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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

Marte

Noob
I'm italian also and I like claudio especially his intro/win quotes, espeically the way he sarcastically claps at you.

Also if anyone is a kof fan, they'll notice claudio has a lot of kof moves besides we don't have to worry about bob being in t7 :p
Exactly, he may be a perfect KOF character, but to me he feels out of place in Tekken. He's not the only one, don't get me wrong. But regardless, I'm not really appreciating him so far.
 

WidowPuppy

Attack pekingese
I'm italian also and I like claudio especially his intro/win quotes, espeically the way he sarcastically claps at you.

Also if anyone is a kof fan, they'll notice claudio has a lot of kof moves besides we don't have to worry about bob being in t7 :p



Every time i see lars/leo on a team i pray for it to go for a wall less stage
Haha. Wall combos are my favorite combos, so I love those stages. [Damn I'm gonna miss Tekken Tunes] [Random thoughts].

Kuni was the best counter for that, no reason to ever be closer to the wall than your opponents. Me and Eddy are hoping she gets back in. #NinjaBitches
 

Slips

Feared by dragons. Desired by virgins.
Widow, I've been playing since T3. I didn't start getting "serious" about competing until TTT though. I played competitively through DR, and stopped when T6 came out. I love Tekken, and always will, but that game was bland as hell to the point where it killed the until-then vibrant and hardcore Philly Tekken scene. We all played T6 for about a month then realized that they forgot to make the game fun, so it kinda of killed the scene, and we started playing other games.

Having played this long, I feel that DR was the last truly great Tekken... I think a lot of longtime players feel the same (@Slips ?)
DR was good and a step back in the right direction after the catastrophe that was T4. It had it's flaws though and I still preferred TTT1 in the end. T6 though was a step backwards and Namco hasn't attempted to take a step in any direction since. Which is disturbing to think they are content to not change a sub-par product and why I have 0 optimism for T7.

Don't know if @Slips will play, because you know how much he loved Christie :DOGE
A capo would get me semi-interested, but at best I'd probably play it for a minute, realize it's the exact same game like TTT2 was to T6, maybe enter a tournament or 2 to see if i still 'got it' and then quit. That's best case scenario for me. I absolutely hate what Harada has done to the once beloved and respected franchise and will actively avoid supporting it if I can.
 

buyacushun

Normalize grab immunity.
DR was good and a step back in the right direction after the catastrophe that was T4. It had it's flaws though and I still preferred TTT1 in the end. T6 though was a step backwards and Namco hasn't attempted to take a step in any direction since. Which is disturbing to think they are content to not change a sub-par product and why I have 0 optimism for T7.



A capo would get me semi-interested, but at best I'd probably play it for a minute, realize it's the exact same game like TTT2 was to T6, maybe enter a tournament or 2 to see if i still 'got it' and then quit. That's best case scenario for me. I absolutely hate what Harada has done to the once beloved and respected franchise and will actively avoid supporting it if I can.
Comments like this saddens me. Not just because slips doesn't like tekken anymore but it's for legitimate reasons that pretty much everyone agrees. I really hope Harada puts out a quicker console release but also makes some actual changes to the gameplay so players like slips come back and people feel actual progress in the series.

Luckily for me I was young when tekken was really big so I haven't had this hardcore burnout.

@Slips are there any ideas you'd like to see tekken try?
 

Slips

Feared by dragons. Desired by virgins.
Comments like this saddens me. Not just because slips doesn't like tekken anymore but it's for legitimate reasons that pretty much everyone agrees. I really hope Harada puts out a quicker console release but also makes some actual changes to the gameplay so players like slips come back and people feel actual progress in the series.

Luckily for me I was young when tekken was really big so I haven't had this hardcore burnout.

@Slips are there any ideas you'd like to see tekken try?
I'm not trying to deter anyone from playing Tekken, but it's hard for me to play the new ones when the old ones were so much more fun. If someone started off playing Tekken with T6 on up and thinks it's fun I can't imagine how much of a blast they would've had if they had started playing Tekken before that. Better movement, faster pace, more character diversity, more attitude...just more fun and enjoyable all around.
 

