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Should a backdash really cost a stamina bar?

Should a backdash really cost a stamina bar?

  • Yes

    Votes: 53 36.6%
  • No

    Votes: 92 63.4%

  • Total voters
    145

Dark_Ky

Noob
It’s no secret that defensive mechanics in MKX are very weak. This game clearly wants you to move forward and apply pressure with run, jumping-attacks with insane hitboxes, 50/50 and advancing moves that lead to pressure on block and combos on hit.


What this game doesn’t want you to do is to move backwards. Backdashes in this game cover very little ground, have just a few invincibility frames and drain one stamina bar. Attempting a backdash while being pressured usually results in getting hit by an advancing string into combos. Even backdashing just to create space is a very bad idea. Pay one stamina bar just to position yourself closer to the corner (note: MKX small stages with insane corner carry-combos) with no ability to break until your stamina recovers from your backdash.


Best thing is that you can’t do more than 2 in a row because it drains your whole stamina and that’s why no one wants to do more than just one. After a break you are unable to backdash but able to forward dash? Why? I think that being forced to break should make you rethink your game plan and be more defensive because you made a mistake and got hit. Having a backdash available in that situation adds more depth to the neutral game rather than being a sitting duck until your stamina recovers.


Backdashing is an essential part of fighting games and a very important tool that shouldn’t require resources to execute. ESPECIALLY in a heavy offensive orientated game like MKX.
 
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Eldriken

Guest
I don't think they should. They seem to take forever to recover and are pretty easily punished. Why NRS thought it was a good idea to make a backdash cost stamina is beyond me. The very slight invincibility on startup shouldn't merit that.
 

Hitoshura

Head Cage
Good read. One thing that you need to keep in mind is Mk isn't your normal fighting game. It still has chip on block, a block button, and weird mechanics that don't really add up. It's how the developers want the game to be played. It's silly to say I know. Backdashing isn't the only thing that needs fixing unfortunately. This game need to eliminate the coin toss meta, but if it were to attempt to change the coin toss meta it has right now then the game would need a big overhaul. It would probably take a few patches which won't happen. Maybe Ultimate MKX?
 
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Eldriken

Guest
Good read. One thing that you need to keep in mind is Mk isn't your normal fighting game. It still has chip on block, a block button, and weird mechanics that don't really add up. It's how the developers want the game yo be played. It's silly to say I know, but if this game were to attempt to change the coin toss meta it has right now then the game would need a big overhaul. It would probably take a few patches which won't happen. Maybe Ultimate MKX?
Ultimate MKX would likely just be a Komplete Edition of the game. Why would it have an overhaul while the original base game wouldn't? They'd have to patch it either way.
 

SEV

Apprentice
Defensive options are very weak? When there is defensive armor and option selects for reversals and wake ups? If anything some back dashes are just worse than others; I don't want Quan Chi being able to back dash on me all day. I already had my fill of chasing down vanilla Black Adam, and I don't want to do it all over again but this time being fearful of being put into a vortex. Doesn't sound fun to me.

Maybe just develop MKX footsies more? Move forward, as well as backward, to bait attacks to whiff punish. If you're only going one direction in neutral it's easy to initiate pressure. We have good walk speeds now, we can forgo the Injustice mentality of needing to back dash to get out of pressure, but then again I really couldn't back dash with my character in Injustice, so I learned to block and play footsies in the last game.
 

Hitoshura

Head Cage
Ultimate MKX would likely just be a Komplete Edition of the game. Why would it have an overhaul while the original base game wouldn't? They'd have to patch it either way.
Just look at sf4 and all its iterations. It could work, but I feel it would take a shit ton of patches to get this game to where it needs to be. There seems to be some juxtaposing focus on how this game should be played and we all know flipping George Washington's head isn't one that is favored, nor balanced.
 
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SEV

Apprentice
This game need to eliminate the coin toss meta...
I doubt this will be the general consensus on the game when people learn it more. A lot of the 50/50's in the game require you to be within a certain range for both to be able to connect or have different start up frames which could possibly allow for fuzzy guarding so that knowledge will come with time and MU experience. The characters that have the better 50/50's don't have great options for sustaining or initiating pressure, so it evens out in that regard, then the characters that don't have 50/50's all together have stronger neutral options. Give the game time.
 

Error

DF2+R2
I still don't know why it seems NRS went above and beyond to make defensive options suck in MKX; shorter stages, 50/50 throws, 50/50 attacks, 2 meter/stamina block breaker, short back-dashes for half-stamina, no invincible wake-ups. Even if some of these things were changed MKX wouldn't turn into a zoning/lame fest, everything about this game rewards offensive play, so all the paranoid rushdown fools need to chill.
 

