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What are your serious opinions about Mortal Kombat X?

Death

Warrior
ummmmmm
what?
Use your noggin on what you think I meant.
As I have said before, replace the name of the game with "Injustice: Gods Among Us 2" and switch the Mortal Kombat characters with DC characters and half of the community would insist the game is garbage for the same reasons many consider Injustice garbage. The reality is that Mortal Kombat X plays closer to Injustice, which, again, many in the community consider garbage, than to Mortal Kombat 9, which many in the community consider a highly unbalanced but honest fighting game that rewards the superior player. In other words, the vast majority of posts and opinions in this thread are purely biased diarrhea feces.

If you disliked the 50/50 mix ups in Injustice, why do you like them in Mortal Kombat all of a sudden? I know the answer to this question so there is no need to answer.
I'm surprised you think it plays closer to injustice. This game to me feels like mk9 on steroids
 

AK L0rdoftheFLY

I hatelove this game
Oh noes! Dis game have 50/50!!

What game does not?

Tekken?
SG?
SF?
GG?
MvC?
SC?
KoF?

Every fighting games has its version of a mix up game. The footsies happen when trying to set up your own mix up and stop your opponent from setting up theirs.
lets be real. The 50/50's in this game lead to HUGE damage and are largely overpowered. The only balance they have is that they are considered punishable. Punishable is debatable depending on your character due to some normals with short range, or being slow, or the 50/50 itself with large pushback making it safe. Other times it is punishable...but again its a debateable topic depending on your character.

I would prefer for a 50/50 option to be more like smoke in MK9. Low option is annoying but better than the overhead which could lead to your whole life bar. You ended up focusing on not letting your opponent do their best thing and footsies the rest of the time. Even Injustice had a better game play style to me (God kill me for saying that). In MKX if you stop Quan chi from using the overhead, he has the low that puts you in the same option...same for kung jin...same for raiden...same for Sonya.

I think Cage and Liu Kang are the best designed characters in MKX because they are built on the above paragraph.

In short, I do not really like MKX and would prefer to continue playing a bottom 3 nightwolf in MK9.

"fingers crossed for patches"

As I have said before, replace the name of the game with "Injustice: Gods Among Us 2" and switch the Mortal Kombat characters with DC characters and half of the community would insist the game is garbage for the same reasons many consider Injustice garbage. The reality is that Mortal Kombat X plays closer to Injustice, which, again, many in the community consider garbage, than to Mortal Kombat 9, which many in the community consider a highly unbalanced but honest fighting game that rewards the superior player. In other words, the vast majority of posts and opinions in this thread are purely biased diarrhea feces.

If you disliked the 50/50 mix ups in Injustice, why do you like them in Mortal Kombat all of a sudden? I know the answer to this question so there is no need to answer.
I don't usually agree with M2Dave, but when I do, shit must be serious.
 

alkipot

Purse first, ass last.
Likes:

- D'Vorah, Ferra/Torr <3
- Fun factor/highly addictive gameplay (most important to me)
- Easy to get into, considering I never played MK9, just Injustice. SF4 took much longer to understand

Dislikes:

- Online is usually trash, makes unsafe shit abusable and unpunishable
- Some characters are rewarded with high damage/crazy mixup potential for little thought (Scorpion, Erron Black)
- Shitty tech grab system
- Anti-airs seem pretty bad and you can almost jump/crossover jump all day, where in games like SF and GG they are really solid and you will get destroyed jumping all the time in those games

Overall I do like MKX, as I find it highly addictive, but sometimes either after a win or loss I don't always feel like I outplayed someone or got outplayed. I always feel like I know what went right or wrong after a game in SF4 or Guilty Gear Xrd.
 

Zoidberg747

My blades will find your heart
lets be real. The 50/50's in this game lead to HUGE damage and are largely overpowered. The only balance they have is that they are considered punishable. Punishable is debatable depending on your character due to some normals with short range, or being slow, or the 50/50 itself with large pushback making it safe. Other times it is punishable...but again its a debateable topic depending on your character.

I would prefer for a 50/50 option to be more like smoke in MK9. Low option is annoying but better than the overhead which could lead to your whole life bar. You ended up focusing on not letting your opponent do their best thing and footsies the rest of the time. Even Injustice had a better game play style to me (God kill me for saying that). In MKX if you stop Quan chi from using the overhead, he has the low that puts you in the same option...same for kung jin...same for raiden...same for Sonya.

I think Cage and Liu Kang are the best designed characters in MKX because they are built on the above paragraph.

In short, I do not really like MKX and would prefer to continue playing a bottom 3 nightwolf in MK9.

"fingers crossed for patches"


I don't usually agree with M2Dave, but when I do, shit must be serious.
A. Could smoke cancel low pokes into smoke bomb? He couldnt IIRC and he didnt have a low starter. Having a low poke doesnt mean you have a 50/50, but I may just not be remembering right.

