What's new

General/Other - Reptile Reptile Bottom 5

Bottom 5 Yeees?

  • Yes

    Votes: 135 39.0%
  • NO

    Votes: 211 61.0%

  • Total voters
    346

Bobbyxton_

It's Official
While I don't play Reptile, the person I play almost exclusively with (I live with him) has mained Reptile in everything the character has touched. Was he in a comic? He figured out how to main him there, too. So while I'm not the end-all be-all for Reptile knowledge by any stretch, he is the character I am most familiar with fighting by a terrific margin. For context, I play a lot of characters, though I'd probably say my main is Shinnok.

So in my experience, Reptile is simply not a fearsome character. He is a textbook definition of a mediocre character.
Remember, Reptile supporters, that mediocre doesn't mean bad. He is DEPRESSINGLY average. A jack of most trades, and a master of none (with a small exception I will get to momentarily).

He does not excel in the damage department, but that's fine- a nimble, evasive, and mixup sort of character shouldn't be sweating damage. Buffing damage on him is a mistake. It does mean he needs the opponent needs to make some more mistakes, of course.
His footsies are adequate. Prior to some of his strings becoming plus, I experienced no difficulty just blocking him once and then running pressure for free all day. Most of this time was usually me on a first-day Cassie while he, after a week of solid Reptile practice, struggled to make a dent. Probably a bad matchup, but regardless- for a slithery reptilian guy, his normals are questionably slow.
In regards to his frames, I'm not saying every character NEEDS a safe special or some crazy plus string or some nonsense. As a Shinnok player, it's already easy enough to build silly chunks of meter to spend on block. Reptile, however- would it be too unrealistic to give him SOMETHING neutral or higher that isn't a two-hit string? Even just having a -4 normal swipe (EX has to be unsafe, I don't think there's an argument there) would at least let him try to whiff punish with like f21xxSwipe. He needs meter to do anything and seems to have about the worst time building it in the game.

I'm reminded now of how sloppy his specials seem, all told. His slide is in effect a ghetto Subby slide. That's fine. Elbow dash is now very punishable on block (yay!), but was nerfed startupwise, which strikes me as odd considering what weak rewards it gives.

As a Shinnok player, I cordially invite NRS to give forceballs some kind of purpose so that when I steal that thing it's not hot garbage. It's slower than an iceball and leads to Reptile damage when it hits. Which is never. It's not even a functional meaty mid despite its shape. Obviously its intention is more damaging potential zoning, but at their awful startup, speed, and recovery, Shinnok can teleport and njp punish their use. This does not make for a good fireball. It doesn't make for a good anything. If you want a combo-starting projectile, play Kitana.

Db4 jumping swipe thing is perhaps tied for most crappy special in the game.

Onto the good. I'll save your time, since it's mercifully short. As I said earlier, I do not find Reptile to be remotely threatening. I only play offline, but I think I've lost to Reptiles twice in any extended sets (this does not mean I'm a better player than XYZ Reptile. This is just my experience).
There is, however, one situation that I absolutely hate dealing with and it's oki b2 versus b34. While b34 is barely punishable by some characters, its ability to blow up wakeups versus a combo starting safe overhead makes a really threatening guess. His great d4 allows him to run up and enforce this midscreen on hit. Very cool. If I recall, it was said in this thread Reptile really excels with these tools in the corner. I agree. Man, that guess is stressful. If you keep getting blown up by it, however, that does not implicitly make Reptile great. This particular little situation seems to be one Reptile really wants to lead into, so perhaps allowing him to get to the corner more safely and easily outside of Nimble might be worth a look.

So what would I change about him? Honestly, prerelease seemed fine. I imagine some people at NRS got destroyed by one good Reptile during playtests and thought he was too strong. If not prerelease, I'd personally give him a -4 normal swipe (abort bad whiff punishes since he already had terribly slow normals, build extra safe meter on longer blockstrings) and give forceballs some looking at. Cut startup to make cool new combos for them or cut recovery to make them viable zoning (and make them stoppable at any distance, like what the fuck?). His hitboxes also whiff a lot from what I've seen, which strikes me as unintentional and really stupid.
He's obviously trapped in his almost-identical-variation lot in life, so giving him such sweeping changes isn't going to happen. More universal buffs would be better for him in the long run.

TL;DR Reptile is playable, but not great, which means bottom five is a possibility. He needs meter too much and can't build it. His specials are unsafe and often redundant in their metered use (one drink for each time they start a combo on hit). Forceballs awful for zoning. He has "options", but bizarrely lacks variety.

In NRS gives him damage buffs, I will weep. I only fight the character and I know that solution is simply a mistake.
You, sir, are a scholar.

