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Regarding frame data and stuff..

eskuAdradit0

"Thanks" button abuser.
So far what I knew regarding frame data in fighting games is that it goes like this

startup frames - amount of frames it takes the attack to "start", usually done visually through some sort of starting animation
active frames - then it goes through this phase where if the attack makes contact with the collision box of it's opponent, it'll do damage
recovery frames - then, depending on if the attack has been blocked, whiffed or made contact, it'll go through this phase where the attacking character has to recovery. It can be pretty slow (like on most whiffed or blocked attacks) or recover quickly (mostly when "hitting")

When we see the frame data on this forums it'll show up like this:

startup frames + first active frame, meaning that for example, if Kung Lao's spin is "6f" it means that it's active frames start at the 6th frame, whereas he can be hit on the first 5 frames, so that if there's a hole between a string of commands of 6 frames or greater, Kung lao may get his spin to interrupt the string if timed correctly.(we're assuming that "un-blocking" is instantaneous, meaning that one can instantly attack after one has bocked an attack)

But I've been reading for the past months that there exist some attacks that are "0 startup frames" like Kabal's Buzzsaw or Cyber Sub Zero's ice parry.

So if you check Kabal's frame data
http://testyourmight.com/forum/showthread.php?13513-Kabal-Frame-Data
It says that his buzzsaw hits on the 15th frame (14th on corner blablabla).

What does this means, then? Is it that the people who said that about Kabal's buzzsaw is completely wrong or is it that I'm missing something?
 

Zebster

How's my volume?
But I've been reading for the past months that there exist some attacks that are "0 startup frames" like Kabal's Buzzsaw or Cyber Sub Zero's ice parry.

So if you check Kabal's frame data
http://testyourmight.com/forum/showthread.php?13513-Kabal-Frame-Data
It says that his buzzsaw hits on the 15th frame (14th on corner blablabla).

What does this means, then? Is it that the people who said that about Kabal's buzzsaw is completely wrong or is it that I'm missing something?
No, they are right, it starts up in 0 frames and is one screen in 1. I just doesn't get to the opponent until the 14th/15th frame. Earlier if the opponent jumps over Kabal to get behind him, where the buzzsaw appears.
 

Somberness

Lights
No, they are right, it starts up in 0 frames and is one screen in 1. I just doesn't get to the opponent until the 14th/15th frame. Earlier if the opponent jumps over Kabal to get behind him, where the buzzsaw appears.
This is wrong, the ninth frame of the attack is the first attack frame. It is also the frame the saw appears behind him, you can stuff it before it appears. So the startup is 8, or 9 if you go by the first active frame.
 

eskuAdradit0

"Thanks" button abuser.
This is wrong, the ninth frame of the attack is the first attack frame. It is also the frame the saw appears behind him, you can stuff it before it appears. So the startup is 8, or 9 if you go by the first active frame.
Can you please elaborate? Also, an answer to my original post would be great as well.

thanks.
 

Playpal

Warrior
I've tested buzzsaw to see if it truly has a 0/1 frame start up. This is not the case, because otherwise it could interrupt strings. I've tested this with SZ's 212 which requires a 6 frame move to interrupt and buzzsaw couldn't interrupt it. Somberness is likely correct in that the start up is 8/9 frames.

In regards to OP, you are correct for the most part. I'm not sure why it says it has a 15 frame start up, perhaps the active frame comes out in 9 but it reaches the opponent at 15 at point blank. The saw does come out behind Kabal and travels forward, so that probably explains why. 9 frames for the saw to come out behind him, 15 frames for it to travel in front of him (kinda sounds like a stretch though, and I may be wrong).
 

REO

Undead
The "Kabal has 0 start-up frames on his saw blade" was just a rumor started by players who don't even play the character. It's all propaganda to assist the Kabal haters.
 

eskuAdradit0

"Thanks" button abuser.
I've tested buzzsaw to see if it truly has a 0/1 frame start up. This is not the case, because otherwise it could interrupt strings. I've tested this with SZ's 212 which requires a 6 frame move to interrupt and buzzsaw couldn't interrupt it. Somberness is likely correct in that the start up is 8/9 frames.

In regards to OP, you are correct for the most part. I'm not sure why it says it has a 15 frame start up, perhaps the active frame comes out in 9 but it reaches the opponent at 15 at point blank. The saw does come out behind Kabal and travels forward, so that probably explains why. 9 frames for the saw to come out behind him, 15 frames for it to travel in front of him (kinda sounds like a stretch though, and I may be wrong).
Kabal's buzzsaw can only hit you from behind if you're teleporting, mrite? Point blank = the closes the enemy can be in front of you?


The "Kabal has 0 start-up frames on his saw blade" was just a rumor started by players who don't even play the character. It's all propaganda to assist the Kabal haters.
That what I thought at first. Wasn't really sure.



Also, what about Cyber Sub-Zero's ice parry?
 

Playpal

Warrior
Kabal's buzzsaw can only hit you from behind if you're teleporting, mrite? Point blank = the closes the enemy can be in front of you?




That what I thought at first. Wasn't really sure.



Also, what about Cyber Sub-Zero's ice parry?
Yes, that's what I meant when I said "Point blank". Kabal's buzzsaw can also be used against cross ups but it's not reliable if used that way. And to truly punish a teleport with a buzzsaw you'd have to anticipate the teleport and buzz saw before the actual teleport. If anything, you're probably better off waiting til after the teleport and punish/pressure.
 

Somberness

Lights
Can you please elaborate? Also, an answer to my original post would be great as well.

thanks.
The question at the bottom? Yeah, it's wrong I suppose.

Kabal's buzzsaw can only hit you from behind if you're teleporting, mrite? Point blank = the closes the enemy can be in front of you?




That what I thought at first. Wasn't really sure.



Also, what about Cyber Sub-Zero's ice parry?
Here's what I got for both parries.
Ice Parry - 1 frame startup, 43 active frames, 52 frame duration
Frozen Parry - 1 frame startup, 43 active frames, 52 frame duration, opponent is frozen for 120 frames
 

eskuAdradit0

"Thanks" button abuser.
Here's what I got for both parries.
Ice Parry - 1 frame startup, 43 active frames, 52 frame duration
Frozen Parry - 1 frame startup, 43 active frames, 52 frame duration, opponent is frozen for 120 frames
Does that mean that it hits on the 2nd frame? (It's a 2f move like Sub-Zero's ice clone?)

Heck, and does THAT means that I can interrupt many many more strings with his parry?
 

Somberness

Lights
Does that mean that it hits on the 2nd frame? (It's a 2f move like Sub-Zero's ice clone?)

Heck, and does THAT means that I can interrupt many many more strings with his parry?
It activates the frame after it reads your final input. Ice clone's first active frame is likely 1. Sure.