seoulspirit
Ermac Combo Video'er
FP = force port
(I honestly don't know why I'm making this...other than me not having class until like 6 today)
3,1
3,1 > lift > Jik > FP > 2,2 > TKP
3,1 > lift > nJK > FP > B1,2,F1 > TKP
Advantages:Fast / Cancelable
Disadvantage:Can be hit out of after 3 / no space created on block
B1,1,4
B1,1,4 > Lift > JiK > FP > 2,2 > TKP
Advantages:Most damaging / B1 = anti air/crossup / creates space on block
Disadvantage:Horribly slow startup
F1,1,4
F1,1,4 > FP > 22 > Lift > 22 (or B1,2,F1) > TKP
F1,1,4 > Lift > Jik > FP > 22 > TKP
Adv:Fast / Slightly cancelable @ end of combo / creates space on block / Anti-corner combo (FP one)
Disadv: Less damaging than B1,1,4
B3,4
B3,4 > Lift > JiK > FP > 22 > TKP
B3,4 > FP > 22 > Lift > 22 (or B1,2,F1) > TKP
Advecent recovery / Insanely easy to hit confirm / Anti-corner combo
Disadv: Can be hit out of after B3 or 4
Now, I almost kinda wonder if there's any use for 2,2 or 3,3, because the last 2/3 puts them kinda in a stagger state
(I honestly don't know why I'm making this...other than me not having class until like 6 today)
3,1
3,1 > lift > Jik > FP > 2,2 > TKP
3,1 > lift > nJK > FP > B1,2,F1 > TKP
Advantages:Fast / Cancelable
Disadvantage:Can be hit out of after 3 / no space created on block
B1,1,4
B1,1,4 > Lift > JiK > FP > 2,2 > TKP
Advantages:Most damaging / B1 = anti air/crossup / creates space on block
Disadvantage:Horribly slow startup
F1,1,4
F1,1,4 > FP > 22 > Lift > 22 (or B1,2,F1) > TKP
F1,1,4 > Lift > Jik > FP > 22 > TKP
Adv:Fast / Slightly cancelable @ end of combo / creates space on block / Anti-corner combo (FP one)
Disadv: Less damaging than B1,1,4
B3,4
B3,4 > Lift > JiK > FP > 22 > TKP
B3,4 > FP > 22 > Lift > 22 (or B1,2,F1) > TKP
Advecent recovery / Insanely easy to hit confirm / Anti-corner combo
Disadv: Can be hit out of after B3 or 4
Now, I almost kinda wonder if there's any use for 2,2 or 3,3, because the last 2/3 puts them kinda in a stagger state