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MKX what were they thinking??

GhosT

Noob
just no. i'm tired of people complaining about this game for bs reasons. Why is this move there? please tell me a figthing game without moves that are sooo bad you'll never use them. and are you really complaining about an anti air that's preemptive? i'm done just no
Killer instinct. 99.9 percent of moves in game all have a use. My char I use every move in almost every match lol.

Threads like this are why good players no longer come on here to help players that just want to learn lol...
Haha good one. When did good players ever come to tym for anything other than top 8 threads and props? That one right here is an all timer.

@Peckapowa as you said in the start of the video u would address things other than the 5050 the anti air etc.

I kind of think that is what the reason for u making the video is. Not the movelist. Filler strings have no impact on the game outside of wondering why they exist and leaving a craving for more content that is useful of viable. Your mad about what u mention st video start more than the bad pool of moves in the game lol. Cuz mk9 was just like that with the useless moves too.

I play mkx because it's new. It's fun. I love mk franchise and have genuine interest in the cast and story somewhat lol. But I still see the flaws with the game I just choose to not let it bother me. I stopped blaming nrs for things a while back. At least not full blame. It's the nrs community that has enabled this shit not nrs.

I can have fun playing games that don't consistently reward smart play but I would never travel to play a game that literally revolves around guessing. I knowwhat it is. I don't love it but u learn to accept nrs games for what they are. A cash crop and that's it.

I mean if u can't see after 3 games 1 on next Gen and 3 terrible netcode means there is a genuine lack of fucks to be given by nrs then idk what to tell you. The technology has been there, the money is damn sure there. The give a fuck is all that's missing.
 
I cannot understand how there are people who say that MK9 is better than MKX gameplay wise. By what logic? The balance was utter shit and there were characters that were pretty close to being called broken. There was no variaty; many normals had universal properties among all characters and you couldn't cancel one full string into a special. Is it just because the game has dash cancels? Or that it didn't rely on 50/50's so much but rather on chipping someone to death?
MK9 is far from perfect, but they were on the right track to becoming a decent competitive game. They lost the plot with MKX..... In MK9, the majority of the characters required me to change my game-plan drastically.

In MKX, for the most part, I avoid blocking neutral and land a 50/50 into the corner and repeat.
 

EOTL

...
I stopped watching after the first 2 points.


1. has there ever been a fighting game where every move had a point? Up grinder was added because he has a low grinder and mid toss and it looks for cool for casual enjoyment. I'm imagining the same situation where someone goes into the Tekken forums and moans about Devil/ True Ogre's beams being duckable/side walkable on reaction. Some moves are there just to look cool.


2. Kung Lao's f14 is the optimal damage ender for Kung Lao's combos. Only b231 does as much damage and doesn't hit fully in longer combos with more gravity scaling. No disrespect intended but you gotta do your research first.
 

RYX

BIG PUSHER
I cannot understand how there are people who say that MK9 is better than MKX gameplay wise. By what logic? The balance was utter shit and there were characters that were pretty close to being called broken. There was no variaty; many normals had universal properties among all characters and you couldn't cancel one full string into a special. Is it just because the game has dash cancels? Or that it didn't rely on 50/50's so much but rather on chipping someone to death?
outside of the top ~4 and the bottom ~5 the game was pretty balanced.

it's a lot easier to "fix" MK9's flaws because they're almost entirely related to frame data. The only exception I can think of is Cyrax but you could fix that by, say, making them invulnerable to bombs during second net hitstun or just making them flat-out blockable. MK9 had plenty of variety; we've seen a good number of characters making top 8's (as has MKX) and going by general gameplay they played MASSIVELY different than they do in MKX.

as opposed to MKX, which the issues of obnoxious corner carry can't be fixed the same way. The only reason this game might come out "balanced" for the only variations people pay attention to is because they play the exact same -- corner carry, 50/50 until dead. The major exceptions are characters that look like they'd fit in naturally with MK9 to begin with because they have more to their gameplay than that. Not to mention, there's obnoxious levels of low profiling, mid attacks whiffing, throw immunity on what feels like every other move. There's a lot more issues than just frame data, and changing that in this game would probably be a much bigger task to change the meta than it would in MK9.
 

