Practical for me always have been
b3,1+2 dash 1,1 dash 2,1,2 trance, close rune, jp (at this point u can mix up) 1,1 skydrop or 4 or simply reset by doing b3,1+2 or u3 after letting jump punch disconnect
f1,2 trance, whiffed trance, b,2,1 dash b,2,1 dash f,1,2 (at this point let the opponent drop on the ground, so no f1,2,1+2) after dropping him u can dash an pressure with b3,1+2. once they realized that u drop him bait a wake up or wakeup roll with trance. when the begin to block after wake up u can start mixing with u3 or start with 2,1 ex rune into mixup
u3 trance whiffed trance b,2,1 dash b,2,1 dash f,1,2 (the see above)
corner game
b3,1+2 , b,2,1 , 2,1,2 trance whiffed trance 1,1 skydrop
u3 trance whiffed trance b,2,1 , b,2,1 , 2,1,2 skull (after skull a well timed b3,1+2 keeps the pressure going)
f,1,2 trance b,2,1 b2,1 2,1,2 skull (after skull a well timed b3,1+2 keeps the pressure going)