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Combo List - Predator MKX Predator Combos Thread

xInfra Deadx

Gimmick stolen by Jordan Peele
So what do you guys have as far as corner combos go?

Launcher-4/Straight Plasma-4/Close Ground Plasma-3,2,1+3 is what i've been using in Hish, but might think about simplifying it down due to how stiff it feels...
 

Herrm

My blade thanks you.
So what do you guys have as far as corner combos go?

Launcher-4/Straight Plasma-4/Close Ground Plasma-3,2,1+3 is what i've been using in Hish, but might think about simplifying it down due to how stiff it feels...
I believe this is the highest damage 1 bar Hish-Qu-Ten corner combo but I can hardly ever pull it off because the timing is so tight (or I'm just miserable). I've also found it a little easier at least to finish the combo with a bf3 instead of close ground plasma blast. Most time I just drop the last 4 + plasma blast for the guarantee finisher. You lose a bit of the damage but at least it's consistent.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Greetings peeps

Here's the official combo thread that I will constantly update with all the new combos that get found (inputs + %dmg). They will be grouped together by Variation & starters. @Tim Static
While I'll be editing this post, this is our thread so lemme know if something needs to be changes/improved/fixed :D

Notation:
SS - Scimitar Stab - DF4
Disc/Air Disc - BF2
Run cancel - rc
Invisibility - DD1

----------- UNIVERSAL -----------
Meterless
212 > rc > 212 > B2 > SS (26%)
212 > JiK > Air Disk > rc > 122 > BF4 (30%)
1-Bar
122 > EX-SS > 122 > SS (40% / 41% w JiP)
122 > EX-SS > JiK > Air Disc > rc > B22 > SS (40%)
122 > EX-SS > JiK > Air Disc > rc > 4 > SS (42%)
212 > rc > 122 > EX-SS > B22 > SS (36%)
JiP > 212 > rc > 4 > EX-SS > NjP > rc > D2 (38%)
F32 > EX-SS > NjP > F212 > SS (40%)
F12~EX-SS, NjP, JiK~Air-Disk, rc~4~SS (38%)
F12~EX-SS, JiK~Air-Disc, rc~112~SS (39%)
32 > EX-SS > NjP > JiP > Air Disc > 32 1+3 (39%)
32 > EX-SS > NjP > JiK > Air Disc > rc > 4 > SS (41%)
JiP > 12U2 > rc > 12 > EX-SS > little pause > Disc > 32 1+3 (33%)
JiP > F212 > B22 > EX-SS > JiK > Air Disc > 32 1+3 (40%)
JiP > 32 > EX-SS > NjP > JiK > Air Disc > rc > B22 > SS (41%)
JiP > 12U2 > rc > 12 > EX-SS > pause > Disc > B22 > SS (32%)
JiP > B311 > EX-SS > NjP > JiK > Air Disc > rc > B22 > SS (42%)
JiP > B311 > EX-SS > NjP > JiK > Air Disc > rc > 32 1+3 (42%)
JiP > B311 EX-SS > NjP > JiK > Air Disc > rc > 32 > SS (43%)
B311 > EX-SS > rc > 4 Disc > dash > 122 > SS (44%)
32 > EX-SS > rc > 4 Disc > dash > 122 > SS (44%)
4 > EX-SS > rc > 4 Disc > dash > 122 > SS (45%)
B22 > EX-SS > rc > 4 > Disc > Dash > 122 > SS (42%)
F12 > EX-SS > rc > 4 > Disc > Dash > 122 > SS (41%)
  • Neutral Jump Punch
NjP > JiP > air disc > rc > 122 > SS (28%)
  • Corner
122 > 122 > EX-SS > 4 > SS (43% / 44% w JiP)
JiP > B311 > EX-SS > NjP > JiK > 32 1+3 (41%)
JiP > 212 > NjP > 212 > 32 1+3 (31%)
JiP > F212 > 212 > 32 1+3 (31%)
2-Bars
XRay


----------- HISH-QU-TEN -----------
Up-PS - Up Plasma Shot - DF3
GPS - Ground Plasma Shot - DB3
PS - Straight Plasma Shot - BF3
Meterless
32 > Plasma Cancel > 212 > B22 > Up-PS > rc > 4 > SS (31%)

