eskuAdradit0
"Thanks" button abuser.
So far what I knew regarding frame data in fighting games is that it goes like this
startup frames - amount of frames it takes the attack to "start", usually done visually through some sort of starting animation
active frames - then it goes through this phase where if the attack makes contact with the collision box of it's opponent, it'll do damage
recovery frames - then, depending on if the attack has been blocked, whiffed or made contact, it'll go through this phase where the attacking character has to recovery. It can be pretty slow (like on most whiffed or blocked attacks) or recover quickly (mostly when "hitting")
When we see the frame data on this forums it'll show up like this:
startup frames + first active frame, meaning that for example, if Kung Lao's spin is "6f" it means that it's active frames start at the 6th frame, whereas he can be hit on the first 5 frames, so that if there's a hole between a string of commands of 6 frames or greater, Kung lao may get his spin to interrupt the string if timed correctly.(we're assuming that "un-blocking" is instantaneous, meaning that one can instantly attack after one has bocked an attack)
But I've been reading for the past months that there exist some attacks that are "0 startup frames" like Kabal's Buzzsaw or Cyber Sub Zero's ice parry.
So if you check Kabal's frame data
http://testyourmight.com/forum/showthread.php?13513-Kabal-Frame-Data
It says that his buzzsaw hits on the 15th frame (14th on corner blablabla).
What does this means, then? Is it that the people who said that about Kabal's buzzsaw is completely wrong or is it that I'm missing something?
startup frames - amount of frames it takes the attack to "start", usually done visually through some sort of starting animation
active frames - then it goes through this phase where if the attack makes contact with the collision box of it's opponent, it'll do damage
recovery frames - then, depending on if the attack has been blocked, whiffed or made contact, it'll go through this phase where the attacking character has to recovery. It can be pretty slow (like on most whiffed or blocked attacks) or recover quickly (mostly when "hitting")
When we see the frame data on this forums it'll show up like this:
startup frames + first active frame, meaning that for example, if Kung Lao's spin is "6f" it means that it's active frames start at the 6th frame, whereas he can be hit on the first 5 frames, so that if there's a hole between a string of commands of 6 frames or greater, Kung lao may get his spin to interrupt the string if timed correctly.(we're assuming that "un-blocking" is instantaneous, meaning that one can instantly attack after one has bocked an attack)
But I've been reading for the past months that there exist some attacks that are "0 startup frames" like Kabal's Buzzsaw or Cyber Sub Zero's ice parry.
So if you check Kabal's frame data
http://testyourmight.com/forum/showthread.php?13513-Kabal-Frame-Data
It says that his buzzsaw hits on the 15th frame (14th on corner blablabla).
What does this means, then? Is it that the people who said that about Kabal's buzzsaw is completely wrong or is it that I'm missing something?