Zoidberg747

My blades will find your heart
outside of the top ~4 and the bottom ~5 the game was pretty balanced.

it's a lot easier to "fix" MK9's flaws because they're almost entirely related to frame data. The only exception I can think of is Cyrax but you could fix that by, say, making them invulnerable to bombs during second net hitstun or just making them flat-out blockable. MK9 had plenty of variety; we've seen a good number of characters making top 8's (as has MKX) and going by general gameplay they played MASSIVELY different than they do in MKX.

as opposed to MKX, which the issues of obnoxious corner carry can't be fixed the same way. The only reason this game might come out "balanced" for the only variations people pay attention to is because they play the exact same -- corner carry, 50/50 until dead. The major exceptions are characters that look like they'd fit in naturally with MK9 to begin with because they have more to their gameplay than that. Not to mention, there's obnoxious levels of low profiling, mid attacks whiffing, throw immunity on what feels like every other move. There's a lot more issues than just frame data, and changing that in this game would probably be a much bigger task to change the meta than it would in MK9.
If it was so easy to fix MK9s flaws why did it still have the Meter drain glitch and p1 advantage after all the patches? Because THAT is what caused most people to drop the game, not the balance.
 
If it was so easy to fix MK9s flaws why did it still have the Meter drain glitch and p1 advantage after all the patches? Because THAT is what caused most people to drop the game, not the balance.
These are not gameplay flaws though... Infact these are completely unintentional. MKX is designed to be an upclose 50/50 game.
 

RYX

BIG PUSHER
If it was so easy to fix MK9s flaws why did it still have the Meter drain glitch and p1 advantage after all the patches? Because THAT is what caused most people to drop the game, not the balance.
meter drain was part of the footsies :DOGE

Did they even try to patch those out? I thought every patch involved some failed attempt to nerf Cyrax

These are not gameplay flaws though... Infact these are completely unintentional. MKX is designed to be an upclose 50/50 game.
well it -is- gameplay related since it affects direct gameplay elements, but it's not balance related which is what most of my argument centered around (as well as my preference for MK9)
 

DevilMaySpy

Mama's Little Bumgorf
Peckapowa, keep making these videos. It's hilarious istening to your voice while Kung Lao is flailing his arms.
 

biggabarr

chilling
No, its the way he is going about it is the problem. The whole WTF where you thinking NRS? Part that I do not like.

Its not what you say, but HOW you say it.
its not right for you to put down other people thoughts on situations, i think kung lao is weak in most area because of his strings, he will become predictable
easily because of the limited number of good strings, f21 and b321 are the better ones that are safe ,44 is slow on start and have a bigggg gap to punish
1,1,2+1,2,4 is hard to be consistently with and the others are unsafe his specials are unsafe and can be bate that make lao in a more reactive character, hat tricks variation is garbage, so not because you have every thing going with your character means that you shoot down things other people say, let them vent broooo.
 
This game is 100x better than MK9. It is your opinion to hate this game or how it was made, or whatever it may be, but please keep it too you self. The same things that you showed were in MK9.

Nothing new. Please do not make anymore negative (and by negative I mean the way you were talking in the video, "WTF were you thinking NRS?") videos on a forum that supports the game,
Lmfao dude it's the internet, he can say what he wants. He's not being offensive he's just rightfully criticizing the game.
 

champdee

Noob
yeah, even in mk9 and inj there were strings that basically had no use, the only positive thing I can see about this is on high level play your opponent won't be expecting these, but even then some as just never worth it at all.
 
Yeah, there's something to be said for "useless" strings catching opponents off guard. In MK9, nobody EVER payed attention to Subs 1, 3, or 13 variety of options so they were always there when I needed them, for a decent mixup or at the least, a moment of hesitation to capitalize on.
 

EndofGameBoss

That's about right.
Personally, I think this game is terrible at a competitive level. For fun, it's fantastic. I simply can't take something too seriously when it's based on guessing. That's why MK9 is vastly better to me. I think a lot of us were so excited about the next MK and were ultimately let down. It's a sad day when MK has me looking forward to other fighting games.
 