B22 > Plasma Cancel > B311 > SS (25%)
F212 > B22 > GPS > rc > F12U2 (28%)
F12U2 > rc > 12 > SS (21%)
F12U2 > B22 > GPS > rc > F12U2 (23%) - corner carry
  • Corner
B311 > Plasma Cancel > 122 > PS > GPS > 32 1+3 (39%)
B311 > Plasma Cancel > 122 > 12 > GPS > D1 > GPS > 32 1+3 (39%)
B311 > Plasma Cancel > 122 > PS > D1 > GPS > D1 > GPS > 32 1+3 (41%)
B311 > Plasma Cancel > 212 > 4 > Up-PS > close GPS > 32 1+2 (39%)
B311 > plasma cancel > 212 > 4 > Up-PS > 4 > Up-PS > 32 1+2 (39%)
32 > plasma cancel > 212 > 4 > Up-PS > 4 > Up-PS > 32 1+2 (38%)
B22 > plasma cancel > 212 > 4 > Up-PS > 4 > Up-PS > 32 1+2 (36%)
F212 > 4 > Up-PS > 32 1+2 (35%)
F12U2 > 4 > Up-PS > 32 1+2 (28%)

1-Bar

F12U2 > rc > 12 > EX-SS > B22 > SS (30%)

122 > EX-SS > JiP > air disc > rc > 12 > SS (40%)
12 > EX-GPS > rc > 122 > SS (34%)
B22 > EX-GPS > rc > 122 > SS (35%)
B22 > Plasma Cancel > F12U2 > B22 SS (22%)
F212 > Close GPS > B22 > EX-SS > D2 (37%)
F21 > EX-GPS > rc > 122 > SS (35%)
212 > rc > 122 > EX-SS > D2 (34%)
32 > EX-GPS > rc > 122 > SS (37%)
B311 > EX-GPS > rc > 122 > SS (38%)
B311 > EX-SS > NjP > JiP > Air-Disk > rc > 323+1 (41%)
B311 > EX-SS > NjP > B22 > BF2 > rc > 4 > SS (41%)
B31 > Plasma Cancel > b311 > EX-SS > JiK > Air Disc > rc > 4 > DF3 > 32 1+3 (43%)
EX-SS > NjP > JiP > air disc > rc > 323+1 (36%)
EX-GPS > rc > B22 > SS (27%)
  • Neutral Jump Punch
NjP > JiP > air disc > rc > 122 > EX SS> d2 (36%)
  • Corner
B311 > EX-SS > 4 > Up-PS > 4 > close GPS > 32 1+3 (50%)
B311 > EX-SS > 4 > Up-PS > 4 > Up-PS > 32 1+3 (50%)
32 > EX-SS > 4 > Up-PS > 4 > close GPS > 32 1+3 (50%)
32 > EX-SS > 4 > Up-PS > 4 > Up-PS > 32 1+3 (49%)
32 > Plasma Cancel > B311 > EX-SS > 4 > Up-PS > 4 > close GPS > 32 1+3 (50%)
B22 > EX-SS > 4 > Up-PS > 4 > Up-PS > 32 1+2 (47%)
F212 > 4 > EX-SS > 4 > Up-PS > 32 1+2 (47%)
F12U2 > 4 > EX-SS > 4 > Up-PS > 32 1+2 (37%)
2-Bars

12 > EX-GPS > rc > 122 > EX-SS > D2 (42%)
B22 > EX-GPS > rc > 122 > EX-SS > D2 (43%)
F21 > EX-GPS > rc > 122 > EX-SS > D2 (43%)
32 > EX-GPS > rc > 122 > EX-SS > D2 (45%)
B311 > EX-GPS > rc > 122 > EX-SS > D2 (45%)
EX-GPS > rc > B22 > EX-SS > D2/SS (35%)
XRay

----------- WARRIOR -----------
SD - Self-Destruct
Meterless
1-Bar
B311 > EX-SS > NjP > B22~Disc > rc > 4 > SS (41%)
B311 > Ex-SS > NjP > JiK > air-smart-disc > rc > 4 > SS (42%)
SD > F212 > SS > 32 > EX-SS > walk > 321+3 (49%)
SD > B311 > SS > **detonate goes off** > NjP > JiK > Air Disc > rc > B22 > EX-SS > 32 1+3 (47%)
SD > B311xxSS > F212xxEX-SS > 321+3 (51%)
2-Bars
EX-SD > 321+3 > JiK > Disk > rc > 4 > EX-SS > 4 > SS (56%)
XRay

----------- HUNTER -----------
Heal - DD1
Far/Close-Snag - DB4, DB4F (far), DB4B (close)
Meterless
Far-Snag > 32+Grab > dash forward > NjP > JiK > Air-Disc > rc > 4 > SS (45%)

