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Official Devil Apes Clan Thread

MAN0

DevilApes
and that's why the matches we played last night were like mashed potatoes!!
No, yesterday was a special occasion, I requested from my ISP to increase my upload speed but in order to do that they changed my connection to annexM/Interleaved without informing me, therefore the higher pings we had. Today it's back to normal. But still, we only get 1 red bar at best with eachother, while with the other clan members I get 3 green. Dunno why, check you nat type just in case.
 
ye, yesterday we had really nice fights, thank you all
@RyuKazuya , @Grand Flash , @llabslb ,@Wam-Zlay and Ermac player(don't know TYM nick, if exist) :)
also i tried to stream and play at the same time and was pinging all time google to check difference on ping with enabled/disabled stream -> no difference, stream was set to middle quality, today will try test with "high".
two things I've noticed:
1. Most of you are going to block low after JumpIn. That's why i could start so much combos with b2 overhead.
a. lao has only one low starter, (f2,3) which is very unsafe if it does not hit, I'm personally try to use it only if im sure i will hit.
b. so after JumpInOverhead wait until first hit (f2,b2, b3, or 11) which all are high/middle, than you can safety block low if you see f2(which is pretty slow), otherwise wait until hat spin and try to punish or however. That's why tempest sucks.
a good spacing is everything, cassie made me realise this
2. Be carefully to use projectiles at mid screen, mostly i can easy punish it with JumpIn 2. Does not apply to SZ if clone is there :)
 
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countrypistol

Kombatant
Hi guys. I'm back from my holiday. Feeling a bit rusty, so I'm hitting training mode hard tonight. I'll be available for matches tomorrow evening.
 

countrypistol

Kombatant
Due to the online region lock, we're an EU only clan. Unless you've moved from Florida there's no way for one of our recruiters to play you.

Sorry.
 

countrypistol

Kombatant
@Vjeekes @MAN0 @Khazuv

Another use for Brawler's tick throw:

Do a jump in attack into 212 (I like jump in 1). The window after dialling jump in punch-212 is so big you can confirm a getaway flip into a bnb on hit, or a command grab on block. Better still, if you mess up the input and no special comes out, you're at +16, which is enough advantage to do either a f3 (15 frame start up) or db1 (13 frame start up) and go into another bnb.

Unfortunately, command throw whiffs if 212 hits, so if you dial it in by mistake, you are punishable.
 

loogie

Kombatant
the thing is i have very much practice against SZ. my teleports with grab were not randomly or something like that, 90% of teleports were punish of your iceclone + iceball.
just a tip, best way to punish lao's teleport is to do backdash, as SZ. go down is a backup solution :)
so, you were "teleporting to punish my clone or ice ball"?

you did like 5-6 teleports, only ONE of them was for an ice clone all the rest were not ... and they are full combo punished, if only there was no lag or if it was an offline set. and like I said, I do punish consistently teleports but online it's a different matchup altogether. but hey, we live with what we get from NRS.
 
so, you were "teleporting to punish my clone or ice ball"?

you did like 5-6 teleports, only ONE of them was for an ice clone all the rest were not ... and they are full combo punished, if only there was no lag or if it was an offline set. and like I said, I do punish consistently teleports but online it's a different matchup altogether. but hey, we live with what we get from NRS.
Omg why you think, punish my predictable teleports will garant you win? Man sorry but i had also the little lag and it was playable. Your SZ this match was really bad, no ice clones, no mixups, no corner pressure, if you think lag is a reason for it, it's your opinion.
I will upload a little Video today evening, how to punish lao's teleports on the safe way.
 

loogie

Kombatant
Omg why you think, punish my predictable teleports will garant you win? Man sorry but i had also the little lag and it was playable. Your SZ this match was really bad, no ice clones, no mixups, no corner pressure, if you think lag is a reason for it, it's your opinion.
I will upload a little Video today evening, how to punish lao's teleports on the safe way.
Dude
Why you getting aggressive
Yes my SZ was bad, I'm not debating that.
You had earlier mentioned that you were punishing ice clones and ice balls on reaction, the video clearly shows that's not the case with the teleports.
Also, right after the teleport grab you go for pressure. So the connected teleports which are otherwise punished offline lead to you getting in for free and starting offense.
You don't need to make a video btw, i know all the options there are for countering a teleport. Besides, your video only qpplies to offline and not online where lag plays a part.
Again, just chill, i am not attacking you or saying i would win but the matchup changes from offline to online. No denying that. And the video shows how Lao can go unpunished online.
Cheers