Eddy Wang

Skarlet scientist
I'm not trying to deter anyone from playing Tekken, but it's hard for me to play the new ones when the old ones were so much more fun. If someone started off playing Tekken with T6 on up and thinks it's fun I can't imagine how much of a blast they would've had if they had started playing Tekken before that. Better movement, faster pace, more character diversity, more attitude...just more fun and enjoyable all around.
Yeah Tekken 6 onwards it feels pretty rigid to move the characters, i played T5 a few weeks back and got surprised how fluid that game was, compared to TTT2 lol
 

Skkra

PSN: Skkra
I'm not trying to deter anyone from playing Tekken, but it's hard for me to play the new ones when the old ones were so much more fun. If someone started off playing Tekken with T6 on up and thinks it's fun I can't imagine how much of a blast they would've had if they had started playing Tekken before that. Better movement, faster pace, more character diversity, more attitude...just more fun and enjoyable all around.
Comments like this saddens me. Not just because slips doesn't like tekken anymore but it's for legitimate reasons that pretty much everyone agrees. I really hope Harada puts out a quicker console release but also makes some actual changes to the gameplay so players like slips come back and people feel actual progress in the series.

Luckily for me I was young when tekken was really big so I haven't had this hardcore burnout.

@Slips are there any ideas you'd like to see tekken try?
buyacushun, your whole comment works both ways. It's good that you're not burnt out like many of us, but like Slips said, it's also bad/sad because you missed the best games and most vibrant period of Tekken in the USA. To be perfectly frank, competitive Tekken in the USA is more or less dead. It's the same increasingly small handful of old school players who play each game. There is almost no new blood compared to what other titles attract - as an easy contrast, look at how many new players entered the NRS scene during MK9 and Injustice.

It really is a shame, too. Joining the Philly Tekken crew is what brought me into the fold of the FGC. The friends I made there are still some of my best friends to this day, even though we rarely play Tekken anymore. Fucking cool people played Tekken back in the day haha. It was a good scene full of huge personalities.

I think the biggest issue with Tekken is that it's really hard to "try new ideas" as you mentioned without kind of changing up the core gameplay. The MK and SF series are actually both really good at this: many fundamental aspects remain the same, while the overall games each play fairly different from their predescesors. Tekken can't seem to figure it out though: each game plays more or less the same, and the iterative changes between games are NOT enough to make it play differently from the previous title.

This time around, I feel like Harada failed again. They removed bound juggles and made a big deal about it, but they frigging added "spinny" juggles, which are a completely equivalent juggle-extending mechanic. Pointless. They added armored moves, but where they all should've been simple "get off me" attacks, some are much better than others. Fail. I also wonder if armor has much of a place in Tekken... anyone who has been playing for a long time will tell you that frame advantage has meant less and less ever since TTT, to the point where it's literally almost worthless nowadays. They've done the same with knockdowns, too, where a major part of Tekken (getting the knockdown) now means very little.

The changes in the game are clearly meant to make it more accessible and appeal to a wider audience, but I don't think it's going to. These changes are still not enough to make the game seem fresh and attractive to non-Tekken players, but as Salt said, they ARE enough to slightly dumb down the game and turn off the loyal audience that you did have, who appreciated Tekken's massive depth.

So what needs to happen? Honestly, I think a total reboot. TTT2 should have been the final Tekken in the traditional style. They need to completely shake the game to its core. Keep the basic IDEA of the game intact, but rewrite the whole book and make it a compelling new gameplay experience. How this is done, I don't know, but then again we don't work for Namco, so its not our problem! As a consumer with plenty of disposable income though, I sure would love to see Namco put out a Tekken that gets me truly excited again, at which time I'll be happy to open up my wallet and be a prophet for the game like I used to be.
 

buyacushun

Normalize grab immunity.
I'm not trying to deter anyone from playing Tekken, but it's hard for me to play the new ones when the old ones were so much more fun. If someone started off playing Tekken with T6 on up and thinks it's fun I can't imagine how much of a blast they would've had if they had started playing Tekken before that. Better movement, faster pace, more character diversity, more attitude...just more fun and enjoyable all around.
Not that you are. Just saying this is one of the few times I've seen really loyal fans just be completely turned off. And not for silly reasons but actually legitimate concerns.

buyacushun, your whole comment works both ways. It's good that you're not burnt out like many of us, but like Slips said, it's also bad/sad because you missed the best games and most vibrant period of Tekken in the USA. To be perfectly frank, competitive Tekken in the USA is more or less dead. It's the same increasingly small handful of old school players who play each game. There is almost no new blood compared to what other titles attract - as an easy contrast, look at how many new players entered the NRS scene during MK9 and Injustice.

It really is a shame, too. Joining the Philly Tekken crew is what brought me into the fold of the FGC. The friends I made there are still some of my best friends to this day, even though we rarely play Tekken anymore. Fucking cool people played Tekken back in the day haha. It was a good scene full of huge personalities.

I think the biggest issue with Tekken is that it's really hard to "try new ideas" as you mentioned without kind of changing up the core gameplay. The MK and SF series are actually both really good at this: many fundamental aspects remain the same, while the overall games each play fairly different from their predescesors. Tekken can't seem to figure it out though: each game plays more or less the same, and the iterative changes between games are NOT enough to make it play differently from the previous title.