Someone who doesn't play Reptile but understands what he needs, unlike half the people in here who actually play him and still have no clue.
 

Acid Hand

The Acid Hand
While I don't play Reptile, the person I play almost exclusively with (I live with him) has mained Reptile in everything the character has touched. Was he in a comic? He figured out how to main him there, too. So while I'm not the end-all be-all for Reptile knowledge by any stretch, he is the character I am most familiar with fighting by a terrific margin. For context, I play a lot of characters, though I'd probably say my main is Shinnok.

So in my experience, Reptile is simply not a fearsome character. He is a textbook definition of a mediocre character.
Remember, Reptile supporters, that mediocre doesn't mean bad. He is DEPRESSINGLY average. A jack of most trades, and a master of none (with a small exception I will get to momentarily).

He does not excel in the damage department, but that's fine- a nimble, evasive, and mixup sort of character shouldn't be sweating damage. Buffing damage on him is a mistake. It does mean he needs the opponent needs to make some more mistakes, of course.
His footsies are adequate. Prior to some of his strings becoming plus, I experienced no difficulty just blocking him once and then running pressure for free all day. Most of this time was usually me on a first-day Cassie while he, after a week of solid Reptile practice, struggled to make a dent. Probably a bad matchup, but regardless- for a slithery reptilian guy, his normals are questionably slow.
In regards to his frames, I'm not saying every character NEEDS a safe special or some crazy plus string or some nonsense. As a Shinnok player, it's already easy enough to build silly chunks of meter to spend on block. Reptile, however- would it be too unrealistic to give him SOMETHING neutral or higher that isn't a two-hit string? Even just having a -4 normal swipe (EX has to be unsafe, I don't think there's an argument there) would at least let him try to whiff punish with like f21xxSwipe. He needs meter to do anything and seems to have about the worst time building it in the game.

I'm reminded now of how sloppy his specials seem, all told. His slide is in effect a ghetto Subby slide. That's fine. Elbow dash is now very punishable on block (yay!), but was nerfed startupwise, which strikes me as odd considering what weak rewards it gives.

As a Shinnok player, I cordially invite NRS to give forceballs some kind of purpose so that when I steal that thing it's not hot garbage. It's slower than an iceball and leads to Reptile damage when it hits. Which is never. It's not even a functional meaty mid despite its shape. Obviously its intention is more damaging potential zoning, but at their awful startup, speed, and recovery, Shinnok can teleport and njp punish their use. This does not make for a good fireball. It doesn't make for a good anything. If you want a combo-starting projectile, play Kitana.

Db4 jumping swipe thing is perhaps tied for most crappy special in the game.

Onto the good. I'll save your time, since it's mercifully short. As I said earlier, I do not find Reptile to be remotely threatening. I only play offline, but I think I've lost to Reptiles twice in any extended sets (this does not mean I'm a better player than XYZ Reptile. This is just my experience).
There is, however, one situation that I absolutely hate dealing with and it's oki b2 versus b34. While b34 is barely punishable by some characters, its ability to blow up wakeups versus a combo starting safe overhead makes a really threatening guess. His great d4 allows him to run up and enforce this midscreen on hit. Very cool. If I recall, it was said in this thread Reptile really excels with these tools in the corner. I agree. Man, that guess is stressful. If you keep getting blown up by it, however, that does not implicitly make Reptile great. This particular little situation seems to be one Reptile really wants to lead into, so perhaps allowing him to get to the corner more safely and easily outside of Nimble might be worth a look.

So what would I change about him? Honestly, prerelease seemed fine. I imagine some people at NRS got destroyed by one good Reptile during playtests and thought he was too strong. If not prerelease, I'd personally give him a -4 normal swipe (abort bad whiff punishes since he already had terribly slow normals, build extra safe meter on longer blockstrings) and give forceballs some looking at. Cut startup to make cool new combos for them or cut recovery to make them viable zoning (and make them stoppable at any distance, like what the fuck?). His hitboxes also whiff a lot from what I've seen, which strikes me as unintentional and really stupid.
He's obviously trapped in his almost-identical-variation lot in life, so giving him such sweeping changes isn't going to happen. More universal buffs would be better for him in the long run.

TL;DR Reptile is playable, but not great, which means bottom five is a possibility. He needs meter too much and can't build it. His specials are unsafe and often redundant in their metered use (one drink for each time they start a combo on hit). Forceballs awful for zoning. He has "options", but bizarrely lacks variety.

In NRS gives him damage buffs, I will weep. I only fight the character and I know that solution is simply a mistake.
Appreciate this post because it thoroughly explains why the character lacks more than just damage output. Thank you
 

Levaranoia

War God
Were they offline? No? Then they dont matter when it comes to MU numbers.

