Youphemism
Gunslinger since pre patch (sh/out to The Farmer)
Woah woah woah, JACQUI level armour? Hmm.... Isn't EX Spear armoured, and safe (although duckable in some cases)?
No armor mi amigoWoah woah woah, JACQUI level armour? Hmm.... Isn't EX Spear armoured, and safe (although duckable in some cases)?
No armour? Damn alright then, carry on!No armor mi amigo
Pfft, we wish it was...Woah woah woah, JACQUI level armour? Hmm.... Isn't EX Spear armoured, and safe (although duckable in some cases)?
I usually do a set with Ninjitsu with Raptor per session. Raptor is pretty much what I base most of my analysis on since he gives me the best comp in my area. Ninjitsu still holds strong but he's been beating Hellfire lately. There's still a few things I think might be able to do to make Hellfire better but the risk/reward for his overhead/low keeps popping up as an issue for me. We'll see though, I'm not done exploring Hellfire.@Slips next time you stream can we watch you play some Ninjitsu against Red Raptor?
http://www.twitch.tv/slipkicks@Slips what is the name of your twitch channel?
Thanks, ill definitely check out your stream! I love watching high level players who play my main but it is quite rare these days since scorp is getting very little love lately
Every Wednesday night around midnight CST is when it usually goes down.Thanks, ill definitely check out your stream! I love watching high level players who play my main but it is quite rare these days since scorp is getting very little love lately
can you option select those?There's still a few things I think might be able to do to make Hellfire better but the risk/reward for his overhead/low keeps popping up as an issue for me.
The low yes but it's the overheads that are the problem. One is too slow and the other people don't care about.can you option select those?
There are too many options on the ground after f2 hits.The thing with F2 though is that nobody likes to get hit, let alone knocked down. You know you should just block low and take the overhead but you end up blocking high anyway. The damage keeps stacking as well. If they always block low that's good for you because you get a free 9% after every combo.
Another plus for Hellfire is that if the opponent reads a throw after a combo you can go for 21 FBC and hit-confirm into 214 or be +9 on block and go for a throw anyway which beats pokes. If they start trying to tech/punish the throw after 21 FBC you can go into a B12 FBC which is +4 and hit-confirm into 214 or another throw/D3/standing 1/whatever on block. You could also go for a Flame Aura counter-poke setup. You can block/jump over at any point if you read an armour attempt of course.
I feel like there are still a lot more mind games and ways to open up the opponent with Hellfire - especially since throws are scarier because of EX Hellfire. Ninjutsu's really good as well. Inferno is awful though, like dafuq is this shit NRS?
But it's not like you have to F2 again after it hits, you've already gotten your free 9%.There are too many options on the ground after f2 hits.
You a) have to guess if they are going to wakeup or not, depending on the character, you have to guess which wakeup they are doing b) if you think they are not going to do a wakeup, you then have to guess if they are doing a delayed getup or not. You guess wrong and whiff a f2 while they are on the ground, now it's their turn. If you wait too long, then they might wakeup grab or wake up d1 and hit you out of the air of another f2 for a juggle.
All this guessing to get another 9%?
It's just not good enough.
If I'm down on life how am I supposed to make a comeback? Guess right 8x in a row? Yea adding an extra 9% is great after you've done a 30 sum percent combo. The question is how are you gonna start that combo to begin with? He can't launch anyone if they duck block all day and react to his f4.But it's not like you have to F2 again after it hits, you've already gotten your free 9%.
Scorpion isn't a character with a great comeback factor in any variation. There are plenty of ways to start a combo, it's not like the opponent's just gonna be standing there blocking the whole time. The opponent's gonna be trying to start their offense at the same time as you so you can hit them through a punish, an air-to-air, EX Teleport, an anti-air, a whiff punish, a counter-poke, frame-traps etc...If I'm down on life how am I supposed to make a comeback? Guess right 8x in a row? Yea adding an extra 9% is great after you've done a 30 sum percent combo. The question is how are you gonna start that combo to begin with? He can't launch anyone if they duck block all day and react to his f4.
This pretty much sums up our difference right here. If your opponent knows the mu, they won't give you anything but throw and f2. They won't do anything punishable, they won't get hit by j3, they won't get hit by b3. They'll stay grounded and work their way around d4 which isn't hard for some characters. The worst that can happen is eating a f2 or throw.There are plenty of ways to start a combo, it's not like the opponent's just gonna be standing there blocking the whole time.
Because once EB gets in Scorpion's face, the pressure is mind numbing. Now, if Ex Spear had armour, ala MK9, this would help alleviate the situation but the lack of armour and the fact that EB can bait out your Ex Tele wakeup and then blow it up for full combo makes the matchup an uphill climb. In neutral, it's pretty even.Yeah I could see liu being a 4-6. I agree with cassie, kung lao and jax as well. Why do you find erron black to be a bad matchup? I personally have never played a good erron black offline so I cannot comment on it, just curious as to why he gives scorp issues.
Scorpion Anti-airs with B1 outside of B2 range, and trip guards with ex teleports on same range when he can't run under them, he can't be neutral jumped because his NJP has a disjointed hitbox, so only loses to maybe Kung Jin or Predator, besides he has B2.Is Ninjutsu really the best? B2 and F2 aren't consistent anti-airs. B2 moves forward which can lead you to whiff and get punished (limiting usage) and f2 can let opponents slip through vertically because the vertical hitboxes do not linger.
B4 is useless if the opponent can punish it on block.
F2 on their wake up loses to delayed wake up.
Opponent's can just block low and react to the overhead, and if you want damage, you have to risk spear or burn for ex. If you don't spend the bar you could eat a hefty punish.
F2 is great until they block it, then they get all of the advantage.
Whiff punishment is good though.
I feel like all they tools given to Ninjutsu are a little medicore, so since he shares his universal tools with the other two variations, I feel like hellfire is the best because you get hellfire, a fireball, fireball cancels, higher damage, and aura on top of scorpion's universal tools.