The 50/50s are all avoidable by everyone though. Everyone has a backdash, most characters have at least one armored move, etc. Not every character can punish everything other characters can, that is kind of an NRS staple lol. What you are describing is a vortex(putting your opponent in a 50/50 situation over and over). Very few characters have those. A lot of times the 50/50s in this game are like the smoke situation except in terms of range. Often characters have a longer range on their overhead then their low, so the only way they can make it a true 50/50 is to be right next to you.
 

IrishMantis

Most humble shit talker ever!!!
Incoming rant.

but it really sounds like most of TYM should just stick to MK9 because it sounds like that is all people want MKX to be.

The 50/50 game based here is no different than other fighters, its a lot better designed in comparison to Injustice, most vortex as already pointed by Reo are Unsafe/need Meter/Fussyable/low damage and other shit, so far there is no Batgirl (Hopefully).

lol at the people saying its lacking "Footsies" please do not use the word footsies if you do not understand the concept.
The game is out a month, one does not download the whole fundamentals of footsies in a month and to at least of some idea of footsies in this game you need to have an idea of all the match ups to know how to deal with the neutral games, know what range your char should be in that MU, have a good sense of the opponents recovery off the normals, know when its a safe time to jump and in the right range without getting punished for it and so many more variables to be considered.
just because you made SZ whiff his 22 string in MK9 and you punished him for it does not make you a master of footsies.

I'm not stating the neutral game is really good in MKX! (Which i think it could be)
no, it could be terrible, I'm just saying there is no way in a month anyone here can fully under understand the meta yet, that shit takes time, even years.

I know this thread is on opinions i'm not taking that away.
but some people here talking like they have the games whole meta down and they think it lacks certain fundamentals that could not be known yet is funny to me.

Edit: Keep in mind people you are comparing a 4 and a half year old game, and for most of us was our first time playing competitively so you are always gonna have that love, its like the first time you had sex or at least good sex ("lol he said the S-E-X word hehe") we will always remember that and even think that was the best sex you ever had, but that is just an illusion your mind is playing on you, good chance you had better but your mind is remembering that sex to be better than it was.

Give this game 4 years till MK11 comes out and watch the same effect happen that is happening now
 
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AK L0rdoftheFLY

I hatelove this game
A. Could smoke cancel low pokes into smoke bomb? He couldnt IIRC and he didnt have a low starter. Having a low poke doesnt mean you have a 50/50, but I may just not be remembering right.

The 50/50s are all avoidable by everyone though. Everyone has a backdash, most characters have at least one armored move, etc. Not every character can punish everything other characters can, that is kind of an NRS staple lol. What you are describing is a vortex(putting your opponent in a 50/50 situation over and over). Very few characters have those. A lot of times the 50/50s in this game are like the smoke situation except in terms of range. Often characters have a longer range on their overhead then their low, so the only way they can make it a true 50/50 is to be right next to you.
No. Smoke is just an example his d4 versus b2 is a 50-50 of sorts. Just like Johnny Cage d4 versus his f2 in mkx.

His d4 could be linked but it didn't combo. My example is basically making one option low risk low reward and the other high risk high reward.

No I am not describing a vortex although it does fit the example. What I am describing is the art of conditioning and opening up your opponent. mKx is largely a pure guess every time a character touches you high reward all the time is lame
 

CrimsonShadow

Administrator and Community Engineer
Administrator
As I have said before, replace the name of the game with "Injustice: Gods Among Us 2" and switch the Mortal Kombat characters with DC characters and half of the community would insist the game is garbage for the same reasons many consider Injustice garbage. The reality is that Mortal Kombat X plays closer to Injustice, which, again, many in the community consider garbage, than to Mortal Kombat 9, which many in the community consider a highly unbalanced but honest fighting game that rewards the superior player. In other words, the vast majority of posts and opinions in this thread are purely biased diarrhea feces.

If you disliked the 50/50 mix ups in Injustice, why do you like them in Mortal Kombat all of a sudden? I know the answer to this question so there is no need to answer.
Honestly, although Batgirl was incredibly strong in MKX, the 50/50 gameplay has been far more prevalent in MKX, from the start. There was a still a lot more spacing and neutral-game-oriented play going on in Injustice.

Vs. if you're seeing an MKX top 8 so far with Quan, D'Vorah, Kung Jin, Raiden, Sonya, Sub and the usual cast, it's 50/50 town across the board.

Plus a lot of people arent punishing unsafe 50/50s. Of course people are going to keep 50/50ing you if you don't punish them for it.
That's a whole discussion of it's own. There are some things people need to punish, but there are also safe options selects people aren't fully utilizing yet, as well as characters who just don't have the tools or frames to punish certain 50/50 tools. I wouldn't expect it to make that big of a difference in the long run unless some other things change as well.
 

