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Should a backdash really cost a stamina bar?

Should a backdash really cost a stamina bar?

  • Yes

    Votes: 53 36.6%
  • No

    Votes: 92 63.4%

  • Total voters
    145

Scott The Scot

Where there is smoke, there is cancer.
Your entire argument has relied on cherry picking... very simplistic

I can quite easily find several gifs showing how effective zoning looks in this game. However, most of us are aware that in competitive play, its a different story. The likelihood of zoning being consistent and successful is lower than it should be. Same applies to anti-airs..
I swear people want the ability to play just one style (ie. purely zoning) when that's not how fighting games are played at all. You can't just throw shit and not have to do anything or think. Zoning is effective in this game, you just can't do it all match long then run away forever. You don't have to come in and apply up-close pressure if you don't want but you need to open your opponent up somehow. Zoners use their long range tools to annoy the opponent and make them come in at them - they control the pace of the game and then punish the opponent by playing footsies. That is how it works. You have to use ALL of your tools, not just the one that you can safely use from full screen. A good player can do it all.
 

PetulantWaste

Apprentice
Your entire argument has relied on cherry picking... very simplistic

I can quite easily find several gifs showing how effective zoning looks in this game. However, most of us are aware that in competitive play, its a different story. The likelihood of zoning being consistent and successful is lower than it should be. Same applies to anti-airs..
Dude, he used footage from DJT vs SonicFox not random scrubs doing unsafe, poorly planned moves.
 

Wemfs

The only morality in a cruel world is chance.
@Scott The Scot Perhaps it's not the same with every character, but if my memory serves me correctly, Shinnok's backward jump doesn't cover as much space as his forward jump. But let me double check rq in the game.
 

bumpyface

Mortal
Patch it, Patch it, Patch it LOL. I don't even use backdash simply because it cost stamina. I think removing that would greatly improve gameplay.
 

Wemfs

The only morality in a cruel world is chance.
@Scott The Scot Yup, I was correct. Shinnok's backwards jump covers less ground than his forward jump. Why the fuck is that? What is the logical reason for this? Can anyone please tell me?

The case is the same for Quan Chi as well. Hmmmmm....
 

Scott The Scot

Where there is smoke, there is cancer.
@Scott The Scot Perhaps it's not the same with every character, but if my memory serves me correctly, Shinnok's backward jump doesn't cover as much space as his forward jump. But let me double check rq in the game.
@Scott The Scot Yup, I was correct. Shinnok's backwards jump covers less ground than his forward jump. Why the fuck is that? What is the logical reason for this? Can anyone please tell me?

The case is the same for Quan Chi as well. Hmmmmm....
Fuck really? Man Shinnok has not had a good initial start into this games life at all. NRS pls!

Just tested on Cassie, same result! It's not huge or noticable but I never realised! I would make an argument like if could help make whiff punishing easier hence the less distance but the distance is so miniscule that it wouldn't really affect anything to be honest. It literally moves about the size of Cassies foot forward. Weird.
 

DOOMSDAY-15RUS-

i'LL DESTROY YOU ALL
i really like this mechanic, i hate in other fighting games like usf4, people has good back dashes and sometime they spam it for free, even in injustice, and for cancels like hellfire scorpion i think it should cost more stamina for maximum 3 block string/fireball cancels
 

AK Black Preon

Kombatant
As for backdashes taking stamina, it'd alright. This probably also depends on who you main and hard it is for that character to maintain pressure or deal with it.

Personally if you do two back dashes in a row and still wound up getting hit, you probably deserved it. With Quan chi there's a lot of times I've had move scouted and was able to anti air, whiff punish, stuff something with b2xxrune or b2xxtrance. If Quan could just back dashes for free some of you would cry about that. Same with full auto jaqui. At the highest level I doubt anyone has lost a game and went "it was the back dashing that got me killed".

Now yeah that's a black and white look at it, but in practicality if it didn't take stamina, Kano can back dash farther than some characters can forward dash. That right there would be unacceptable. Slasher Jason would be subsequently feeling a lot slower than he already does.

Now if I had to give it a buff I'd say let back dashing take 50% of 1 the stamina bar. Or basically giving you 4 but if you use all 4 it goes back up "breaker" slow.
 

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
Says the fool who refuses to play Tanya until the teleport is "normalized". LOL.



