xInfra Deadx
Gimmick stolen by Jordan Peele
It is glorious!
It wont get touched people seem to think this character is some kind of hidden top 5 character that nobody is good enough to play and only a messiah can come save us and show us the way of Jax. But all the people who play Jax know he is riddled with these little problems that add up to a big problem with how the character is meant to be played.
I love how this character is designed to make reads and play a solid neutral but atm we are rewarded with a coinflip when we are right and it ruins this character for me so much.
@Undeadjim toldyaI can indeed confirm that Jax's midscreens have been hotfixed.
Not only do they work, they work better than ever. I am able to hit the f21 off of 123 and b3 starters now. What was once a nerf has turned into a significant buff.
I'm so happy man I thought we were just forgotten but we were saved.@Undeadjim toldya
I'm not home right nOw. But surely this isn't real life? Why would they slow the grab down. It just makes his gaps even bigger. Well someone else confirm this for me?FYI, you can now connect the f21 of Jax's BnB with the B3 and 123 starters. This was impossible before. 123xxDDP RC f21, 11, f21xxgotcha does 41%, while starting with B3 will give you 40%. This is some pretty nice stuff.
Now for the bad news that nobody has commented on. Gotcha grab has been nerfed. In HW and Wrestler, it now has a 9 frame start up, both regular and EX. In Pumped Up, Super Gotcha has an 11 frame start up, although EX Super Gotcha retains its 7 frame start up. I have no idea why they would implement this nerf.
Let me know if you guys find any other changes to Jax's frames. I examined the movelist, but there is only so much I can do by memory.
This is my concern. They already nerfed his gotcha grab for who knows what the fuck reason.Yes, let's hope, people don't cry, they were crying about how OP Jax is even before the patch, I think he's perfect now.. altough ... I would love a B2 cancel
Look at the frame data. Previously, Gotcha Grab and EX Gotcha Grab were 7 startup frames. Now, they are 9. Super Gotcha was 9 frames, now it is 11. Ex Super Gotcha is the only one to remain untouched at 7 frames.His gotcha we never nerfed
That's because Pumped Up's Gotcha is different than the other one. It's not a nerf, it's just a straight up different move altogether.Look at the frame data. Previously, Gotcha Grab and EX Gotcha Grab were 7 startup frames. Now, they are 9. Super Gotcha was 9 frames, now it is 11. Ex Super Gotcha is the only one to remain untouched at 7 frames.
You misunderstand. All of the Gotcha Grabs have had their start up increased by 2 frames, with the exception of Pumped Up's ex grab.That's because Pumped Up's Gotcha is different than the other one. It's not a nerf, it's just a straight up different move altogether.
Is that 12? It was always 5.I'm seeing that combo "active duty" is now 5 frames startup, was it 5 before ?
Yes. That and we can combo off of our low starter and 123 now. It essentially adds two 40+ combos to Jax's reportoit.Patch saved our character. I knew for damn sure it wasn't my execution all these months. But practicing probably the hardest mid screen combo in the game that even with perfect conditions wasn't always guaranteed to hit all this time has made hitting it in pressure situations all the more easy and satisfying now. Almost feels like we jumped up a tier just from having a consistent mid screen BNB now.
It can be useful. I Kinda knew about it but It good someone posted about it. The same is for Marksman Erron Black's Cancels. Which is why i figured Jax had the same thingNot sure if this is new or not, I just tested it but haven't seen any posts about this tech... For HW Jax can cancel standing 4 into LAW on block and run cancel into a true block string. His 123 or 11 pressure is guaranteed and he pretty much gets a free b3 if he wants it. B3 beats out Scrub 0s slide. Standing 3 xx LAW seems positive on block as well.
Might not be new, I never tested these strings prepatch