U can
U can
GGs everyone.U can
Respect, but I'm sure everyone will actually test the validity of that. We're way beyond trusting the frame data NRS puts in the game.
Her frame data
You have done God's work.
Her frame data
Them air 50/50's lol. At least they seem to be unsafe on block.This character is ridiculous ......
But the oh is 6f and the low is 27f according to the data so it can probably be fuzzied unless you vary timingThis character is ridiculous ......
WTFNothing special just Super quick video of me toying with her tp shenanigans. This stuff has potential to get crazy in pro/advanced player hands.
http://1drv.ms/1FRDNJc
Really? I didn't played yet but her mix ups and 5050's looks ridiculously fast, reallyI'm just glad her fitty fitties are not on the same level as Kung Jin, Erron Black, Sonya etc.
Fast, sure. But you get nothing out of them and you eat a full combo when they're blocked. W/e I'd rather have it like that. Make her zoning better instead.Really? I didn't played yet but her mix ups and 5050's looks ridiculously fast, really
unpredictable, she have them even in the air... Are you saying that she is not a good as a mix up character like them?
Oh she looks kinda risky, good option for yolo players lol but i think she can win by only doing these mixups and the blocking in this game may help, it looks delayed, lost count of my tries to block on reaction and still get hit anyway. She reminds me of Rolento for a reason...Fast, sure. But you get nothing out of them and you eat a full combo when they're blocked. W/e I'd rather have it like that. Make her zoning better instead.
Sure. but how many times do you need to guess right to win a round by doing those things? Compare that number to how many times the opponent needs to guess right to win.Oh she looks kinda risky, good option for yolo players lol but i think she can win by only doing these mixups and the blocking in this game may help, it looks delayed, lost count of my tries to block on reaction and still get hit anyway. She reminds me of Rolento for a reason...
Yeah, MKX looks more like a ''guess game'', sometimes i miss the footsies of MK9.Sure. but how many times do you need to guess right to win a round by doing those things? Compare that number to how many times the opponent needs to guess right to win.
Frame data listed for projectiles is usually from point blank.Fast, sure. But you get nothing out of them and you eat a full combo when they're blocked. W/e I'd rather have it like that. Make her zoning better instead.
You have to hold down when you're coming out of the teleport and hit 1 or 2, njp should come outI must be missing something here I see people doing njp out of teleports but all I get are jump in moves explanations are needed
Good good. Let's down play for the zoning buffs. MB fireballs should be plus and overheads.@General M2Dave if you're expecting her zoning to be any good, you'll be very disappointed. Her fireballs are very negative on block and you would be more reliant on teleporting away and threatening with very unsafe mix-ups.
I'm just glad her fitty fitties are not on the same level as Kung Jin, Erron Black, Sonya etc.
She's basically Reptile with a teleport. A character with a gameplan of a madman.
It's still very early though, maybe someone will find something good. But my day 1 Tanya is not looking promising.
Cybernetic Kano's knives travel faster and are less - on block. They also have faster start-up frames. And to do 17% you would have to set it up first. Dust isn't something you can get just by zoning. By the time you even get an opportunity to hash that 17% Kano could have been doing way more damage at that point.Frame data listed for projectiles is usually from point blank.
They are less - from further out. Also she has the potential to do 17% on hit projectiles.
I'm just saying that the risk for her 50/50s waaay outweighs the riskYeah, MKX looks more like a ''guess game'', sometimes i miss the footsies of MK9.