No way anyone could possibly call any MU in this game 8-2 at this point. I can tell you right now none of those MUs you listed are even close to 7-3. I don't think he has 7-3s either but that is at least somewhat debatable.

Whose worse than Reptile? Try Goro, Jason, Kitana, Takeda, Shinnok, Ferra T. He isnt anyhere close to the worst in the game.

Reptile is definitely down there in the tier list but god damn this post was terrible. Level up.
lol at Takeda being bad. Out ranges and Out air controls like crazy. Sorry he's bad up close... it's the price to pay.[/QUOTE]

I'm gonna disagree on Takeda, Shinnok, and Ferra/Torr being worse then Reptile.
 

DubiousShenron

Beware my power.
Nobody has acknowledged that reptiles acid spit does a measly 5%. Are there any other projectiles in the game that do this little?


He has to be the worst zoner in the game, I really don't see a reasonable argument for anyone else
 

RYX

BIG PUSHER
a mid that reptile himself can low profile under and has no meaningful advantage unless you spend a bar

it's still not 42 frames, funny that
 

RYX

BIG PUSHER
yeah sure, even though the majority of the cast can punish it on reaction and anywhere closer from full screen can run and stuff it

please, continue with how reptile is the worst :^)
 

DubiousShenron

Beware my power.
so many things wrong with this statement there's no point in refuting.

Clearly your the only anti-reptile person left on this thread and you will fight tooth and nail against anything we have to say. No worth discussing with an ignoramus such as yourself as you only have one point of view and refuse to think realistically

Good night to you, sir
 

Zoidberg747

My blades will find your heart
Ill concede some of the characters I listed may be better than Reptile.

I still think Kitana, Jason, and Goro are all worse than him

Takeda and Shinnok are probably on his same level. Shinnok actually suffers from some of the same problems Reptile does
 

Levaranoia

War God
yeah sure, even though the majority of the cast can punish it on reaction and anywhere closer from full screen can run and stuff it

please, continue with how reptile is the worst :^)
I mainly use Kotal projectiles after a throw because of all of the advantage a throw gives you. Or I just use the ex version out of nowhere mainly with War god to get in.
 

RapZiLLa54

Monster Island Tournaments
While I don't play Reptile, the person I play almost exclusively with (I live with him) has mained Reptile in everything the character has touched. Was he in a comic? He figured out how to main him there, too. So while I'm not the end-all be-all for Reptile knowledge by any stretch, he is the character I am most familiar with fighting by a terrific margin. For context, I play a lot of characters, though I'd probably say my main is Shinnok.

So in my experience, Reptile is simply not a fearsome character. He is a textbook definition of a mediocre character.
Remember, Reptile supporters, that mediocre doesn't mean bad. He is DEPRESSINGLY average. A jack of most trades, and a master of none (with a small exception I will get to momentarily).

He does not excel in the damage department, but that's fine- a nimble, evasive, and mixup sort of character shouldn't be sweating damage. Buffing damage on him is a mistake. It does mean he needs the opponent needs to make some more mistakes, of course.
His footsies are adequate. Prior to some of his strings becoming plus, I experienced no difficulty just blocking him once and then running pressure for free all day. Most of this time was usually me on a first-day Cassie while he, after a week of solid Reptile practice, struggled to make a dent. Probably a bad matchup, but regardless- for a slithery reptilian guy, his normals are questionably slow.
In regards to his frames, I'm not saying every character NEEDS a safe special or some crazy plus string or some nonsense. As a Shinnok player, it's already easy enough to build silly chunks of meter to spend on block. Reptile, however- would it be too unrealistic to give him SOMETHING neutral or higher that isn't a two-hit string? Even just having a -4 normal swipe (EX has to be unsafe, I don't think there's an argument there) would at least let him try to whiff punish with like f21xxSwipe. He needs meter to do anything and seems to have about the worst time building it in the game.

I'm reminded now of how sloppy his specials seem, all told. His slide is in effect a ghetto Subby slide. That's fine. Elbow dash is now very punishable on block (yay!), but was nerfed startupwise, which strikes me as odd considering what weak rewards it gives.

As a Shinnok player, I cordially invite NRS to give forceballs some kind of purpose so that when I steal that thing it's not hot garbage. It's slower than an iceball and leads to Reptile damage when it hits. Which is never. It's not even a functional meaty mid despite its shape. Obviously its intention is more damaging potential zoning, but at their awful startup, speed, and recovery, Shinnok can teleport and njp punish their use. This does not make for a good fireball. It doesn't make for a good anything. If you want a combo-starting projectile, play Kitana.

Db4 jumping swipe thing is perhaps tied for most crappy special in the game.