This time around, I feel like Harada failed again. They removed bound juggles and made a big deal about it, but they frigging added "spinny" juggles, which are a completely equivalent juggle-extending mechanic. Pointless. They added armored moves, but where they all should've been simple "get off me" attacks, some are much better than others. Fail. I also wonder if armor has much of a place in Tekken... anyone who has been playing for a long time will tell you that frame advantage has meant less and less ever since TTT, to the point where it's literally almost worthless nowadays. They've done the same with knockdowns, too, where a major part of Tekken (getting the knockdown) now means very little.

The changes in the game are clearly meant to make it more accessible and appeal to a wider audience, but I don't think it's going to. These changes are still not enough to make the game seem fresh and attractive to non-Tekken players, but as Salt said, they ARE enough to slightly dumb down the game and turn off the loyal audience that you did have, who appreciated Tekken's massive depth.

So what needs to happen? Honestly, I think a total reboot. TTT2 should have been the final Tekken in the traditional style. They need to completely shake the game to its core. Keep the basic IDEA of the game intact, but rewrite the whole book and make it a compelling new gameplay experience. How this is done, I don't know, but then again we don't work for Namco, so its not our problem! As a consumer with plenty of disposable income though, I sure would love to see Namco put out a Tekken that gets me truly excited again, at which time I'll be happy to open up my wallet and be a prophet for the game like I used to be.
Yeah I still find base tekken to be fun but, it's like, if I had fun playing it at an ok level and they're dumbing down the game without actually changing it, there's a point where even I won't care.

I would love for tekken to have an "Alpha" or "3s". Where the game is great but some fans just don't meld with it. It needs to happen to all great things of entertainment.

I think what needs to happen is for the community to rally together and let Namco know we want something different. Don't just make parts easier, give us a whole new system to dissect.

Just had a thought, maybe part of this has to do with everything Namco is pushing out these days. Naruto, pokken, T7, f2p, other anime stuff, gundam, smash help and the detox of fighting games, TxSF. Maybe that last one will be what we're looking for and the next tekken will take some cues from that and give is something exciting for T8. Just how SFV has shades of SFxT.
 

SaltShaker

In Zoning We Trust
It would be nice if TxSF is something different and awesome. That the bet, I imagine.

Haha all this Tekken talk makes me wanna pull out DR again, of all things.
By the time TxSF comes out I might have grandkids, if I'm even still alive.

Same haha! I think I'm gonna boot up the PS3 and play some DR tonight. I almost did yesterday lololol!
 

Skkra

PSN: Skkra
By the time TxSF comes out I might have grandkids, if I'm even still alive.

Same haha! I think I'm gonna boot up the PS3 and play some DR tonight. I almost did yesterday lololol!
You think the servers are still working? I'd play DR with you. DR Lili is my favorite character of all time.
 

WidowPuppy

Attack pekingese
Passed this thread on to Mike, Harada's right hand man. He replied with a thank you saying he would check it outso, any suggestions you guys might have, I know that they're still considering things...
 

Slips

Feared by dragons. Desired by virgins.
@Slips are there any ideas you'd like to see tekken try?

I forgot to answer this.

1) Crush system needs some harsh tweaking. This was a great idea gone terribly wrong. One of the hardest things to beat in TTT1 was backdash cancelling and throwing out duck jab, standing jab and magic 4's randomly when people get close. The crush system helped this and I liked it at first. But it also introduced the good ole hop kick which is maybe the most infuriating thing to get hit by in modern day Tekken. I don't think the crush system needs to go, but this hop kick shit has got to change. Getting hit by one of these panic attacks changes the entire round and it's ridiculous. They should not be a crush move and also double as a launcher. One of those two have to go.

2) The old backdash needs to come back. Yup the one from TTT1. I'm sorry but they've over-compensated the issue most people had in TTT1 which was how powerful the backdash is. Walls, much better forward dashes and long range throws have made up for it and then some. When you play new Tekken games you almost feel like you and your opponent are magnetically drawn to eachother because the forward dash is so strong and the backdash is so weak. It's an active struggle to try and outspace someone in newer Tekken games because of this and it's not fun. Not being able to move fluidly is a sure-fire way to hurt the fun-factor of any fighting game.

3) Walls need to break after every wall combo. Getting stuck on the wall and being stuck in mindless guessing games is another big turn off. I don't mind walls because there should be a consequence for backing yourself up into the ropes, but it's too easy to get your back toward the wall even if you weren't trying to run away from the fight. One throw break that reverses positions or one good sidewalk/sidestep and you could be the one fighting for your life now instead of your opponent. A character's viability heavily increases and decreases based on if you are fighting on a wall stage or not and that's dumb. I think they are going towards this very very slowly with each Tekken but it needs to be the norm.

