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General/Other - Hat Trick Hat Trick: The MKX Sleeper $%!7ter

Stop this nonsense. There are other ways to make moves good besides giving out Lows and Overheads.

If MK9 was the age of armor giveaway then MKX is the age of Low/OH giveaway
I don't care either way I am fine with tempest and buzzsaw. But you guys don't even know what you are talking about and don't even know how the variation works. The misinformation thrown around here is just ridiculous.
 
His hat should stay until callback regardless of getting hit. The hat needs to not be duck able so frequently and his ex hat rossshould hit mid mid, but have a gap in after on block so the opponent can armor or something. That way he can make his strings safe and have pressure.

Ha trick Kung Laos issues are symbolic of this game major oversights.


Most of the strings weren't thought about and have shit risk reward analysis so you can't use them or other strings simply are better in every way. Also everything creative and interesting about the game was poorly executed and isn't as effective as the cheap junk so it's worthless.
If the hat stays and kung lao gets hit far away he could possibly lose the whole matxh because he wont have a wakeup attack anymore. Also can be ducked frequently is nonsense there is a high and mid variation.
 
There's also virtually no reason to respect it. He loses tools. Can't punish certain wus for more yhan like 12-22% and only nets about 20% on hit if converted properly
Dude pantychrist I like you but have you even read the post I made about how I set up the hat trap and how I convert into damage. Just look at my bmb guide and you would know he gets around 30% for a hat call back and near 30% for looping the setup.
 

The PantyChrist

Rest in Pantiez
Dude pantychrist I like you but have you even read the post I made about how I set up the hat trap and how I convert into damage. Just look at my bmb guide and you would know he gets around 30% for a hat call back and near 30% for looping the setup.
I may have I can't remember but I like the hkd on b321. Are they hkd setups or just max damage?
 

Predannok

Kombatant
I always look at the other characters in this game and say, "sigh why can't I have three variations that are all worth using to some extent?". If anyone want to play a trap character Raiden's Master of Storms variation is the way to go, has everything that hat should should have and more.
"Your sacrifice honors me". FYI Raidens orbs takes way to long to set up meterless and even with meter they only last for 2 seconds thats not what I would call a "Trap".
 

ETC Mcfly

Warrior
So we all know Kenshi and Kitana are bad right? I wanna take a few minutes to talk about this variation and why it sucks. Now you may be thinking to yourself, "But Panty, you're playing a risk/reward character and you make reads like you never passed kindergarten! why should we listen to you!"
Heres the thing, i still know a thing or two about how the character works, or should work rather. so ill go through a few problems with him and simple fixes that can be made to help see more Hat trick around.

Lao Cant spin:
this may be a design oversight from the other two variations. as when lao throws his hat it would seem fair that he has a short cooldown before he gains access to his hat based moves again. This variation suffers that same rule, the difference is the whole point of this variation is to set traps with his hat on the screen for an extended period of time. not being able to spin means he actually loses tools for punishes on teleports or certain armored wus.

Let Hat Trick Lao spin with hat on the screen. even if ex spin only gets 1 hit instead of 3 i think thats a fair tradeoff.

The Hat trap itself:
standard hat trap is a high, low hat trap is a mid. there is almost no reason to use standard hat trap. certain moves cancelled into a hat call will actually cause the standard hat to whiff, making it dumb. Another problem is they both have HUGE startup(39 for regular, 43 for low) i dont think he has any stagger strings even on hit with enough cancel advantage to make this not full combo punishable. The only truly viable way to set the hat up is on a b321 hkd cancelled into the hat. Any KD can work i guess but it can be tech rolled.

um make both hats mid. I guess Im ok with the hat trap only really being good on knock down but even there the opponent still has a lot more options.

The trap goes away when he gets hit:
All the effort you put into setting up that hat? gone with a poke! you spend more time trying to set the damn thing up than actually getting to use it. It's also really not very easy to convert off of in many situations.