Onto the good. I'll save your time, since it's mercifully short. As I said earlier, I do not find Reptile to be remotely threatening. I only play offline, but I think I've lost to Reptiles twice in any extended sets (this does not mean I'm a better player than XYZ Reptile. This is just my experience).
There is, however, one situation that I absolutely hate dealing with and it's oki b2 versus b34. While b34 is barely punishable by some characters, its ability to blow up wakeups versus a combo starting safe overhead makes a really threatening guess. His great d4 allows him to run up and enforce this midscreen on hit. Very cool. If I recall, it was said in this thread Reptile really excels with these tools in the corner. I agree. Man, that guess is stressful. If you keep getting blown up by it, however, that does not implicitly make Reptile great. This particular little situation seems to be one Reptile really wants to lead into, so perhaps allowing him to get to the corner more safely and easily outside of Nimble might be worth a look.

So what would I change about him? Honestly, prerelease seemed fine. I imagine some people at NRS got destroyed by one good Reptile during playtests and thought he was too strong. If not prerelease, I'd personally give him a -4 normal swipe (abort bad whiff punishes since he already had terribly slow normals, build extra safe meter on longer blockstrings) and give forceballs some looking at. Cut startup to make cool new combos for them or cut recovery to make them viable zoning (and make them stoppable at any distance, like what the fuck?). His hitboxes also whiff a lot from what I've seen, which strikes me as unintentional and really stupid.
He's obviously trapped in his almost-identical-variation lot in life, so giving him such sweeping changes isn't going to happen. More universal buffs would be better for him in the long run.

TL;DR Reptile is playable, but not great, which means bottom five is a possibility. He needs meter too much and can't build it. His specials are unsafe and often redundant in their metered use (one drink for each time they start a combo on hit). Forceballs awful for zoning. He has "options", but bizarrely lacks variety.

In NRS gives him damage buffs, I will weep. I only fight the character and I know that solution is simply a mistake.
This might be the best post TYM has ever seen. Thank you
 

STB Sgt Reed

Online Warrior
yeah sure, even though the majority of the cast can punish it on reaction and anywhere closer from full screen can run and stuff it

please, continue with how reptile is the worst :^)
Try 48% one bar combos?

Reptile doesn't have any of that nonsense.

How about frame traps with that projectile up close with air grabs and D4s and what not?

Reptile doesn't have traps either thanks to his fail of a set of frame data that he has.

How about a D1 that's like 6 frames?

Nope, Reptile doesn't have that either.



You have no legs to stand on, goodbye.
 

RYX

BIG PUSHER
Try 48% one bar combos?

Reptile doesn't have any of that nonsense.

How about frame traps with that projectile up close with air grabs and D4s and what not?

Reptile doesn't have traps either thanks to his fail of a set of frame data that he has.

How about a D1 that's like 6 frames?

Nope, Reptile doesn't have that either.



You have no legs to stand on, goodbye.
lol

safe overhead, safe low, option selects and strong damage in Nimble. Better screen control, too. Let's not mention that Kotal's frame traps all come from highs, the fact that you have no reason not to block high unless you're fighting War God, approximately the same amount of reach on both f2's, or that Sun God requires you to land 3 command grabs to actually get that damage, and War God tops out at just around 40% or that you can still backdash his frame traps. Fast pokes aren't a necessity in this game, they're slower on average in this game anyway.

But sure, bring up a whole bunch of totally irrelevant shit when the argument was Reptile being the worst zoner. Still doesn't change the fact that Sun Disc is 42 frames for a "mid" hitting projectile with negligible frame advantage that you can run from full screen and stuff before it comes out.


goodbye
 

RelentlessOhio

Divekick x 1000
This is the dumbest fucking thread.

And that's saying a lot.

I was hoping this bullshit would stop after IGAU, but what was I thinking, this is TYM.
 

Levaranoia

War God
lol

safe overhead, safe low, option selects and strong damage in Nimble. Better screen control, too. Let's not mention that Kotal's frame traps all come from highs, the fact that you have no reason not to block high unless you're fighting War God, approximately the same amount of reach on both f2's, or that Sun God requires you to land 3 command grabs to actually get that damage, and War God tops out at just around 40% or that you can still backdash his frame traps. Fast pokes aren't a necessity in this game, they're slower on average in this game anyway.

But sure, bring up a whole bunch of totally irrelevant shit when the argument was Reptile being the worst zoner. Still doesn't change the fact that Sun Disc is 42 frames for a "mid" hitting projectile with negligible frame advantage that you can run from full screen and stuff before it comes out.


goodbye
Staaaph you can't be seriously arguing that Reptile is better then Kotal. I specifically dropped Reptile for Kotal because at least he can do damage when he gets an opening. 40 percent + with war god for 1 bar is more then enough damage.