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DF2+R2
Welcome to TYMAlso how come if I say I don't like the fact characters can safe 50/50 with no repercussions it's just "level up bro"?
Welcome to TYMAlso how come if I say I don't like the fact characters can safe 50/50 with no repercussions it's just "level up bro"?
level up bro.How is "it's boring" a good argument? Also how come if I say I don't like the fact characters can safe 50/50 with no repercussions it's just "level up bro"?
Cool gifs, but you're only showcasing three characters and only 1 single zoning character. You should showcase every single characters options when anti-airing and more than 1 zoner ffs. Cherry picking bro.Yep, there's definitely no anti-airing in MKX
What, I need a corner for me to be able to convert off an anti-air?
I bet I can't even use low-profiling attacks to avoid jump in attacks
Pfft that's just one character, what are zoners supposed to do?
Well, sure. But Kenshi's been broke since MK9
But...
Sure, but can you do it against characters like Scorpion?
And one more for good measure
@Protagonist_1 Could you start running a course for people to enrol in or something?
That was one of the changes I suggested in my thread. If you're going to charge me I want a fair price. Half is too high especially when I need ABSOLUTELY 100% to break, so one back dashes and then he uses his half-screen oh starter I'm fucked either way.It should only cost 1/4 of a bar. Just like how push block should cost only one bar of meter. That's an entirely different thread topic though
Its not cherry picking. Look at any high level gameplay and you will see Anti-Airing going on. Anti-Airing is the one aspect of the defensive game that doesnt need buffing because you have so many options(Some options work better for some characters than others, gotta figure out which):Cool gifs, but you're only showcasing three characters and only 1 single zoning character. You should showcase every single characters options when anti-airing and more than 1 zoner ffs. Cherry picking bro.
Anti-Airing is one thing, but converting into any substantial damage is another. JIK's beat out most anti-air attempts.Its not cherry picking. Look at any high level gameplay and you will see Anti-Airing going on. Anti-Airing is the one aspect of the defensive game that doesnt need buffing because you have so many options(Some options work better for some characters than others, gotta figure out which):
D2
Standing/Down 1
Trip Guarding
Low profile moves
Backdash
Forward dash under them
Air to Air
NJP
Thats not even mentioning character specific options.
Uh since when does doing damage constitute a good anti air? In Street Fighter you get way less damage for Anti airing than in MKx as it is usually like one DP or one uppercut. In MKX you can convert into combos off of half of those options and the other half lead to a full combo punish.Anti-Airing is one thing, but converting into any substantial damage is another. JIK's beat out most anti-air attempts.
ToucheUh since when does doing damage constitute a good anti air? In Street Fighter you get way less damage for Anti airing than in MKx as it is usually like one DP or one uppercut. In MKX you can convert into combos off of half of those options and the other half lead to a full combo punish.
Street Fighter 3rd Strike, Guilty Gear, Garou: Mark of the Wolves, Capcom vs SNK 2.Name a fighting game where the defensive options are close in number & use to the offensive ones
Forward dashes don't cost any stamina, and you can't equate run to back dashes when you can cancel it any time with anything.Yes.
Because it costs me my stamina bar to chase down a player that is back dashing after his/her block string.
Hadn't seen this, but both of them play characters that are consistently able to be + on block and then build a bar back with the follow up block string(KL/Tanya), can't really agree that being able to block/tech throws a lot(DJT is impossible to open up comment) and constantly put your opponent at -27 while chipping them out means that MKX is a game withh good defense. In fact, sounds more like the old, "a strong offense is the best defense."If players are able to play defensively well in this game, that's a clear indication that those who are unable to, just need to level up. If these players (who are known for good defensive play) were struggling in this game, there would be a case for more defensive options to be implemented. That's not the case here.
I watched after perusing this thread, after that match combined with @SneakyTortoise 's anti-scrub material I'm starting to lean more towards the defense is ok argument. My only quarrel is that I feel like some characters can't be backdashed universal buff or not. i.e Erron Black.Nah man, they're fine. Injustice backdashes need more. MKX is fine. Doctor Stabs vs Michelangelo at ECT pools would show everyone.
Do you see parry anymore in any way close to what it was in 3S? Do you see anything like Garou JD anymore? CVS2 is the one I'm willing to give you but even then the defensive mechanics I. CVS2 weren't all that strong especially the ones brought over from the aforementioned games.Street Fighter 3rd Strike, Guilty Gear, Garou: Mark of the Wolves, Capcom vs SNK 2.
I'm about to go to bed, but he's in pool 2 and there are some archive links here so look aroundI've tried to find this Doctor Stabs video, and can't. Can a scrub get a link?
There is no denying that DJT is a great player indeed with a extremely good defense, but there is a few things you need to know about the characters he plays and why he chooses such option on his game plansSnip
@Protagonist_1 Could you start running a course for people to enrol in or something?
How? This thread is about back dashes not anti airing@SneakyTortoise just dropped the hammer on this thread with that .gif illustration. Well done.