In a game where d1/2/3/4 do not combo into specials, i dont think its unfair for lao to keep that hat on the screen until he gets to use it or it goes away after time. This can be a sensitive fix though because if lao can keep the hat when he gets knocked down without being able to spin, he has no wu. so i dont think its fair to give him 1 without the other. If in the absence of being able to spin with hat on the screen and he can keep the hat on hit, maybe he can keep it on stagger but it comes back when lao gets knocked down.

Hatarang:
His ex hat toss in this variation. Its a Mid- high. not only is there a gap between the hat going and coming back, its a frickin high.

make this move a Mid-mid.

Hat Trick Lao could possibly be the ONLY variation in the game where the draw to the variation actually TAKES AWAY his tools. hopefully some of this stuff is just design oversight as i cant imagine this character being intended to be this way or left this way.


I agree with you on many points. This mode is beautiful but needs work. Soon I will detail what I think so.

I'll report and I hope to be helpful to improve it. @colt

colt
 

ETC Mcfly

Warrior
I agree with the OP, i've tried for days to play Hat Trick, but the draw backs are way too much than the pay offs.
Not having the spin with hat out there, hat trap itself, and of course being hit takes the hat trap away.

using kunglao? wow!
 

GLoRToR

Positive Poster!
Let him take the hat and pull an army of Kitana Animalities to rape the enemy.
+ anal hamsters
 

biggabarr

chilling
kung lao Hat trix variation is incomplete, NRS forgot to make it a unblockable launcher, next patch ;am shure they will fix this ,no b22, no spin, no hat toss,
i think kung lao is short of a special move and need to be buffffff (hat tricks ) as it is there are no tricks just wiff and punish,lol lol lol.
 

Peckapowa

Champion
If the hat stays and kung lao gets hit far away he could possibly lose the whole matxh because he wont have a wakeup attack anymore. Also can be ducked frequently is nonsense there is a high and mid variation.
I forgot to say he shouldn't lose spin either
 

Afro_physicist

Hat Trick
I'm gonna go and say that it would be more interesting to give him another launcher other than spin. Maybe the hat trap could be a launcher by itself? Like he throws out a hat that is spinning by itself somewhere on the field
 

JDM

Warrior
Lol dude, I picked Hat Trick like "damn this looks sick and fun can't wait"

So I learned how to throw the hats and was messing around, getting comfortable, and I tried to do a combo using the hat to extend. Tried to spin, like... what?? It didn't come out, damn I suck.

Tried it again and noticed it definitely wasn't me.

Went back to character select. Taking away his spin when his hat is out... LOL. Garbage.
 
Lol dude, I picked Hat Trick like "damn this looks sick and fun can't wait"

So I learned how to throw the hats and was messing around, getting comfortable, and I tried to do a combo using the hat to extend. Tried to spin, like... what?? It didn't come out, damn I suck.

Tried it again and noticed it definitely wasn't me.

Went back to character select. Taking away his spin when his hat is out... LOL. Garbage.
You can cancel a string into the hat trap into b321
 
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The PantyChrist

Rest in Pantiez
Dude pantychrist I like you but have you even read the post I made about how I set up the hat trap and how I convert into damage. Just look at my bmb guide and you would know he gets around 30% for a hat call back and near 30% for looping the setup.
to be honest I know I need to experiment more with the conversions. But I haven't asked for any changes to the launch on the hat... But I would like to see him be able to dive kick after calling the hat from the air in the same jump
 
to be honest I know I need to experiment more with the conversions. But I haven't asked for any changes to the launch on the hat... But I would like to see him be able to dive kick after calling the hat from the air in the same jump
Why? That doesn't really add anything to his gameplan whatsoever. He can already pretty much get a guaranteed hat setup after a b321 ender combo. The problem is either his tools to get a hit in to begin with or the multiple options people have to get out of the setup. Just play buzzsaw or tempest and do hattrick for fun on the side and we might find something new. I don't want to offend you, but there is so much you don't even know about the variation so asking for changes is just crazy.