I'm not going to be playing Kano anymore, but I thought I should just mention what I think the problem is, so to speak.
I think that what's happening is very clear; if the character didn't seem to be very good ala Kitana or Goro, then they were getting a lot of buffs across the board, but what we actually saw happen was that a lot of the VARIATIONS that were considered garbage got buffs. Flame Fist, before this patch, was terrible, it didn't do anything better than Dragon's Fire and its own strengths were not very evident. Now that got completely flipped on its head. Commando got a few buffs; safe choke and wakeup is really good for the character considering a big part of where he thrives is forcing a guess on the command grab EN after being relatively safe. The Black Dragon Ball I believe was meant to be a damage increase as well, since that leads to one of the only ways Commando can launch for damage. I highly disagree with Coach Steve and thought Commando was actively pretty bad, considering his very limited mid range options and opportunities for damage; these will certainly help in those areas.
I never thought Kano was bad, but the reality is someone has to be in the lower half, and when I thought of the cast, Kano showed up consistently. I don't think he's bad at all, he's just not as good as certain other characters, which is fine. Cybernetic and Cutthroat were very good, I thought, and Commando was the only one where I felt it needed some work. I still firmly believe that Kano could do fine in tournaments, you just need the right stuff.
I also think it's puzzling some of the buffs that you guys want. B1 range increase in Cutthroat? The thing leads to 60% for two bars, and is a safe hit confirm. Why on earth would you want it to have more range? "Lol everyone else does" is a terrible line of logic; if there are bad decisions with other characters than the idea is NOT to replicate those ideas. Giving Cybernetic an overhead wouldn't add anything to what CYBERNETIC does, while I can see how increasing the damage of any laser based attack and the knife throw would enhance what Cybernetic is seeingly designed to do without going off the beaten path.
I am a huge fan of the last balance patch as I feel that it finally began to give some of those really crappy variations (Ethreal, Flame Fist, Mournful, Displacer, etc.) a reason to be played, which is to make them strong. Is it too much? Maybe, but I'm willing to give it time. Also it could be worse, you could be Goro