2
F2
F3
F4,4
Combos. I propose a new combo for Unstoppable Jason mains.
B1,2,2, B1,2,2, 1,1,1, bf3. This drops the 25% bnb down to 23% but lets you get out Punishment or Rise, your choice. Rise adds the damage exchange up to 28% because he heals for 5% at the end. Or you can go for Punishment and try to get the damage buff damage in.
Also if you do this new combo Ermac cannot punish even with wakeup teleport. Let me know if there is a character with a faster full screen punish and I will try it out to see if it can stuff Jason.
Unstoppable Jason now has a way to get out either of the buffs he wants with this new combo, and it will do more guaranteed "damage" than Relentless by using Rise until Relentless gets to 24% health or lower.
This took a little longer to write than I thought, but soon I will add my findings about Unstoppable's Resurrect passive.
@YOMI REO @Big D @Kinetic Balding1 @Eldriken @BiPolarExxpress Sorry other Jasons, I am tired and can't remember who else wanted to be in the Jason discussions. I will go back and read that thread and add you guys soon.
Punishment: (D,D, 3) Is a move where Jason gets a 1.3 damage multiplier for about 4.5 real life seconds (counting after you can actually move.) Comes out in 46 frames.
Rampant: (EX D,D, 3) EX version of Punishment. This version gets a 1.5 damage multiplier for 4.5 real life seconds. Comes out in 38 frames.
Rise: (D,D, 4) Is a move where Jason heals for 5% over the course of about 6.5 real life seconds. Comes out in 46 frames.
Corpse Walk: (EX D,D,4) EX version of Rise. This version heals Jason for 5% over the course of about 6.5 real life seconds. Comes out in 38 frames. ONE OF THE WORST, IF NOT THE WORST, EX MOVES IN MKX. This move is so bad I think it has to be considered a bug.
Now let's look at damage differences between Unstoppable and Relentless. I'll just choose a regular move and a bnb combo.
UNSTOPPABLE.
Normal Uppercut is 14%
Punishment Uppercut is 18.2%
Rampant Uppercut is 21%
Bnb (B1,2,2, B1, 2,2, 1,1,1, DF 1) Note: This combo lasts almost exactly 5 seconds, if you do not land this combo instantaneously you will not get full damage because your buff will fall off.
Normal: 25%
Rise bnb: 33%
Rampant bnb: 37%
RELENTLESS.
These values will come with 5 numbers. The first value is Jason 100-50 health, 49-25, 24-10, 9-5, 4-0% respectively. (NOTE: I found a bug where Jason had 4% health left and he was only doing the 33% damage boost. I will do further testing. This needs to get fixed because Jason DOES NOT get his 50% damage boost until somewhere in the 4% to 2% health left area.)
Uppercut: 14%, 15.4%, 16.8%, 18.62%, 21%
BnB: 25%, 28%, 30%, 33%, 38%
Ok now for the discussion part.
Lets discuss the damage differences between Relentless and Unstoppable. In this discussion we are going to assume that the 5% healing that Jason gets is as good as adding 5% damage to his combos. (I know this is not always the case but in general we are going to assume that healing 5% is as good as doing 5% damage.
Here are a list of moves that guarantee on hit that Rise and Rampant will come out. We can assume that adding Rise at the end of one of these adds 5% because of the guaranteed heal.
Jump Kick.
NJK. The frame data somewhere is wrong. According to the frame data I should not be able to NJK Cassie and get out a buff without eating a wakeup flip kick, but I do.
2,3
2,4
3,2,d1. (Also wrong frame data) Cassie could not wakeup flip kick in time.
b1,2,2
F2
F3
F4,4
Combos. I propose a new combo for Unstoppable Jason mains.
B1,2,2, B1,2,2, 1,1,1, bf3. This drops the 25% bnb down to 23% but lets you get out Punishment or Rise, your choice. Rise adds the damage exchange up to 28% because he heals for 5% at the end. Or you can go for Punishment and try to get the damage buff damage in.
Also if you do this new combo Ermac cannot punish even with wakeup teleport. Let me know if there is a character with a faster full screen punish and I will try it out to see if it can stuff Jason.
Unstoppable Jason now has a way to get out either of the buffs he wants with this new combo, and it will do more guaranteed "damage" than Relentless by using Rise until Relentless gets to 24% health or lower.
This took a little longer to write than I thought, but soon I will add my findings about Unstoppable's Resurrect passive.
@YOMI REO @Big D @Kinetic Balding1 @Eldriken @BiPolarExxpress Sorry other Jasons, I am tired and can't remember who else wanted to be in the Jason discussions. I will go back and read that thread and add you guys soon.
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