What's new

Combo List - Ermac MKX Ermac Combos Thread

Afumba

Kombatant
Very easy mid-screen 40% with MoS (No teleport, depending on the connection I tend to miss the teleport combo's online, especially with my hand still healing from a fracture, so tried looking for solutions without the teleport)

F4, Soulball, Ji2, F21D2, Run cancel, B21, B21, F4, Soulburst
Its possible to get one b12 more :)

when I posted wall carry combos without tps nobody cared :<
Carry over tp combos any day. Are swaggier :D
 

Temjiin

www.mkxframedata.com
Ending with F3 4 is great for wall carry although it can whiff depending on the distance you're left at when your combo is finishing.

Also I'm liking F4 Up blast as a conditioning tool. -9 with a little pushback, not safe but hard to get anything decent from as a punish. The input is so nice too, it's a full circle haha
 
Reactions: zaf

Heartwire

Awesomesauce
Ending with F3 4 is great for wall carry although it can whiff depending on the distance you're left at when your combo is finishing.
The distance isn't the issue, the issue is how many times you have juggled your opponent etc.
If you juggle them 3 times the 4 in the F34 will never connect unless you are in the corner.
All comes down to opponents airtime basically.
The more you juggle them around, the faster they will land and get knocked away once you initiate another juggle (F3 is a juggle)
 

Da Tac0

GT: C88 Taco
Really hate how a lot of links to soul ball in a juggle miss in the corner.... F3 never works for me, F4 is sketchy and 22 only works at a certain height.
Always go for f21d2 after ex Telly to escape corner into njp, standing 4, then soul ball. f4 after telly use to work in the corner so I know your pain. You get into the habit of doing it midscreen too and sometimes out of habit I'll still do f4 in the corner after a telly escape.
 

Temjiin

www.mkxframedata.com
Always go for f21d2 after ex Telly to escape corner into njp, standing 4, then soul ball. f4 after telly use to work in the corner so I know your pain. You get into the habit of doing it midscreen too and sometimes out of habit I'll still do f4 in the corner after a telly escape.
My corner escape will mostly be EX blast now as I find EX tele is getting stuffed more and more but if I do connect with one my new reliable setup is EX tele, NJP B3 soul ball. This works for me 10/10 times but I'll try yours out and see if they work well for me too, cheers dude.
 

zaf

professor
My corner escape will mostly be EX blast now as I find EX tele is getting stuffed more and more but if I do connect with one my new reliable setup is EX tele, NJP B3 soul ball. This works for me 10/10 times but I'll try yours out and see if they work well for me too, cheers dude.
Mine is ex tele, NJP B12~soulball into whatever
Might even be just B1~soulball but I think I would remember that
So I am sure it is B12~soulball
 

Temjiin

www.mkxframedata.com
Always go for f21d2 after ex Telly to escape corner into njp, standing 4, then soul ball. f4 after telly use to work in the corner so I know your pain. You get into the habit of doing it midscreen too and sometimes out of habit I'll still do f4 in the corner after a telly escape.
This was really useful, but I switched the inputs to make the timing easier for me. EX tele, NJP, F21D2, 4 soul ball.

Thanks for the tip man
 

Inception

I love Kitana
f4 teleport, d1, f4 SoulBall, jip f21d2, runcancel b12 uppercut (42%; with jip 43%)

this is crazy...

f4 teleport, d1 part to soul ball is rough with practice but how in the world are you consistently getting the f+4
 

Bombardier777

I'll bleed you, real quick.
f4 teleport, d1, f4 SoulBall, jip f21d2, runcancel b12 uppercut (42%; with jip 43%)

this is crazy...

f4 teleport, d1 part to soul ball is rough with practice but how in the world are you consistently getting the f+4
You can do up to three B12