RYX
BIG PUSHER
well that's not a very fair statementBig Rigs Over the Road Racing is better than MK9.
Apparently I'm not wrong according to you.
who wouldn't want to drive big rigs
well that's not a very fair statementBig Rigs Over the Road Racing is better than MK9.
Apparently I'm not wrong according to you.
Killer instinct. 99.9 percent of moves in game all have a use. My char I use every move in almost every match lol.just no. i'm tired of people complaining about this game for bs reasons. Why is this move there? please tell me a figthing game without moves that are sooo bad you'll never use them. and are you really complaining about an anti air that's preemptive? i'm done just no
Haha good one. When did good players ever come to tym for anything other than top 8 threads and props? That one right here is an all timer.Threads like this are why good players no longer come on here to help players that just want to learn lol...
If that's your true opinion then by all means, preach that shit.Big Rigs Over the Road Racing is better than MK9.
Apparently I'm not wrong according to you.
MK9 is far from perfect, but they were on the right track to becoming a decent competitive game. They lost the plot with MKX..... In MK9, the majority of the characters required me to change my game-plan drastically.I cannot understand how there are people who say that MK9 is better than MKX gameplay wise. By what logic? The balance was utter shit and there were characters that were pretty close to being called broken. There was no variaty; many normals had universal properties among all characters and you couldn't cancel one full string into a special. Is it just because the game has dash cancels? Or that it didn't rely on 50/50's so much but rather on chipping someone to death?
outside of the top ~4 and the bottom ~5 the game was pretty balanced.I cannot understand how there are people who say that MK9 is better than MKX gameplay wise. By what logic? The balance was utter shit and there were characters that were pretty close to being called broken. There was no variaty; many normals had universal properties among all characters and you couldn't cancel one full string into a special. Is it just because the game has dash cancels? Or that it didn't rely on 50/50's so much but rather on chipping someone to death?
If it was so easy to fix MK9s flaws why did it still have the Meter drain glitch and p1 advantage after all the patches? Because THAT is what caused most people to drop the game, not the balance.outside of the top ~4 and the bottom ~5 the game was pretty balanced.
it's a lot easier to "fix" MK9's flaws because they're almost entirely related to frame data. The only exception I can think of is Cyrax but you could fix that by, say, making them invulnerable to bombs during second net hitstun or just making them flat-out blockable. MK9 had plenty of variety; we've seen a good number of characters making top 8's (as has MKX) and going by general gameplay they played MASSIVELY different than they do in MKX.
as opposed to MKX, which the issues of obnoxious corner carry can't be fixed the same way. The only reason this game might come out "balanced" for the only variations people pay attention to is because they play the exact same -- corner carry, 50/50 until dead. The major exceptions are characters that look like they'd fit in naturally with MK9 to begin with because they have more to their gameplay than that. Not to mention, there's obnoxious levels of low profiling, mid attacks whiffing, throw immunity on what feels like every other move. There's a lot more issues than just frame data, and changing that in this game would probably be a much bigger task to change the meta than it would in MK9.
These are not gameplay flaws though... Infact these are completely unintentional. MKX is designed to be an upclose 50/50 game.If it was so easy to fix MK9s flaws why did it still have the Meter drain glitch and p1 advantage after all the patches? Because THAT is what caused most people to drop the game, not the balance.
meter drain was part of the footsiesIf it was so easy to fix MK9s flaws why did it still have the Meter drain glitch and p1 advantage after all the patches? Because THAT is what caused most people to drop the game, not the balance.
well it -is- gameplay related since it affects direct gameplay elements, but it's not balance related which is what most of my argument centered around (as well as my preference for MK9)These are not gameplay flaws though... Infact these are completely unintentional. MKX is designed to be an upclose 50/50 game.
its not right for you to put down other people thoughts on situations, i think kung lao is weak in most area because of his strings, he will become predictableNo, its the way he is going about it is the problem. The whole WTF where you thinking NRS? Part that I do not like.
Its not what you say, but HOW you say it.