Snag > 32 > NjP > 32 > SS (32%)
Far-Snag > 32 1+3 NjP > 32 > SS (42%)
  • Corner:
212 > NjP > JiP > JiK > 212 > F12 > Close-Snag (27%) (setup)
1-Bar
122 > EX-BF4 > JiK > Air-Disc > rc > 4 > BF4 (?%)
B311 > EX-SS > NjP > JiK > Air Disc > rc > 4 > SS (42%)
B311 > EX-SS > NjP > JiK > Air-Disc > rc > B22 > SS (41%)
Far-Snag > 32 + throw > dash > NjP > JiK > Air-Disc > rc > 4 > EX-SS > 32 + throw (51%)
122 > EX-SS > JiK > Air-Disk > rc > 4 > SS (42%)
122, EX-Snag, dash, Heal, NjP, JiK, SD, dash, 4, SS (37%)
B311 > EX-SS > JiK > Air-Disk > rc > 122 > SS (43%)
32 > EX-SS > JiK > Air-Disk > rc > 122 > SS (42%)
Snag > 32 > NjP > 32 > EX-SS > D2 (39%)
Far-Snag > 32+Grab > NjP > 32 > EX-SS > D2 (49%)

  • Corner:
B311 > EX-SS > NjP > JiK > Air-Disc > 112 > you can cancel the 2 w/ disk/trap. (37%)
JiP > 212 > NjP > D2 > 122 > Heal (30%)
212, UB3xxEX-Air-Disc, Snag, 321+3, Invisibility, Air-Disc, D2, 321+3
2-Bars
B311 > EX-SS > NjP > B22 > Disc > rc > 4 > EX-trap > run to opponent > disc (behind them) > uppercut (45%)
  • Corner
B311, EX-SS, NjP, JiK, EX-SD, Close-Snag, 32, *detonate*, SD, uppercut, 321+3.
XRay
Nice thread man, just wanted to let you know you have SS listed as df4 at the top. Good work.
 

RM NoBrows

Supah hawt fiyah
So what do you guys have as far as corner combos go?

Launcher-4/Straight Plasma-4/Close Ground Plasma-3,2,1+3 is what i've been using in Hish, but might think about simplifying it down due to how stiff it feels...
Hish-qu-ten in the corner:

Meterless- ( b311/b31/32/4) gun cancel 122 straight shot, 32 low shot, 32 1+3- 38-41%

1 bar- (starter) ex SS, 4 up shot, 4 up shot, 32 1+3- 47-51%
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Hish-qu-ten in the corner:

Meterless- ( b311/b31/32/4) gun cancel 122 straight shot, 32 low shot, 32 1+3- 38-41%

1 bar- (starter) ex SS, 4 up shot, 4 up shot, 32 1+3- 47-51%
ooh damn I am gonna try me some of this when I get home.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
So what do you guys have as far as corner combos go?

Launcher-4/Straight Plasma-4/Close Ground Plasma-3,2,1+3 is what i've been using in Hish, but might think about simplifying it down due to how stiff it feels...
Online I just switched from starter~ex SS, njp 4~disc, 4~straight laser, 32 1+3 to just ending with njp 4~straight laser 32 1+3 because it still does like mid 40's and is 100% consistent. The other one is ok offline, but online I drop it too much. I am going to mess with the double 4~up shot combos when i get home and see if I want to switch. Sometimes I will cut the 1+3 out and just cancel into disc and go for a setup.
 
Last edited:

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
here is some you can try... against advancing Armored WU's

Mileena has a slower recovery on her Flip in roll on block (its slow enough to use Stab BF4.. so basically everything works after it... lol mileena) i think her fastest move is 9 frames 21... and fastest special is 8 frames roll i think...



Kung lao has moderate recovery on his Vortex on block(you have to immediately input F12 after blocking vortex) your F12 is 8 frames on SU
 

huh

Mortal
NJP universal meterless:

njp, step, 4~bf2, run~122~bf4 (31%)

1bar:

njp, f212~EX bf4, 4~bf4 (36%)
 
Last edited:

Kindred

Let Be Be Finale Of Seem
I updated the thread and also trimmed the combo list. We had over 30 combos for universal midscreen 1 bar. I reduced it to the best 16 so that we have at least 1 full combo per combo starter, the easiest/most damaging combos with the less amount of hits so as to allow the opponent to gain as little meter as possible.
I also removed combos that were like 1-bar 25% and kept the high damage ones.

If you guys think something needs to be removed/added, let me know ∴
 

RM NoBrows

Supah hawt fiyah
45% 3 bar unbreakable combo in the corner in hish-qu-ten

Mb SS, up shot, mb up shot, mb up shot, up shot, grab
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
31% meterless mid screen any variation
Ji2 212 ji4 smart disc run 4 scimitar stab

Does 29% without the ji2
BNB for this should end with b311 stab and it does 30 without the jump in, 32 with. I would suggest using j3 as your JK normal as well since the way it hits leaves the opponent in a way better spot to finish the combo.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
45% 3 bar unbreakable combo in the corner in hish-qu-ten

Mb SS, up shot, mb up shot, mb up shot, up shot, grab
Nice, I actually do almost the same thing but just throw after the 2nd ex up shot. I didn't think about doing the grab after another up laser. It is 43% and IMO a lot less chance to drop ESP online.