SneakyTortoise

Official Master of Salt
It always strikes me as odd when people say "defensive options are obviously weak in MKX".

Just watch DJT or MIT play. DJT absolutely thrives off his defensive capabilities. Recently Michaelangelo was saying that DJT is the most difficult person to play because he's almost impossible to open up. Watch him play and you'll see this. He's so patient and capitalises on forced errors so well.

Same for MIT, just watch him buffering in the neutral, waiting for his opponent to make a mistake.

Backdashing to fullscreen isn't the only form of defence.
 

Eddy Wang

Skarlet scientist
It always strikes me as odd when people say "defensive options are obviously weak in MKX".

Just watch DJT or MIT play. DJT absolutely thrives off his defensive capabilities. Recently Michaelangelo was saying that DJT is the most difficult person to play because he's almost impossible to open up. Watch him play and you'll see this. He's so patient and capitalises on forced errors so well.

Same for MIT, just watch him buffering in the neutral, waiting for his opponent to make a mistake.

Backdashing to fullscreen isn't the only form of defence.
It doesn't change the fact that there are characters that can travel half screen with a 6f normal
 

ShotgunInsanity

Kombatant
Considering how Weak a Backdash is and how doesn't actually get you out when you want to backdash i don't think they should cost stamina.

Either NRS buff Backdashes invincibilities or remove the stamina cost if it will stay as it is.
Both would be a good change imo.
 
It always strikes me as odd when people say "defensive options are obviously weak in MKX".

Just watch DJT or MIT play. DJT absolutely thrives off his defensive capabilities. Recently Michaelangelo was saying that DJT is the most difficult person to play because he's almost impossible to open up. Watch him play and you'll see this. He's so patient and capitalises on forced errors so well.

Same for MIT, just watch him buffering in the neutral, waiting for his opponent to make a mistake.

Backdashing to fullscreen isn't the only form of defence.
Are you really tryin by to tell me there's a balance between defensive and offensive options? Really? List out all the option and what it costs to use them for each side and get back to me. It's obviously way in the offenses favor. I swear rush down players want EVERYTHING and absolutely nothing for defensive players. Any little defensive option and it's a cry fest
 

SneakyTortoise

Official Master of Salt
It doesn't change the fact that there are characters that can travel half screen with a 6f normal
That still doesn't mean you can't play defensively in this game.


Are you really tryin by to tell me there's a balance between defensive and offensive options? Really? List out all the option and what it costs to use them for each side and get back to me. It's obviously way in the offenses favor. I swear rush down players want EVERYTHING and absolutely nothing for defensive players. Any little defensive option and it's a cry fest
Dear God, I haven't seen this level of stupidity here in some time.
 

SneakyTortoise

Official Master of Salt
How is that stupid? There's pretty obviously WAY more offensive options and it's pretty obvious there's WAY more backlash against defensive options than offensive ones
At what point in my post did I say that there are an "equal amount" of defensive and offensive options?

Suggesting that there does need to be an "equal amount" of defensive options, for a defensive playstyle to be anything other than weak, is stupid.

Mortal Kombat is obviously an aggressor-favoured game. Chip damage on normals, meter building while dealing chip are examples of this. Both of these are present in MK9. If you don't like it, you're playing the wrong series.

Defensive playstyles can still triumph at the highest level in MKX as I've pointed out. Anyone complaining about a lack of defensive options needs to watch better players, like Pig and DJT, and learn from them.

I'm obviously not a rush down player. I'd expect even a moron to be able to look at my avatar and see who I main.
 
At what point in my post did I say that there are an "equal amount" of defensive and offensive options?

Suggesting that there does need to be an "equal amount" of defensive options, for a defensive playstyle to be anything other than weak, is stupid.

Mortal Kombat is obviously an aggressor-favoured game. Chip damage on normals, meter building while dealing chip are examples of this. Both of these are present in MK9. If you don't like it, you're playing the wrong series.

Defensive playstyles can still triumph at the highest level in MKX as I've pointed out. Anyone complaining about a lack of defensive options needs to watch better players, like Pig and DJT, and learn from them.

I'm obviously not a rush down player. I'd expect even a moron to be able to look at my avatar and see who I main.
Oh look another "suck it up" post. Can you explain to me what's wrong with me wanting more defensive options when this game is totally dominated by the offensive ones? I mean back dashes cost stamina lmao. That makes absolutely no sense at all