So we make one of the strongest characters stronger just because it won't "quite make him OP"? He doesn't need to be ANY stronger, it's ok for characters to have SOME weaknesses, Quan Chi is amazing as is. Compared to about half the cast he's already "OP" just because he isn't Tempest Kung Lao tier yet doesn't mean we buff him till he's just about thereI agree with you that he is really good though what @STB Shujinkydink is askng for wont make him OP. Itll just give him a chance to get out of pressure. There should be no reason for a character to have absolutely no options when they are being attacked non stop.
Which characters block infinite him?TYM seems to believe that being subjected to block infinites is a justifiable way to balance a character.
Respectfully disagree. Quan Chi, even in MK9, has had slow pokes and it seems to be a part of his design. I think what's cool about variations in this game is that for some characters, like Quan, they give you options to sacrifice some of your strengths to cover his weaknesses.Having to pick Warlock just so you don't get hit by a block infinite is clearly not intentional.
At the very least Liu Kang and Tanya.Which characters block infinite him?
Sounds like everyone else when they have to hold bat mix up after bat mix up and even when they are able to block it they are left with Quan at plus double digits. God forbid Quan have to struggle in some match ups, join the fucking club, the "my character actually has bad match ups club"I agree with you that he is really good though what @STB Shujinkydink is askng for wont make him OP. Itll just give him a chance to get out of pressure. There should be no reason for a character to have absolutely no options when they are being attacked non stop.
Liu Kang block infinites him if he has no meter with the FRDCs in the corner. But any character with no meter and no pokes below 8 frames gets block infinited by him. It'll probably be gone in a patch.At the very least Liu Kang and Tanya.
In response, I expect some paraphrasing of "Meh, it's no big deal."
And Dink got 17th... What place did you end up with?The character just got 5th at evo... Get on ketchups level mate.
^thisLiu Kang block infinites him if he has no meter with the FRDCs in the corner. But any character with no meter and no pokes below 8 frames gets block infinited by him. It'll probably be gone in a patch.
With FBRCs he doesn't block infinite him, but if Liu Kang starts with a bar and a half in the corner and you have no bar then say good bye to 50% of your health in chip. This is probably gonna stay in the game.
Mid-screen your best option is to take the 3 in F213 FBRC pressure because unlike scorpion who could read if the opponent will get hit and EX spear, Liu
at maximum can do a 8% special and your out of the pressure. You can backdash the F213 FBDC midscreen and punish if he's whiffing a string. Just telling what I know about the MU.
I don't think a character like Quan Cheese should get a 6 or 7 frame poke at all, his play style is for him to play his game and go ham. But at the same time no one should be able to block infinite anyone, so it's better to get rid of Liu's block infinite fbdc in the corner rather than make Quan Cheese stronger. Like Liu kang does not have a poke under 9 frames, all his wakeups can be low profiled and punished(outside of scrub fist), and he has a plethora of hitbox issues, but that's the price you play when you have a character that has amazing pressure and good zoning.
Also I forgot to mention this; variations, THEY ARE THERE FOR A REASON. Not to mention this character has 3 amazing variations.
I see what you're getting at with the variations, but the reality is that Quan gets hit in infinites that only work on him. Or Pressure situations that are even harder to guess out of than MK9 Johnny Cage pressure.Respectfully disagree. Quan Chi, even in MK9, has had slow pokes and it seems to be a part of his design. I think what's cool about variations in this game is that for some characters, like Quan, they give you options to sacrifice some of your strengths to cover his weaknesses.
I think Summoner and Warlock are perfectly fine, and Sorcerer deserves the purple spell buff I mentioned
Warlock isn't amazing, it's just good.Liu Kang block infinites him if he has no meter with the FRDCs in the corner. But any character with no meter and no pokes below 8 frames gets block infinited by him. It'll probably be gone in a patch.
With FBRCs he doesn't block infinite him, but if Liu Kang starts with a bar and a half in the corner and you have no bar then say good bye to 50% of your health in chip. This is probably gonna stay in the game.
Mid-screen your best option is to take the 3 in F213 FBRC pressure because unlike scorpion who could read if the opponent will get hit and EX spear, Liu
at maximum can do a 8% special and your out of the pressure. You can backdash the F213 FBDC midscreen and punish if he's whiffing a string. Just telling what I know about the MU.
I don't think a character like Quan Cheese should get a 6 or 7 frame poke at all, his play style is for him to play his game and go ham. But at the same time no one should be able to block infinite anyone, so it's better to get rid of Liu's block infinite fbdc in the corner rather than make Quan Cheese stronger. Like Liu kang does not have a poke under 9 frames, all his wakeups can be low profiled and punished(outside of scrub fist), and he has a plethora of hitbox issues, but that's the price you play when you have a character that has amazing pressure and good zoning.
Also I forgot to mention this; variations, THEY ARE THERE FOR A REASON. Not to mention this character has 3 amazing variations.
For Warlock I could maybe see a point being made for EX Scoop faster so that it can be used more effectively on wakeup or some other buff to make Warlock better, but no universal changes should be given to him. His offense and setplay are ridiculously strong in his other variations that giving them buffs as well would be nonsensical and would go against the point of variations.Warlock isn't amazing, it's just good.
Highly meter intensive for unsafe mixups. Unless you want to spend two bars on one mixup. His reversal can be chewed up by any rapid meaty string and is super unsafe on block. It's more of a counterpoke than a wakeup attack.
The Business Kick is pretty baller though.