Eddy Wang
Skarlet scientist
I'm tired of private information, so i decide i could discuss this in public with other Lao mains and we can figure this as we go.
So i figured yesterday, that you can safely setup an away low hat trap, out of the screen without letting your opponent know which one you set it up and work at your advantage for a vortex with HCB and J2 on crossup, which your opponent has to guess if you're doing a overhead or a low.
As you guys now, low Hat Trap is incredibly hard to setup on raw due the long recovery frames it has. So away hat trap is also equally slower on setting it up, and away low hat trap is slightly slower than away hat trap itself.
The situation itself leads to some different reactions that i noticed it can be dealed with as long as the conditions are in our favor.
There is 3 conditions to set this up, the 3rd one is optional, but it can work pretty will into your advantage if you have it:
1. The setup only works midscreen, if your in the corner, setup a regular hat trap behind them.
2. To set this up meterless, your first juggle hit must be the Spin, so anything you do into spin, go for Jk~Dive Kick, B321 Away low Hat Trap.
What this do, is set the hat out of the screen, and your opponent won't be able to see but only you will know due the input to set the trap, after you set up the low hat trap, if you cross your opponent up, you can land a J2 or J3 for a overhead, or you can HCB for a low.
The B321 combo cannot be tech rolled, so it leaves them open for the crossup itself.
You can also do both which will render some wakeups uselles with armor breaking, also, when Lao HCBs from the airbone, he floats away from the opponent, and helps to avoid some statics wakeup attacks.
3. Opponents familiar with this tactic, might want to backdash or jump back away from low, which places them further away from the crossup range, but if you have two bars, you can ex teleport to go behind reacting to their counter, and do the MB throw combo into HCB.
But the 3rd option s hard to convert from a low hat trap, this is where the Vortex Bluff comes in.
Calling a Bluff setup
Away Hat Trap recovers much faster, and allows Lao to move even earlier, so you might actually land behind someone before they input a backdash, and to a full combo into HCB.
You can set up the bluff without the two bars as well, which will produce the same results, either with ex tele MB Throw, or just a crossup, but you will lose the low option
This part is so complicated but very aplicable, i just feel that i don't have the right power to do so currently, because Hat Trick execution is currently very demanding and the char is still fairily new to me (road to a 1 month lao)
Below there is a video of me trying to apply this on actual battle, but still needs some work, i'm pretty sure you guys can help me out on this and we might actually have a pretty good tech here.
On the first try, i messed up my awareness of the B321 punish so the spin ended up whiffing.
The second time, i HCB earlier miss calculating that he would just backdash, so if i had run into crossup J2, i would have land a clean punish.
The 3rd time he breaked away because he knew i could go on untill i switch the setup myself.
Video will be up soon.
From the research i did yesterday, i noticed that there is also another way to set this up with some good damage which is by doing B22~Hat Trap~ex HCB, B321~ALHT/AHT(bluff) which produces the same result midscreen.
But the setup itself works different on every character, so there are some where you might need to jump backwards to catch them near your trap and convert a combo.
I'm asking to get familiarized with this if needed, and then test on every possible character, i currently don't believe it will be useful against everyone, but i can see a list of characters where this can be used more, tomorrow i will make a more elaborated video of this tech from all that i have explained here.
@I GOT HANDS
@ETC Mcfly
@A F0xy Grampa
@coolwhip
@Just2Swift
@The PantyChrist
@Peckapowa
@Protagonist_1
@SneakyTortoise
So i figured yesterday, that you can safely setup an away low hat trap, out of the screen without letting your opponent know which one you set it up and work at your advantage for a vortex with HCB and J2 on crossup, which your opponent has to guess if you're doing a overhead or a low.
As you guys now, low Hat Trap is incredibly hard to setup on raw due the long recovery frames it has. So away hat trap is also equally slower on setting it up, and away low hat trap is slightly slower than away hat trap itself.
The situation itself leads to some different reactions that i noticed it can be dealed with as long as the conditions are in our favor.
There is 3 conditions to set this up, the 3rd one is optional, but it can work pretty will into your advantage if you have it:
1. The setup only works midscreen, if your in the corner, setup a regular hat trap behind them.
2. To set this up meterless, your first juggle hit must be the Spin, so anything you do into spin, go for Jk~Dive Kick, B321 Away low Hat Trap.
What this do, is set the hat out of the screen, and your opponent won't be able to see but only you will know due the input to set the trap, after you set up the low hat trap, if you cross your opponent up, you can land a J2 or J3 for a overhead, or you can HCB for a low.
The B321 combo cannot be tech rolled, so it leaves them open for the crossup itself.
You can also do both which will render some wakeups uselles with armor breaking, also, when Lao HCBs from the airbone, he floats away from the opponent, and helps to avoid some statics wakeup attacks.
3. Opponents familiar with this tactic, might want to backdash or jump back away from low, which places them further away from the crossup range, but if you have two bars, you can ex teleport to go behind reacting to their counter, and do the MB throw combo into HCB.
But the 3rd option s hard to convert from a low hat trap, this is where the Vortex Bluff comes in.
Calling a Bluff setup
Away Hat Trap recovers much faster, and allows Lao to move even earlier, so you might actually land behind someone before they input a backdash, and to a full combo into HCB.
You can set up the bluff without the two bars as well, which will produce the same results, either with ex tele MB Throw, or just a crossup, but you will lose the low option
This part is so complicated but very aplicable, i just feel that i don't have the right power to do so currently, because Hat Trick execution is currently very demanding and the char is still fairily new to me (road to a 1 month lao)
Below there is a video of me trying to apply this on actual battle, but still needs some work, i'm pretty sure you guys can help me out on this and we might actually have a pretty good tech here.
On the first try, i messed up my awareness of the B321 punish so the spin ended up whiffing.
The second time, i HCB earlier miss calculating that he would just backdash, so if i had run into crossup J2, i would have land a clean punish.
The 3rd time he breaked away because he knew i could go on untill i switch the setup myself.
Video will be up soon.
From the research i did yesterday, i noticed that there is also another way to set this up with some good damage which is by doing B22~Hat Trap~ex HCB, B321~ALHT/AHT(bluff) which produces the same result midscreen.
But the setup itself works different on every character, so there are some where you might need to jump backwards to catch them near your trap and convert a combo.
I'm asking to get familiarized with this if needed, and then test on every possible character, i currently don't believe it will be useful against everyone, but i can see a list of characters where this can be used more, tomorrow i will make a more elaborated video of this tech from all that i have explained here.
@I GOT HANDS
@ETC Mcfly
@A F0xy Grampa
@coolwhip
@Just2Swift
@The PantyChrist
@Peckapowa
@Protagonist_1
@SneakyTortoise
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