Shark Tank

I don't actually play these games
These are not gameplay flaws though... Infact these are completely unintentional. MKX is designed to be an upclose 50/50 game.
P1 advantage was intentional, its been in mk games before 9 and it's programmed into the game like that. Their linear archetypes and goofy tool allocation weren't. There were more reasons mk9 was a niche competitive game than mb glitch
 
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You might like Soul Calibur, huge move lists and most of them have some kind of use or viability.
It's interesting that you bring that up as an example, because in SCV, Namco 'trimmed the fat' on a lot of move lists - the average number of moves per character went down by a good 25% or so, but the end result was that most characters had a wider selection of moves with at least some use. Prior to SCV, there were definitely lots of 'pointless' moves and strings (though less so than Tekken still).

At any rate, at the risk of maybe getting a hateful reaction for this, supposing that MKX literally does end up being all about guessing games and whatnot... is that really such a bad thing? Dead or Alive is literally Rock Paper Scissors x1000 and does just fine...
 

jackempty0

Born on a Monday
A fan knows what is good and bad and expects the best from his frachise but is willing to dismiss something if it is bad

A fanboy will defend something to the death regardless of it's quality because it has a name slapped on the cover of the box
this is terrible logic. it is completely subjective and changes depending on someoones definition of what is good and bad.
 
Killer instinct. 99.9 percent of moves in game all have a use. My char I use every move in almost every match lol.



Haha good one. When did good players ever come to tym for anything other than top 8 threads and props? That one right here is an all timer.

@Peckapowa as you said in the start of the video u would address things other than the 5050 the anti air etc.

I kind of think that is what the reason for u making the video is. Not the movelist. Filler strings have no impact on the game outside of wondering why they exist and leaving a craving for more content that is useful of viable. Your mad about what u mention st video start more than the bad pool of moves in the game lol. Cuz mk9 was just like that with the useless moves too.

I play mkx because it's new. It's fun. I love mk franchise and have genuine interest in the cast and story somewhat lol. But I still see the flaws with the game I just choose to not let it bother me. I stopped blaming nrs for things a while back. At least not full blame. It's the nrs community that has enabled this shit not nrs.

I can have fun playing games that don't consistently reward smart play but I would never travel to play a game that literally revolves around guessing. I knowwhat it is. I don't love it but u learn to accept nrs games for what they are. A cash crop and that's it.

I mean if u can't see after 3 games 1 on next Gen and 3 terrible netcode means there is a genuine lack of fucks to be given by nrs then idk what to tell you. The technology has been there, the money is damn sure there. The give a fuck is all that's missing.
Mk9 winded up having more useful strings with purposes and overall more reactive play and it was their first go. The crazy 50/50s and extreme strings, and the useless ones are inherently related. There's no attempt to balance these strings or give them a niche, and other strings encompass everything. I'd like a game where at least most strings had specific uses, that way i'd have to think about what i was using based on the situation.

The overall thing i wish happened was that there was some semblance of balance and thought applied to the introduction of the strings. if something is extremely fast, and mixes up don't make it safe and launch.
 

Shark Tank

I don't actually play these games
It's interesting that you bring that up as an example, because in SCV, Namco 'trimmed the fat' on a lot of move lists - the average number of moves per character went down by a good 25% or so, but the end result was that most characters had a wider selection of moves with at least some use. Prior to SCV, there were definitely lots of 'pointless' moves and strings (though less so than Tekken still).

At any rate, at the risk of maybe getting a hateful reaction for this, supposing that MKX literally does end up being all about guessing games and whatnot... is that really such a bad thing? Dead or Alive is literally Rock Paper Scissors x1000 and does just fine...
Can you elaborate by "does just fine"? I'm asking because while I don't play that game I hear nothing but shit talk about it so that's not the image I see. I mean I'm sure the meta is a little more than that...right? Because if not I don't want mkx to follow suit and be just fine in that sense
 

Zoidberg747

My blades will find your heart
Do you guys honestly think they are going to take 50/50s out of the game? AT BEST they can make them all unsafe(even though most of them are). But 50/50s will be in the game no matter what, so if it is something that bothers you THAT much it may time to choose a different game.
 

Shark Tank

I don't actually play these games
Do you guys honestly think they are going to take 50/50s out of the game? AT BEST they can make them all unsafe(even though most of them are). But 50/50s will be in the game no matter what, so if it is something that bothers you THAT much it may time to choose a different game.
I mean I'd settle for having one of the 50/50 options scale to shit and wall carry neutered. Let's negotiate