4) Damage/Juggles are just too ridiculous now. Running into 1 random hop kick or df2 shouldn't do half life. You know it's bad when they had to change wakeup 3's to not knock down because the juggle potential went to insane levels. Personally, I'd love it if they took away the bound/tailspin crap. The juggles take too long, do too much damage and they also just look dumb. It's like watching people fight on the moon the juggles are so damn floaty and long-winded.

Those are the main issues I have. There are more, like how they never change the movelists up and the character diversity is practically non-existent. (Which is awful when you think about how there are like 50 friggin characters) But these are the main culprits for why Tekken is crap now. And these things aren't even new ideas, but they would simply just make the game far more fun than the cluster it is now.
 
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Eddy Wang

Skarlet scientist
This is now my sole purpose in life, gonna be screaming YEAH like Jacky Bryant every 5 seconds.

Also I just want to apologize to everyone, playing Virtua Fighter and getting hit by counter hit flipkick makes me feel so sad. Now I know how you guys feel when I get that deathfist.
YEEAAAH!!!

lol
 

WidowPuppy

Attack pekingese
Hey 4U4 is 3 frames and you can't do it consistently either :DOGE I'm more of an Eddy/Hwoarang main than Paul though, I just played him because he was called Paul too lol
You know I gotta mess with ya. Yes, I suck at the 4u4 [even moreso after the latest patch].

All about some Capo action, so even though I'd prefer Christie [for perverse reasons], If Eddy comes through it'll be better than no Capos.
 

Skkra

PSN: Skkra
1) Crush system needs some harsh tweaking. This was a great idea gone terribly wrong. One of the hardest things to beat in TTT1 was backdash cancelling and throwing out duck jab, standing jab and magic 4's randomly when people get close. The crush system helped this and I liked it at first. But it also introduced the good ole hop kick which is maybe the most infuriating thing to get hit by in modern day Tekken. I don't think the crush system needs to go, but this hop kick shit has got to change. Getting hit by one of these panic attacks changes the entire round and it's ridiculous. They should not be a crush move and also double as a launcher. One of those two have to go.
Huge agree. The current state of hopkicks in particular is horrible for the game. There is very little reason not to just throw them out, too, considering you're like -12 on block. Why not though when you can probably squeak out 60% damage if it hits?

4) Damage/Juggles are just too ridiculous now. Running into 1 random hop kick or df2 shouldn't do half life. You know it's bad when they had to change wakeup 3's to not knock down because the juggle potential went to insane levels. Personally, I'd love it if they took away the bound/tailspin crap. The juggles take too long, do too much damage and they also just look dumb. It's like watching people fight on the moon the juggles are so damn floaty and long-winded.
Oddly enough, Tekken Revolution actually did juggles pretty well. No bound, no spin, they were more like DR, pretty short and to the point, and you're back to actually playing. Having juggles be long is just boring, and a deterrent to newer players who may not have the execution to pull off the long ones at first.

I think half life is actually generous, honestly. God forbid you're near a wall - and the wall carry in these games is so huge now, I can probably get you to one - you're eating a good 60%+ depending. Then because you're stuck against the wall, I can run a mixup on your wakeup and that could be the round. So you ate one launcher and got to make one decision while getting up. Not a very fun round.
 

JJvercetti

Warrior
Just having invincible moves in there just wrecked everything, I wish Namco did more testing on that game changing mechanics and gaining feedback.
 

Eddy Wang

Skarlet scientist
yo i'm getting murdered by pressure here, well, Hop kick into a 50% damaging combo.

I hate the hops, IMO they should've been launch punishable, they lose so little for what they gain in return its kind of stupid while most of characters can only get a 1,2 string as a punish.

Still remember in T5 how feng had a safe hop kick launcher, salt for months.

Also Side step in tekken should've actually avoid moves on reaction, there are some moves that are not anti-sidestep but they will track you all the way out (fuck u Lili bitch Rochefort). This is the current beef of many people i know that played virtua fighter and played tekken, i have a friend who is indeed a talented player, but he got annoyed by the fact that side steps rarely work on reaction so he never touched tekken ever since T5.

Somehow they worked in TTT2 but there were still situations where you couldn't avoid some things on reaction, now i'm having mixed feelings with T7

Some say the sidestep nerf is the range, so they might actually be crap worse now, other says the only thing nerfed on sidestep was sidestep blocking.

My current beef is how low parry does very little damage, i mean damage is damage, why someone would get less rewarding for guessing right, i see a lot of lows spammed in T7 and most of the time they're not even low parried, when they are, the reward is so little.