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Most difficult and seemingly impossible combos

Robotic

Gentleman.
I don't know if this combo is known, but it's so meaningless....anyway:

Robo Sektor Corner: 12b1, b21, 12, 122, X-Ray. The correct timing is the domino effect here. the b21 must be landed at the precise time to keep the opponent as high as possible without the b2. Next, the 12 must be timed precisely to hit the oppoent at the absolute hightest point without whiffing. Last, the 122 must be hit ASAP. Pointless combo, but VERY difficult.
 
I don't know if this combo is known, but it's so meaningless....anyway:

Robo Sektor Corner: 12b1, b21, 12, 122, X-Ray. The correct timing is the domino effect here. the b21 must be landed at the precise time to keep the opponent as high as possible without the b2. Next, the 12 must be timed precisely to hit the oppoent at the absolute hightest point without whiffing. Last, the 122 must be hit ASAP. Pointless combo, but VERY difficult.
What do you mean "without the b2"?

a difficult combo from quan is JIP <2,1 dashbreak<2,1 longerdashbreak <1,1 trance JIP 1,1 ex teleport
Without the EX, this IS his/a BnB. -_-
 
Kenshi: (corner) JIP, f+3,2 xx Rising Karma > f+2 xx Rising Karma > 3 xx Rising Karma > 3 xx Rising Karma > d+1 xx Rising Karma > d+3 xx EX Spirit Charge
You might be able to replace that last d+3 with a d+1 as well...

yeah but its his best, most difficult combo in my opinion. other than tht there really isnt much on quan for combos
Quan Chi: (corner) JIP,(b+2,1)x3 > 2 xx Trance > (dash)x2 > bj.3/4 > dash > 2 xx X-Ray
(corner) JIP,(b+2,1)x3 > b+1,1 xx Trance > (dash)x2 > bj.3/4 > dash > b+1,1 xx EX Ground Burst (close)/EX Skull Ball
 

greeneless

Mortal
ermacs corner loop is impossible to use as a reliable combo imo.

(corner) jump in b1 1 4 enhanced telelift ..partial dash or move forward.. b1 2 f1, b1 2 f1, b1 2 f1, 22 forcepush. was 63% one bar before the 1.05 patch, i think 59% now.

edit: pretty sure check found this also btw lol
 
The second combo in my Ermac/Kenshi video was a good challenge.


53%


The big Ermac combo mentioned is a good challenge too:


73%

Sonya MS cancels, Kabal NDC cancels also ring a bell.

Cage's f22 into ex fireball can be pretty glitchy to input sometimes. Does that even work anymore. I haven't tried since the demo.

The Jax multi grab thing is tough.

getting around d1~ex bomb with Cyrax can be tricky.

Not much else comes to mind.
 

Sasuga

Dojo Trainee
haha, this is my bnb. i land it almost every single time, but i hated those standing 2's. i just push down and 2 at the same time and it rarely gives me standing 2's.
Yeah, I do that to. But still the S2's, even on hitbox! Also, I like his lightning into uppercut combo better. You can do good damage and use the bubble to reset. :cool:

Ontopic: I remember someone doing an insane combo with skarlet not long after she was released. If anyone can find it, THAT would be a challenge. I'll edit it in later if I find it myself.

[EDIT] I found it: http://testyourmight.com/forum/content.php?1302-ACT_RIGHT117-s-Bloody-Hot-n-Sexy-Skarlet-Kombo-video!!!-(Advance-and-Expert-combos). If you go to the youtube page, you can find the commands there.
 

fr stack

Noob's saibot or noob saibot's?
theres a shang combo its ; upskull, jip mid gr. skull ex gr. skull take a step back, uppercut , 12, uppercut
also upskull, jip, 221 close gr skull, dash, mid gr skull, dash x ray

sektor : while their in corner B2 teleport , dash, uppercut , D1, 12, 122 into special < this is so hard to do

noob : F4 ,ex portal, dash , dash uppercut , 12 ,12 ex upknee, teleport < hard to do
i find ^ works best with F4 because some4times if u dash to quick it turns u around an it screws up your inputs (still workin on dis 1)
 

webreg

Dojo Trainee
[MENTION=25]Check[/MENTION]
You did extensive trial runs on every link imaginable. Are there any combos you though possible but eventually gave up on and deemed them "impossible"? Maybe even one you managed to do once while not recording and not being able to repeat it again?