I do not need to. I have fought DJT before. I am well-aware that he is one of the best fighting game players in this community.

Seriously, is there anybody in this community who is not a complete rush down fool or anti-zoning zealot or scrub who can make a legitimate argument as to why defensive options should not receive some type of universal buff?
How to compose an M2Dave post.

draw from these buzzwords:



Foolishness
Anti-Zoning Zealot
Defensive options
Fools
100% Rushdown focused
Universal buffs
Tanya is fine
Playing the wrong game
Scrubs
Rushdown fools



Pick a few, put them together in whatever order you like, and make sure you heavily imply in the tone of your message that anyone who doesn't see the game exactly the way you and only you do must have the IQ of a bowl of porridge, because you are a special snowflake, and you are good to get out there and make yourself look stupid for the entire community's viewing pleasure


This tutorial proudly sponsored by M2Dave, show your support by picking Tanya every game and gently implying anyone doing otherwise is much less skilled than you
 
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ChaosTheory

A fat woman came into the shoe store today...
Back-dashes aren't very good. Making them cheap or free won't make much difference if they aren't useful anyway. You'd be able to break earlier in the likely event that you get caught out of your back-dash... but I say they need more invincibility for a quality improvement.
 

Scott The Scot

Where there is smoke, there is cancer.
Back-dashes aren't very good. Making them cheap or free won't make much difference if they aren't useful anyway. You'd be able to break earlier in the likely event that you get caught out of your back-dash... but I say they need more invincibility for a quality improvement.
Nah man, they're fine. Injustice backdashes need more. MKX is fine. Doctor Stabs vs Michelangelo at ECT pools would show everyone.
 

M2Dave

Zoning Master
Back-dashes aren't very good. Making them cheap or free won't make much difference if they aren't useful anyway. You'd be able to break earlier in the likely event that you get caught out of your back-dash... but I say they need more invincibility for a quality improvement.
They probably do, but I would wait after EVO before I made any universal changes to the game's mechanics.

As the results of the poll suggest, I definitely believe the majority of the community is reasonable and recognizes that the game favors offensive gameplay. But a small percentage of highly misinformed and biased people will never be satisfied until all gameplay styles except pure 50/50 mix ups have been eradicated from the game. These ignorant scrubs are so blind that they may see two players playing the neutral game for two seconds and then point to that as an example of superb footsies.

Backdashing costing a bar is the biggest anti-zoning zealot inclusion in a fighting game I've ever seen.
Still waiting for your thread and lengthy opinion of the game...
 

Scott The Scot

Where there is smoke, there is cancer.
Dave. You are unbelievable.

I'm done. You can try and play chess with a chicken but at the end of the day it's still going shit on the board and knock over the pieces.

Have a good day.
 

Braindead

I want Kronika to step on my face
Yep, there's definitely no anti-airing in MKX

What, I need a corner for me to be able to convert off an anti-air?

I bet I can't even use low-profiling attacks to avoid jump in attacks

Pfft that's just one character, what are zoners supposed to do?


Well, sure. But Kenshi's been broke since MK9

But...

Sure, but can you do it against characters like Scorpion?

And one more for good measure


@Protagonist_1 Could you start running a course for people to enrol in or something?
Fucking thank you.

In X-Battles yesterday NO ONE got away with a cross-over jump attack attempt. They were blown up by everyone every single time (-ish).

Not to mention the tons of trip guards we saw.
 

sub_on_dubs

Online Scrub Lord
I like the fact they made it cost one stamina bar to backdash. I hated the fact in previous NRS games a zoning character could just back dash all game and zone and that was the majority of the match. There's no hype factor when a zoning character does that ( see 2013 Injustice Evo Top 8). They wanted this game to be more offensive minded and that's exactly what they did.
 
I like the fact they made it cost one stamina bar to backdash. I hated the fact in previous NRS games a zoning character could just back dash all game and zone and that was the majority of the match. There's no hype factor when a zoning character does that ( see 2013 Injustice Evo Top 8). They wanted this game to be more offensive minded and that's exactly what they did.
How is "it's boring" a good argument? Also how come if I say I don't like the fact characters can safe 50/50 with no repercussions it's just "level up bro"?
 

Wigy

There it is...
I think its fine as it is. However i would make the breaker button not cost stamina. You have already given two bars, then you're a sitting duck to 50/50s etc