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Should block breaker cost less meter?

Is 2 meters + stamina bar a fair price for block breaker?


  • Total voters
    105

Scoot Magee

But I didn't want to dash
If it didn't happen in inj, a game where u get 4 bars of super meter and it built a lot faster it won't happen here.

I rather guess on the mix up than spend a 1/3 of super meter and all my stamina. But it's always nice to be able to pushblock Lao strings into EH hat or Quan's EH rune trap which are all + on block!
I'm not a fan of the injustice argument though.

In injustice you had less incentive to push block. Characters didn't really rely on chip damage pressure in order to open people up. Chip from normals in that game was very low. If a characters main tool that leads to damage is chip from block pressure it will make them significantly worse.

Block breakers also knock down as apposed to just pushing somebody out. At one bar you score a knockdown and stop all pressure, at 1 bar of stamina you can do it 2 times in a row.

Injustice was also a game with a much different meta from mkx. We are only 2 months in and a change this big will affect the game big time.
 

SaltShaker

In Zoning We Trust
They wouldn't be as aggressive with something -3/-4. Not everything needs to be full combo punishable, but not everything needs to be 0/+.

And "viable" block breakers will just make the shitty characters shitter.
The reasoning is it will make some of these characters have more uses for other strings. Erron pretty much has 3 strings at a high level. F1, B3, and 211. There's a 4% chance you'll see another up close. If the 50/50 was punishable on block, these characters would have to explore their other options much more up close than the same repetition of the same setups. Even if they weren't as extreme as Ermac, I believe at least one option should be full combo punishable. As say, the OH is -3 and the Low string is -11. Just having two safe high damage 50/50's skews the risk/reward too hard towards offense.

Couldn't disagree more lol.
 

Scoot Magee

But I didn't want to dash
You better believe if fisticuffs cage activates and get in on you when you 30% left that block breaker becomes very useful even for the cost.
 

Scoot Magee

But I didn't want to dash
So after a 1 bar block breaker wouldn't that put some characters in a pretty good advantage spot?

After a block breaker for 1 bar.
Kung jin is at great range for 50/50
Raiden b32
quan chi b2 rune

Wouldn't this put these characters at a pretty good advantage after using only 1 bar to push somebody onto the ground? I'm sure there's a lot more examples. If I'm wrong about this please let me know.
 

Scoot Magee

But I didn't want to dash
That's like your opinion bro.

It should cost 2/2 of stamina and 1/3 of super meter.

Breakers are fine the way they are right now. 2/2 of stamina and 2/3 of super meter. With long cold down on stamina like it's right now.

Chars do not need 50/50s in order to be viable. There's lots of offensive tools in this game to rush down and beat anyone.

Foward dashes are free while backdashes cost stamina. One block breaker or combo breaker and you cant backdash to escape pressure anymore. While opponents can keep rushing you down non stop.
I know characters don't need a 50/50 to be viable but if push block was made to be 1 bar that may end up being the case.

Just because you don't have stamina doesn't mean you can't push offense after a block breaker. Theres a ton of characters that have long reaching normals that can benefit them after the knockdown from the 1 bar breaker. Even if they don't you can still keep somebody out without a backdash.

It makes total sense that push block was thrown in as a way to save yourself from big chip damage at the end of a round. It's totally useful in situations where you can't afford to lose any health and the game is on the line. It should stay that way.
 
Yeah the more i think about it one bar block breaker sounds horrible.

I think people are just grasping at anything in desperation to get away from this games rushdown slant.

Block breaker currently in this game is to avoid guaranteed chip kills. The breaker people are proposing would be super disruptive to the flow of the game and people would still get opened up by 50/50s. Except now offense turns into only 50/50s.

If this happens with the way you currently earn meter it would definitely kill the game
 
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i think 2 bars of meter for a break is perfect actually. i dont want to get some guy in the corner and for him to just breaker out a combo so easily. plus ex wakeup moves are pretty darn good, that already is an extra guessing game for the attacker to deal with.
 

buyacushun

Normalize grab immunity.
i think 2 bars of meter for a break is perfect actually. i dont want to get some guy in the corner and for him to just breaker out a combo so easily. plus ex wakeup moves are pretty darn good, that already is an extra guessing game for the attacker to deal with.
if it's 2 bars would you be ok with a reduced stamina cost?