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What are your serious opinions about Mortal Kombat X?

ManBatHorse

Syzoth of the Devil Reef
I love this game. The UI is clean and the game feels good. Combos feel natural and brutalities make me happy. This game is the reason why I started playing fighting games for real and not just for the story mode and for the arcade mode with my fav characters. I don't care about vortexes and 50/50s, but I wish there weren't as many overhead/low combos. But eventually I'll get good and I won't have to worry much about them!

All I want for my birthday is reliable 40% combo for reptile(without nimble).
 

Awsumpossm

Apprentice
Love everything about the game.

Love the 50/50 meta, love the stages, love my waifu Kitana, the wakeup game, everything. I will definitely still be playing when SF5 comes out.
 

TopTierHarley

Kytinn King
Do you mean if they ARE reduced? Because if so, that is the point. I don't think she needs a 50/50 off of a safe forward advancing string. She would still have great damage, great pressure, and some situations where she could possibly get 50/50s, she just wouldnt be able to get one off of every f112(provided she has stamina ofc).
Sorry I meant are. Also idk about that, I guess we will have to see once everything is done but I feel that would end up crippling her in the long run. Swarm Queen anyway.
 

Zoidberg747

My blades will find your heart
Sorry I meant are. Also idk about that, I guess we will have to see once everything is done but I feel that would end crippling her in the long run. Swarm Queen anyway.
You could be right. I'd wager that she will get nerfed eventually. Hopefully it isnt too severe.
 
I have to correct some misinformation here. For one, no game has grabs that beat armor. That just wouldn't make sense if they do.

The characters being the same...I honestly don't know what game you are playing. Venomous dvorah and Cybernetic Kano are in no way similar. Hell, Venomous Dvorah and Swarm Queen Dvorah are practically two different characters. With the variations I have no idea how you can think this, but to each his own.

As for there being no armor breaking moves, that is straight up false. Any fast multi-hitting attacks break armor like in every game. Dvorahs b12 is a great example, Kung Laos 12121(whatever the string is) and Erron Blacks 21211 strings break armor. Reptile's low breaks armor too IIRC. Additionally, most armor moves are unsafe on block.
Allow ME to correct some misinformation here: While its true that throws don't beat armor in NRS games, they beat armor in LITERALLY EVERY OTHER FIGHTING GAME EVER MADE. Hell, Zangief doesn't even get an "armor break" move in sf4 because they just assume his command grab is good enough to count (either that or the two hits from an ex gh). Throws beat armor in every capcom game, KI, and I think Guily Gear too if I'm not mistaken.

And its all fine and good that some characters have fast multi-hitting attacks to potentially break up an armored move before it hits, but what if you don't? Goodness, that brings me back to the point i posted earlier about how there's absolutely no distinct advantages to using slower characters doesn't it? Usually in other fighting games, a slower character might have more health, more damage, or be one of a select few characters to have armor. In this game, without using buffs or specific set ups, you're roughly doing 25%-35% on regular non-metered, mid-screen combos, regardless of who you pick.

Jason is a perfect example of how much of a mess this system creates. He absolutely does not have a fast two hit combo to break armor before the opponent's move goes off and hits you. The only way he can deal with armor is to get more armor! Look how great it is too when he gets his unlimited armor - you physically can't do anything to him at all until time runs out and he stands there like an idiot. Fun stuff! Now lets say you're using Unstoppable and don't have the ability to armor up -- what do you do now?

That being said -- how is armor not completely overpowered in this game? There's way too much of it, and for many characters/variations (especially the slower ones) there isn't shit you can do about it. Its like the ultimate "get out of jail free" card. Characters who have armored launchers automatically have way more utility than ones that don't. I don't know about you, but I don't see people saving meter for combo breakers nearly as much as in MK9, more often than not it seems better to use your meter for armor.

Regarding your examples of kano and d'vorah - I never said "every character is the exact same." What I said was, once you go into the game with your set plays and set them up, you're roughly doing the same damage as everyone else, and like I said earlier, it was more of a criticism of why slower characters won't ever be viable in this game's system.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
I feel like, even though I enjoy it far more than I ever did IGAU, unless someone comes along who completely overwhelms me with the promise of fury, I'm going to remain completely lost without Cyrax.

