No, I just would love to know what your secondaries are, cause sub zero's execution is really really low.
Kenjutsu Kenshi, and Dualist Liu Kang.
Literally. So try barking up another tree on that one.
I've also played around with the majority of the cast to come to my opinion here.
Execution isn't a word restricted entirely to nailing the timing on combos, the execution of SZ's gameplan is what I find uniquely challenging. Anyone finding this statement outrageous is probably just used to opponents who pretty much use Clone as a shield for a free projectile all game, into combo on connect. And to be fair, if I hadn't played SZ and this was all I had encountered, honestly I'd be inclined to agree. However SZ is much much deeper than that to me just as he is to the SZ players I respect, and the massive amount different things you can use Clone for in its abilities as a positioning tool, or a stationary set up, a choice between a jail or a combo starter in the corner, or just the vanilla ones like being a high damage close range projectile with Shatter, a long range excellent hitbox projectile, or a shield for an Iceball, and a parry, and finding the best way to take advantage of it on the fly against a reacting opponent / mixing up my gameplay after each clone, I find Subby to be the most compelling character currently. You don't have to agree. I'm actually in the process of making a video and a demonstration, if you are actually interested in this I can tag you in it when I'm finished. Or maybe you are just looking to troll because you are salty about losting to standard online scrublord ice-clone projectile turtling, I have no idea. Just because the skillfloor is very low on SZ doesn't mean the skillcap isn't also very high.