Sorry for double post but i wanted it in a clean a nice post all my combos: nvm
Mos and Displacer combos
Edit: Optimized the combos a bit
Midscreen
Meterless
F12B2,F12B2,F12B2xxBF3 32% - 6 Frame punish
B2 F22+4 F12B2xxBF3 33% - overhead combo
F22+4 F12B2,F12B2xxBF3 33% - advancing combos that is + on block
B33xxBF3 16% - low starter might stuff armor
B34xxBF3 17% - low starter hit confirmable (superman on hit shocker on block)
214xxBF3 20% - hit confirmable low attempt but unlikely
B14xxdb1 14% - restand
34xxBF3 17% - safe hit confirmable overhead attempt but unlikely
34 f22+4 f12b2xxbf3 - 33% high overhead
1 Meter
B11xxDF2ex,Njp, F22+4, F12B2, BF3 36% - mid hitting punisher
F12B2, F12B2, F12B2xxDF2ex, B14xxBF3 41% - 6 Frame punish
B2, F22+4, F12B2xxDF2ex, B14xxBF3 42% - overhead combo
F22+4, F12B2, F12B2xxDF2ex, B14xxBF3 42% - advancing combos that is + on block
B33xxDF2EX, NJP, F22+4, F12B2xxBF3 38% - low starter might stuff armor
B34xxDF2ex, NJP, F12B2exBF3 29% - low starter hit confirmable (superman on hit shocker on block)
214xxDF2EX, NJP, F22+4 F12B2xxBF3 - 41% hit confirmable low attempt but unlikely
34 f22+4 f12b2xxdf2EX b14xxbf3 - 42% high overhead
Corner
Meterless
F12B2, F12B2, 214xxDF2 34% -6 frame starter
B2, F22+4, 213, 214xxDF2 38% - overhead
F22+4, F12B2, 214xxDF2 34% - + on block
B33xxBF3 16% - low starter might stuff armor
B34xxDB2 rc 213,B14,DB1 25% - low starter hit confirmable (vb on hit shocker on block)
214xxBF3 - 20% hit confirmable low attempt but unlikely
213 NJP F22+4 F12B2XXDF2 30% usable but F12B2 seems to be better and safer
1 Meter
B11xxDF2ex, B2, 213, F12B2xxDF2 38% mid punisher to catch low profiling recovery like subs slide
F12B2, F12B2, 214xxDF2ex, B14xxDf2 43% 6 frame punish
F22+4, F12B2, 214xxDF2ex, B14xxDF2 44% advancing + on block
B2, f22+4, 214, exdf2, 214, df2. 46% overhead
B33xxDF2ex, B2, 213, F12B2xxDF2 40% low starter but hard to hitconfirm
B34xxDB2rc F12B2,DF2ex, 214 DF2 31% low starter easier to hitconfirm but less dmg
B34xxDF2ex, 213, 214xxDF2 31% far easier but builds less meter
214xxDF2eX, B2, 213, B14xxDF2 - 42% hit confirmable low attempt but unlikely
Orb ender
Edit: Turns out roll wakeup beats this T.T
(Corner only) (The minus shows the dmg you lose if you go for the orb instead for the normal combo)
All combos give you enough time to get the first hit of B2 to connect against Buzz Saw Kung Lao. This means with 2 orbs his Vortex (armor spin) will be stuffed. Since his overhead is slower than his low this means you will have a true 50/50 after getting the orb out
Meterless
F12B2, 213, Njp, 214xxDF4 29% (-5%)
or
F12B2, F12B2, 214xxDF4 28% (-6%) (if you dont want to learn an extra combo)
B2, F22+4, 213, 214xxDF4 34% (-4%)
F22+4, 213, NJP, 214xxDF4 30% (-4%)
B34xxDB2 rc 214xxDF4 21% (-4%)
213 NJP F22+4 214XXDF4 27% (-3%)
1 Meter
B11xxDF2ex, NJP, 213, 214xxDF4 32% (-6%)
F12B2, F12B2, 214xxDF2ex, 21xxDF4 38% (-6%)
F22+4, F12B2, 214xxDF2ex, 21xxDF4 39% (-5%)
B2, f22+4, 214xxDF2ex, 21, DF4. 39% (-7%)
B33xxDF2ex, B2, 213, 21xxDF4 34% (-6%)
B34xxDF2ex, 213, 214xxDF4 28% (3%)
214xxDF2eX, B2, 213, 21xxDF4 37% (5%)