Evil_Riu48
Kombatant
i can't say i like this new design for grabs but i m happy that is not a bug. now lets start grabbing every body and looking for moves with anti grab properties
Happens to me ALL the time using predators d4/d1. It makes me mad as shit. Throws are insane in this game. Tough to break, beat pokes, and can be MB for reset.as you guys know grabs are high but for some reason in mkx they will grab your pokes. this never happen in mk9 but in mkx d1, d2, d3 and even d4 get grag in mid animation by a regular grab. it maybe that the character move their hurtbox higher as they do a poke and this is why the grab gets them but i have never seen someone getting hit by a high attack as they try to poke.
i was just wondering what others think about this.... could this be a bug or this is a new design for grabs in mk games ?
if this is a new design for grabs then grabs just got much better lol i mean they were already very good in mk9 because of the window to tech them and the 50/50 to do so. and now in mkx the window to tech them is smaller the 50/50 it is still there and now grabs can grab you out of your poke animation as well.
MK9's throw system was identical to this one. It's hardly 'new'.i can't say i like this new design for grabs but i m happy that is not a bug. now lets start grabbing every body and looking for moves with anti grab properties
Go to the lab with ai Mileena. Stand half to 3/4 screen away and record mileena rolling.I get grabbed out of my low profile d4, makes no sense
Kinda like how Balrog can be thrown out of dash/turn punches? Or in Tekken when throws beat out Electrics? I'm not sure why people are so baffled by a mechanic that exists in most fighting games. I think Virtua Fighter is the only fighting game where strike will always beat throw.Go to the lab with ai Mileena. Stand half to 3/4 screen away and record mileena rolling.
Press Throw.
GG's NRS lol
You don't get grabbed if you jumped. All you need is that one (?) frame to go airborne and the grab will whiff and you can punish with a jump attack.i can't say i like this new design for grabs but i m happy that is not a bug. now lets start grabbing every body and looking for moves with anti grab properties
Shut up...because good fighting games stay good by pushing depth and realism rather than succumbing to limitations old tech put on old games and thusly into the minds of those that played them as to what a fighting game should be.
Oh I understand why it happens, i'm not baffled by it at all, trust me. It's been known for a while. I just think it looks hilarious. Here is this rolling vixen coming for your shins and then, NOPE instant straight standing chick being thrown lol.Kinda like how Balrog can be thrown out of dash/turn punches? Or in Tekken when throws beat out Electrics? I'm not sure why people are so baffled by a mechanic that exists in most fighting games. I think Virtua Fighter is the only fighting game where strike will always beat throw.
No. You.Shut up
When I d3 people in real life it beats their throw attempts every timelol why is this being compared to real life?
Fixed.wow guess nobody care about this or people just don't know what I'm talking about
When I d3 people in real life it beats their throw attempts every time
Lol, well to be fair, Balrog is charging at you from a standing position, and electrics come out of crouch almost immediately anyway. Rolls and Slides being grabbed just looks wrong, that's all.Kinda like how Balrog can be thrown out of dash/turn punches? Or in Tekken when throws beat out Electrics? I'm not sure why people are so baffled by a mechanic that exists in most fighting games. I think Virtua Fighter is the only fighting game where strike will always beat throw.
Except you could react to tekken throws instead of a the 50/50 throw animation. And even tekken toned down throws. Can you grab crouching normals in tekken now?Throws are 'special highs' if any of you are familiar with Tekken terminology. They are highs but have a hitbox that extends downward so if a character's low poke doesn't low profile very well you can still get thrown out of it.
If you know a throw is coming, it's best just do a raw duck and full combo punish. This throw system is very similar to old school Tekken-style throw system. It's nothing new and there's nothing 'broken' about it.