Lmfao dude it's the internet, he can say what he wants. He's not being offensive he's just rightfully criticizing the game.This game is 100x better than MK9. It is your opinion to hate this game or how it was made, or whatever it may be, but please keep it too you self. The same things that you showed were in MK9.
Nothing new. Please do not make anymore negative (and by negative I mean the way you were talking in the video, "WTF were you thinking NRS?") videos on a forum that supports the game,
Thanks everyone, I already joined the "more likes than posts" club. I couldn't have done it with out yall. Thanks!Are you on drugs? Forums are for this.
P1 advantage was intentional, its been in mk games before 9 and it's programmed into the game like that. Their linear archetypes and goofy tool allocation weren't. There were more reasons mk9 was a niche competitive game than mb glitchThese are not gameplay flaws though... Infact these are completely unintentional. MKX is designed to be an upclose 50/50 game.
It's interesting that you bring that up as an example, because in SCV, Namco 'trimmed the fat' on a lot of move lists - the average number of moves per character went down by a good 25% or so, but the end result was that most characters had a wider selection of moves with at least some use. Prior to SCV, there were definitely lots of 'pointless' moves and strings (though less so than Tekken still).You might like Soul Calibur, huge move lists and most of them have some kind of use or viability.
this is terrible logic. it is completely subjective and changes depending on someoones definition of what is good and bad.A fan knows what is good and bad and expects the best from his frachise but is willing to dismiss something if it is bad
A fanboy will defend something to the death regardless of it's quality because it has a name slapped on the cover of the box
Mk9 winded up having more useful strings with purposes and overall more reactive play and it was their first go. The crazy 50/50s and extreme strings, and the useless ones are inherently related. There's no attempt to balance these strings or give them a niche, and other strings encompass everything. I'd like a game where at least most strings had specific uses, that way i'd have to think about what i was using based on the situation.Killer instinct. 99.9 percent of moves in game all have a use. My char I use every move in almost every match lol.
Haha good one. When did good players ever come to tym for anything other than top 8 threads and props? That one right here is an all timer.
@Peckapowa as you said in the start of the video u would address things other than the 5050 the anti air etc.
I kind of think that is what the reason for u making the video is. Not the movelist. Filler strings have no impact on the game outside of wondering why they exist and leaving a craving for more content that is useful of viable. Your mad about what u mention st video start more than the bad pool of moves in the game lol. Cuz mk9 was just like that with the useless moves too.
I play mkx because it's new. It's fun. I love mk franchise and have genuine interest in the cast and story somewhat lol. But I still see the flaws with the game I just choose to not let it bother me. I stopped blaming nrs for things a while back. At least not full blame. It's the nrs community that has enabled this shit not nrs.
I can have fun playing games that don't consistently reward smart play but I would never travel to play a game that literally revolves around guessing. I knowwhat it is. I don't love it but u learn to accept nrs games for what they are. A cash crop and that's it.
I mean if u can't see after 3 games 1 on next Gen and 3 terrible netcode means there is a genuine lack of fucks to be given by nrs then idk what to tell you. The technology has been there, the money is damn sure there. The give a fuck is all that's missing.
Can you elaborate by "does just fine"? I'm asking because while I don't play that game I hear nothing but shit talk about it so that's not the image I see. I mean I'm sure the meta is a little more than that...right? Because if not I don't want mkx to follow suit and be just fine in that senseIt's interesting that you bring that up as an example, because in SCV, Namco 'trimmed the fat' on a lot of move lists - the average number of moves per character went down by a good 25% or so, but the end result was that most characters had a wider selection of moves with at least some use. Prior to SCV, there were definitely lots of 'pointless' moves and strings (though less so than Tekken still).
At any rate, at the risk of maybe getting a hateful reaction for this, supposing that MKX literally does end up being all about guessing games and whatnot... is that really such a bad thing? Dead or Alive is literally Rock Paper Scissors x1000 and does just fine...
I mean I'd settle for having one of the 50/50 options scale to shit and wall carry neutered. Let's negotiateDo you guys honestly think they are going to take 50/50s out of the game? AT BEST they can make them all unsafe(even though most of them are). But 50/50s will be in the game no matter what, so if it is something that bothers you THAT much it may time to choose a different game.