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Guide - A-List Run Cancel Frame Data

Disasterpiese

it's not over when you lose, it'over when you quit
Better way to get consistent close to perfect cancels: input your string, lets say 113, wait for the 3 to start and then input bf4(hold 4)~f,f+block into f2/f3/21/113.
The timing changes from string to string, but the goal is to use the bf4~ff+block allways together without a pause between bf4 and ff+block, to do that you have to wait until the last moments of the cancels window in the first string to input the skrc.

Dont know if i made myself clear there hehe.
At first thanks a lot for answering all the questions here in this thread a lot of people want too play cage a-list becuase he is just awesome and run cancels are the most fun in this game but also the hardest thing too pull of, you already gave me the tip to delay the whole input it really works but my problem is and i also speak for a lot of other people.. how the hell can we run cancel twice with one stamina bar and create a true blockstring?
 

rafaw

#YouSuck
At first thanks a lot for answering all the questions here in this thread a lot of people want too play cage a-list becuase he is just awesome and run cancels are the most fun in this game but also the hardest thing too pull of, you already gave me the tip to delay the whole input it really works but my problem is and i also speak for a lot of other people.. how the hell can we run cancel twice with one stamina bar and create a true blockstring?
In my case, when i cant get 2 run cancels with full stamina, is bc after the first cancel i input the second string a bit late and not as soon as possible, then i lose more stamina and cant do another cancel, same problem causing a gap in the blockstring!
If you do 114(wait until right before 4 start) bf4,ff+block, 114(wait until right before 4 start),bf4,ff+block, 114. this is a good blockstring to pratice, keep in mind that the 1 is high, so it will whiff if they block low in most cases, but its good to pratice!
4skrc~114skrc~214/113/114 is ease too.
 

rafaw

#YouSuck
You're telling me d4 cancel is plus on block? LIES
Also u seem really good with run cancels so could u help me check is 333 run cancel 114 jails completely like you can't even armor
333skrc is +15, 1 is 9 frames, so if they are blocking high they cant do nothing but block the entire thing!
 

Disasterpiese

it's not over when you lose, it'over when you quit
Sure bro.
This weekend I will do my tutorial, I was doing it before the patch, but lost the videos due to the update, so I will record again, in English and in portuguese, so everyone can understand it.
I will show how it's still safe, and put an 8 frames reversal move, and try to beat it with 113skrc s1, I just don't remember any special move that has 8 frames.. but I will check the frame datas.
And I will also try to jail some moves that the people is having trouble
I do not want to be a dick but i really waiting for your shadow kick run cancel toturial xD (checking your youtube channel everyday.. BTW those matches are awesome, amazing comebacks too!)
 

Killer Xinok

"Online is your forte!" - A Wise Man, 2015
I do not want to be a dick but i really waiting for your shadow kick run cancel toturial xD (checking your youtube channel everyday.. BTW those matches are awesome, amazing comebacks too!)
Sorry man, I'm kinda out of time, due to the college.

I think I'll do it only on the vacation in January :(
 

smokey

EX Ovi should launch
Sorry man, I'm kinda out of time, due to the college.

I think I'll do it only on the vacation in January :(
Are you likely to come Red Fight District? Im awful at Cage mirrors (and dropped A-list!) but would be great to play some matches, you get a lot of props round here!
 

Killer Xinok

"Online is your forte!" - A Wise Man, 2015
Are you likely to come Red Fight District? Im awful at Cage mirrors (and dropped A-list!) but would be great to play some matches, you get a lot of props round here!
Smokey, unfortunatelly Nindo told me that this tournament won't have a pot bonus. So, I don't think I will be able to make, without the chance of recover the money I would spend (about 1500 dollars). So I will just attend to KIT 2016 for now. And good luck in Red Fight District o/
 

smokey

EX Ovi should launch
Smokey, unfortunatelly Nindo told me that this tournament won't have a pot bonus. So, I don't think I will be able to make, without the chance of recover the money I would spend (about 1500 dollars). So I will just attend to KIT 2016 for now. And good luck in Red Fight District o/
It is only costing me £115 (about $140?) to fly from England and back, and im getting to holiday in amsterdam so theres a bonus. Sorry the trips not worth it for you, brasil is pretty damn far from europe though! Thanks and good luck to you.
 

Killer Xinok

"Online is your forte!" - A Wise Man, 2015
It is only costing me £115 (about $140?) to fly from England and back, and im getting to holiday in amsterdam so theres a bonus. Sorry the trips not worth it for you, brasil is pretty damn far from europe though! Thanks and good luck to you.
Brazil is expensive in everything.. :( but anyway thanks man.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
Just a very slight update, 113 RC is likely +1 if done perfectly after the patch. Previously, there was a bug that gave moves one extra frame of advantage if crouch blocked.