Yeah cause Ronda Rousey's Judo hasn't come into play whatsoever in her fights.Most of the world isn't in to martial arts so that's why games pull that ( grabbing your opponent while they're attacking ) b.s in fighting games. Lol i'd love the see anyone attempt to grab a guy by the shoulders while he's throwing out a punch or a kick, lol it would have a completely different outcome then these fighting games portray unless the art is ment to do such things witch only maybe 2 or 3 styles are capable of in this game. It's just a ridiculous flaw in my eyes and cracks me up every time I see it happen. But then again, I guess if a character with no magic or abundance of chi can roll up into a ball and spin in one spot for 3+ sec lol... nothing is impossible
That shit cray. I only seen that with command grabs in 2d games.
http://youtu.be/jFZ8ZuYUrUU
my question was already answer but here some examples this is.
at close distance the samething happen
@Slips this is nothing like mk9
@Eddy Wang
Actually in TTT1 there were 3 different throw animations, so it was worse and 50/50. There was also no crush system, and a shorter window to break so breaking them on reaction was extremely difficult. Throws were a lot of characters main means of offense and were far better in that game than MK9 or MKX. So I have no sympathy for how people complain about breaking throws in NRS games.Except you could react to tekken throws instead of a the 50/50 throw animation. And even tekken toned down throws. Can you grab crouching normals in tekken now?
As for TAP, the attack is in the actual punch. That's why a lot of stuff gets thrown out of startup. Idk if ny SF games get regular grabbed during active frames. SPDs being a whole different beast and all. Idk how mileena's stuff works but it seems odd if it would work exactly like TAP. The system in MK is understandable but definitely has it's quirks. I think that's where most of the commotion is.
No good fighting game is realistic....because good fighting games stay good by pushing depth and realism
yeah, startup and active frames are different things, just like in this game so you can throw them out of startup frames in SF.Actually in TTT1 there were 3 different throw animations, so it was worse and 50/50. There was also no crush system, and a shorter window to break so breaking them on reaction was extremely difficult. Throws were a lot of characters main means of offense and were far better in that game than MK9 or MKX. So I have no sympathy for how people complain about breaking throws in NRS games.
Throws being toned down in Tekken many wouldn't consider a good thing. No you can't grab crouching normals now because of the crush system. Please be my guest and ask Tekken veterans what they think about the crush system.
I'm not sure what the acronym of 'TAP' is so I'm not exactly sure what you're saying. But just judging for your example, you can totally be thrown during the startup animation of your attacks in like every SF game I can think of. I might be misinterpreting your point so if so feel free to elaborate.
Personally I liked the 1, 2 or 1+2 breaks for regular grabs in tekken, even though I never mastered that. Glad they kept them for command grabs. Was more of a point on doing away with things that aren't necessary. Idk how short the window was in TTT1 but I think they could find a sweet spot somewhere. Heck people still got thrown in T6 and TTT2 so it didn't seem like the tech window was too big. As for the crush system, I like it and always thought you could duck throws since tekken 2. However I am by no means an expert. Just a slightly knowledgeable casual lol. I'm sure there are vets that dislike the changes as with every fighter it seems.Actually in TTT1 there were 3 different throw animations, so it was worse and 50/50. There was also no crush system, and a shorter window to break so breaking them on reaction was extremely difficult. Throws were a lot of characters main means of offense and were far better in that game than MK9 or MKX. So I have no sympathy for how people complain about breaking throws in NRS games.
Throws being toned down in Tekken many wouldn't consider a good thing. No you can't grab crouching normals now because of the crush system. Please be my guest and ask Tekken veterans what they think about the crush system.
I'm not sure what the acronym of 'TAP' is so I'm not exactly sure what you're saying. But just judging for your example, you can totally be thrown during the startup animation of your attacks in like every SF game I can think of. I might be misinterpreting your point so if so feel free to elaborate.
Definitely throws are strike invincible, but the throw horizontal range is cray and looks off the charts LMAO, this needs to be a bit reduced.
http://youtu.be/jFZ8ZuYUrUU
my question was already answer but here some examples this is.
at close distance the samething happen
@Slips this is nothing like mk9
@Eddy Wang