That being said, I have every hope in the world it's going to provide me with years of competitive entertainment and battle.
 

xenogorgeous

.... they mostly come at night. Mostly.
- The game is amazing
- The 50/50 gameplay mechanics is challenging; obligating you to sharp your reaction reflexes and try your best to defend yourself; I know a lot of people dislike this aspect of the game, but, overall, doesn't hurt the MKX gameplay experience to the point of making you hate MKX to extreme .... not at all
- The defence aspect overall is much better than IGAU and MK9. the addition of reversal moves and the frame data knowledge helps a lot to build specific strategies for the defense department in this game; the backdash movement is pretty good too.
- The variations are nice and cool feature in the game, and it's a welcome stuff to be presented in future others MK games
- So far, the game does not seems to have impossible match ups and super overpowered broken characters, so , we can consider it more balanced than others previous NRS games. Yeah , I know : Kung Jin is a pain in the ass to deal with, but he is beatable if you are patience enough, so .... :confused:

This game deserves easily a 9/10 overall score :D

Negative issues :
- Netcode is a crap mess and huge disapointment :mad:
- Few options for stages choice (only 12-13 while MK9 had more than 30)
- Some characters have too much skins while others, very few indeed :oops:
 

d'fly

Noob
Best mk to date. No offense to mk9 fans but how anybody could take a game seriously when p1 wins all trade situations is beyond me. The moment I learned of that mess I dropped the game in disgust. Mkx is the natural evolution of mk9. NRS realized they needed to get serious and paid attention to the details this time.
 

Espio

Kokomo
I like the game a lot. I'm treating it separately from Mortal Kombat 9 and Injustice and not expecting it to be like the previous titles, it's a separate game. This is part of why I'm enjoying it based on its merits alone. I enjoy all three games for different reasons.

I find the game incredibly fast paced with run so I am currently having trouble slowing down that pace somewhat. but I'm getting better as time goes on and I feel confident I'll be able to slow down the pace much more the better I get. I play Goro and Cage, neither of which are built around 50/50 mix ups of the low/overhead variety. I really enjoy their designs both gameplay wise and from an aesthetic point of view. I also enjoy Sonya who has good overhead/low starters, there's lots of fun characters that fit several styles contrary to what you hear.

The spacing is definitely there and the game is fun with a bit more execution from MK9 with the addition of run combos, run cancels and what not.

Level design and level effects are gorgeous and well done, seeing your characters get soaked from rain or dirt on them adds to the little nuances that make the game more enjoyable.

Managing meter so you can wake up, extend pressure coupled with stamina being required for run, to back dash, use interactables, break combos and what not means more depth and more cognizant thought on the part of the player.

Story was good, the introduction of the next generation was a fun departure from previous titles and seeing the lore and story actually move forward in meaningful ways is awesome. Death generally speaking seems to mean a lot more in this current timeline for both heroes and villains. I'll save the story review for another time :p.


The game is much more fast paced than some other titles, which isn't good or bad, just different. If you approach the game like it's its own separate entity and don't expect it to be MK9 or another game with better graphics, you'll probably enjoy it a lot more. Don't expect it to be anything, but what it is: MKX.


So you are just going to ignore the fact that Denzell was very obviously playing footsies in that stream you linked?
People have their minds made up on whatever, even if evidence to the contrary is presented, which is why I find these arguments rather fruitless and don't engage in them. Everyone's allowed to disagree and have their opinion, but if you're not legit open it's kind of like why?

I also will never understand why anybody would compare how matches are played in a game that is over two years old to one that is a month old where people don't have even close to as much knowledge.

The same players or not is totally irrelevant because the fact still remains: Those players had two plus years with Injustice and one month with MKX.


And I saw yomi where one of the Kung Jin players i believe slayer walked back and did Kung Jin's low to punish something whiffed. I saw Mr. Mileena some weeks ago do a low poke then walk back and whiff punish with Kitana's forward 2 string. I've walked back and whiff punished moves with Goro's forward 3 into full combo.

MikeMetroid was also doing low pokes then blowing up counterpokes with Johnny Cage''s overhead for a punish with a well spaced walk back. These are just a few examples off the top of my head. There's plenty of examples out there of players with decent to great knowledge of spacing that are playing the spacing/footsie game, but that cannot be expected to be played optimally yet, lots of people don't know how to fight most of the roster to know all the ranges of their best or most commonly used options yet we still are seeing it done and done well.
 