I'll have to double check, but it would make sense for the advantage on that to be reduced by one. All the other frame data should be correct because I tested it against stand block.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
Heres the full list for those who didnt saw:

F34 RC = +12
F3 SKRC = +17
F2 SKRC = +15
F24 SKRC = +12
11 SKRC = +4
21 SKRC = +8
121 RC = +13
113 SKRC = +1
114 SKRC = +17
333 SKRC = +15
B34 SKRC = +17
D4 SKRC = +4
4 SKRC = +23

Some of those might not be precisely on point.
I found a way to much more easily get the run cancel data now for Cage. I used it to double check all my old values and here is values that need to be corrected:

D4 SKRC = +5
21 SKRC = +7
B34 SKRC = +15
F2 SKRC = +14
F24 SKRC = +11

With those corrections it should be 100% correct now. I will probably do every single move Cage has when I get a chance, maybe this weekend. It should only take me an hour or two.

Fun side note for any Stunt Double users, here is the frame data for the Mimics on block at point blank:

SK = +14
EX SK = +14
Uppercut = +3
EX Uppercut = +48
 

smokey

EX Ovi should launch
I found a way to much more easily get the run cancel data now for Cage. I used it to double check all my old values and here is values that need to be corrected:

D4 SKRC = +5
21 SKRC = +7
B34 SKRC = +15
F2 SKRC = +14
F24 SKRC = +11

With those corrections it should be 100% correct now. I will probably do every single move Cage has when I get a chance, maybe this weekend. It should only take me an hour or two.

Fun side note for any Stunt Double users, here is the frame data for the Mimics on block at point blank:

SK = +14
EX SK = +14
Uppercut = +3
EX Uppercut = +48
Not quite as important but for curiosity sake is there a chance you would do the mimic SK after f3, d4, 114, b34, 333 and f24. I know the spacing changes after the pushback so the + frames could be higher or lower. Also curious whats the method you have found to get this info easier? I do a shit load of practicing and testing in the lab, i usually just find 6,7,8,9,10 frame normals and try trade with them consistently to call it.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
Not quite as important but for curiosity sake is there a chance you would do the mimic SK after f3, d4, 114, b34, 333 and f24. I know the spacing changes after the pushback so the + frames could be higher or lower. Also curious whats the method you have found to get this info easier? I do a shit load of practicing and testing in the lab, i usually just find 6,7,8,9,10 frame normals and try trade with them consistently to call it.
It's was the same (+14) when I tried it point blank, off F3, and off 4 with both clones in both stances. That is about the extent I care to test it since I barely use Stunt Double :p


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The method I used was doing a cancel into Mimic Summon, recording how negative that is on block, and using that to determine the cancel advantage, per say.

Some examples:

4 xx Mimic Summon = -11
4 SKRC = +23
F3 xx Mimic Summon =-17
F3 SKRC = +17

Using some baseline SKRC data I had gathered and verified, I now can easily figure out any of the SKRC block data by using Mimic Summon.
 

smokey

EX Ovi should launch
It's was the same (+14) when I tried it point blank, off F3, and off 4 with both clones in both stances. That is about the extent I care to test it since I barely use Stunt Double :p


-------


The method I used was doing a cancel into Mimic Summon, recording how negative that is on block, and using that to determine the cancel advantage, per say.

Some examples:

4 xx Mimic Summon = -11
4 SKRC = +23
F3 xx Mimic Summon =-17
F3 SKRC = +17

Using some baseline SKRC data I had gathered and verified, I now can easily figure out any of the SKRC block data by using Mimic Summon.
This is sick, if you have it written down anywhere can you tell me your cancel advantage frame data for the strings, i will add it to the mkxframedata spreadsheet, I use the same method to figure out frame advantage for a bunch of characters but when it comes to testing it looks like NRS fucked up their cancel advantage data, especially when trying to run cancel and such.
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
This is sick, if you have it written down anywhere can you tell me your cancel advantage frame data for the strings, i will add it to the mkxframedata spreadsheet, I use the same method to figure out frame advantage for a bunch of characters but when it comes to testing it looks like NRS fucked up their cancel advantage data, especially when trying to run cancel and such.
Cancel advantage is different on hit or block, so the field in the frame data is mostly useless anyway.

I'll probably make a mega-post with all the JC frame data, including cancel advantage on block.
 

smokey

EX Ovi should launch
Cancel advantage is different on hit or block, so the field in the frame data is mostly useless anyway.

I'll probably make a mega-post with all the JC frame data, including cancel advantage on block.
The in-game frame data for cancel advantage actually works out perfect for some cases with hit/blockstun taken into account, just anything you cancel or delay it goes out of the window. With like Ancestral Jin arrow load you can work out his frames on block and hit after different strings and it comes up true, but with like erron black marksman cancels or takeda stuff, it just makes no sense at all and is more than likely wrong.
 

LeftOverShark

Tick Throw Specialist
Cancel advantage is different on hit or block, so the field in the frame data is mostly useless anyway.

I'll probably make a mega-post with all the JC frame data, including cancel advantage on block.
This is great stuff, thanks for contributing these finds and putting forth the time and effort in the lab to test these moves. JC community is really helpful!