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MK_GDROM

*Spit* No Charge
I'm ready for the hate. I like MKX don't get me wrong, the story was interesting yet a mess, and I don't care for any of the new characters except for Takeda. I don't like that there aren't any cyber ninjas in the game, and that there is no run button. The netcode is worse than Injustice and maybe worse than MK9's (Speaking from PS4). I just wish they would find a new programmer, give the game a longer development stage so they don't have bad inputs and all these bugs. It seems like MKX is more of a Bethesda of Fighting games, than MK9 was. Please bring back the 3D Fighters, or get a new dev team. :(
 

DavS13

Mortal
Probably Kabal EH NMDC, Cyrax 90% resets and command grabs, Kenshi gallons of safe super armor which juggles on hit, JC F3, Sonnyas D4 and EH Cartwheels etc.
Everything you mentioned is in mkx except for that cyrax damage. Also kenshi had no armor that juggles. In my opinion these characters had extremely good tools, but it required good reads to beat them, eventually the better player would start to show especially once they began to adapt to their opponent.

You complain about kabal when so many characters have run cancels leaving them super plus. Many characters have an armored move that juggles, and a ton of characters have long reach advancing normals or normals that hit at close to half screen. So how can u complain about Sonya's d4 then?

Personally I'm having fun with mkx but I really can't take I too seriously when I have to block a 50/50 everytime I get touched or have to block some of this oh-low-oh or low-oh or oh-low-low bs, say what you want but its not fun to guess for your life so much.

Again , I'm still enjoying the game; just my opinion.
 

M2Dave

Zoning Master
First of all I heavily dislike tekken.

Secondly,
The title of this thread is
WHAT ARE YOUR SERIOUS OPINIONS ABOUT MORTAL KOMBAT X?
Please kindly ignore the uninformed fools who keep mentioning Tekken, which has not had a really strong 50/50 mix up since Tekken Tag Tournament 1. The majority of Tekken's offense has always functioned like Mortal Kombat 9's, in which you use advantageous pokes or a Smoke-style 50/50 mix up, as you described, to break down your opponent's defense. However, Namco even tends to remove the Smoke-style 50/50 mix ups because they end up being too good.

The point is, I like Mortal Kombat X despite the simple 50/50 mix ups. The last patch seems to head the game into the right direction. Offensive options need to be normalized while defensive options need to be improved. The game will become dull if the meta game remains "pretend like I am playing footsies, get a lucky knock down, and do 50/50 mix ups that lead to 40% with one bar".
 

AK L0rdoftheFLY

I hatelove this game
Please kindly ignore the uninformed fools who keep mentioning Tekken, which has not had a really strong 50/50 mix up since Tekken Tag Tournament 1. The majority of Tekken's offense has always functioned like Mortal Kombat 9's, in which you use advantageous pokes or a Smoke-style 50/50 mix up, as you described, to break down your opponent's defense. However, Namco even tends to remove the Smoke-style 50/50 mix ups because they end up being too good.

The point is, I like Mortal Kombat X despite the simple 50/50 mix ups. The last patch seems to head the game into the right direction. Offensive options need to be normalized while defensive options need to be improved. The game will become dull if the meta game remains "pretend like I am playing footsies, get a lucky knock down, and do 50/50 mix ups that lead to 40% with one bar".
Wow...I approve of this message.
 

Johnny San

Shazzy's Biggest Fan
I absolutely LOVED MK9 (It's the game that got me interested in the competitive fighting game scene in the first place), but MKX completely shits all over it from almost every conceivable angle. MKX has far more polished mechanics, even more single player content, more costumes, brutalities, etc. etc. I mean, I guess people like to whine about tag mode? Opinions are opinions . . . but, I just don't see it.
Part of it has do with nostalgia I guess. There was a magic to that game that made me want to main every character. In MKX, Mileena is the only character I like in this roster. Aside from that, I have to disagree when you say every aspect is improved in this game. Challenge Towers and Story Mode are just two things that pop out where I feel MKX failed.
 

Redk9

Mortal
The most successful fighting games in the community have had 50/50 set ups that led to high damage off either option. Of course there are a few exceptions, but 50/50's being prevalent shouldn't be a surprise.