Gesture Required Ahead

Get on that hook
As I have said before, replace the name of the game with "Injustice: Gods Among Us 2" and switch the Mortal Kombat characters with DC characters and half of the community would insist the game is garbage for the same reasons many consider Injustice garbage. The reality is that Mortal Kombat X plays closer to Injustice, which, again, many in the community consider garbage, than to Mortal Kombat 9, which many in the community consider a highly unbalanced but honest fighting game that rewards the superior player. In other words, the vast majority of posts and opinions in this thread are purely biased diarrhea feces.

If you disliked the 50/50 mix ups in Injustice, why do you like them in Mortal Kombat all of a sudden? I know the answer to this question so there is no need to answer.
I disagree. I don't like the emphasis on 50/50s no matter what game and this game is no exception. As I said before I'd actually like it if some Low/OH moves were changed into a mid in exchange for better frames or range (depending on the move) in order to encourage the neutral more.
 

sub_on_dubs

Online Scrub Lord
Honestly, the only complaint I ever had with the game was the character selection. Really was hoping for a better roster, but that's really nitpicking. I don't get the argument against 50s 50's and vortexes though. In my opinion, those things make the game really fun to me. I play Ermac, and his master of souls variation is so fun. This type of criticism happens with every game though. Some like it and some don't. Plus, Predator is in this game so I'm sure we can all be excited about that.
 

Zoidberg747

My blades will find your heart
No. Smoke is just an example his d4 versus b2 is a 50-50 of sorts. Just like Johnny Cage d4 versus his f2 in mkx.

His d4 could be linked but it didn't combo. My example is basically making one option low risk low reward and the other high risk high reward.

No I am not describing a vortex although it does fit the example. What I am describing is the art of conditioning and opening up your opponent. mKx is largely a pure guess every time a character touches you high reward all the time is lame
Well that isnt how they designed MKX, and they aren't going to suddenly make these lows and overheads not comboable.

So conditioning is a bad thing now? Conditioning is not making the opponent guess, it is making the opponent respect your options. If I condition you to keep blocking 50/50s and not do anything about it then I got in your head.

It isnt a guess everytime someone touches you, cut the crap. After the 50/50 combo you can delay wakeup, tech roll, backdash, or wakeup to prevent another 50/50. Unless it is a vortex, there are ways to get out of it. If by touched you mean someone hit you then yeah, you're getting opened up. That isnt different from other fighting games.
 

AK L0rdoftheFLY

I hatelove this game
Honestly, although Batgirl was incredibly strong in MKX, the 50/50 gameplay has been far more prevalent in MKX, from the start. There was a still a lot more spacing and neutral-game-oriented play going on in Injustice.

Vs. if you're seeing an MKX top 8 so far with Quan, D'Vorah, Kung Jin, Raiden, Sonya, Sub and the usual cast, it's 50/50 town across the board.


That's a whole discussion of it's own. There are some things people need to punish, but there are also safe options selects people aren't fully utilizing yet, as well as characters who just don't have the tools or frames to punish certain 50/50 tools. I wouldn't expect it to make that big of a difference in the long run unless some other things change as well.
Agreed
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
To be honest I don't play a 50/50 character so it is tough for me to say how easy or hard it is. But it is in my opinion gameplay wise, leaps and bounds further than mk9 and injustice, however content wise, the game is a bit lacking compared to injustice and mk9, if you are into the competitive scene then this is going to be amazing or acceptable depending on your preference, if you are more of a casual, the game will feel a bit lack luster and overhyped, I personally adore the game and I can honestly say it is my favorite Mk game for the gameplay alone. But that is only my opinion, I understand that it does have it's flaws as any have does, but this have to me, is amazing
 

IrishMantis

Most humble shit talker ever!!!
Edit: nevermind talking Coo coo now have since being corrected by Crimson and Zoidberg.
 
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CrimsonShadow

Administrator and Community Engineer
Administrator
If a non Vortex character wins Evo its gonna be gold.

Btw the variation that won with Dvorah was the non mix up one that PPJ made through to GF with.

Also Sonya from MK 9 was a mix up based character.
If you're calling Swarm Queen D'Vorah a "non mix-up variation", you might want to stop here before people in this thread begin to completely tear you apart :eek:
 

WakeUp DP

GT MK OshTekk.
So my honest assesment so far:

Style - Great
Graphics - Also great
Speed/fluidity - Very good -- although it seems chunky sometimes due to the tons of blockstun

Footsies - Mostly nowhere to be found in a lot of matchups

The game prioritizes shoving lots of mixups down people's throats -- even moreso than in Injustice. The run button allows you to turn what would normally not be oki-able hard knockdowns into guessing games from as much as 75% screen away in some cases. This is aided by the prevalence of fast, longer-ranged overhead starters (Kung's f2, D'Vorah's f2, Sub's B2, Quan's b2) that are very strong.

In addition, much of the cast has canned footsie strings that allow you to travel about half screen in 2-3 hits. Even if the first hit whiffed, the others might reach. The game is absolutely dominated by them, and combined with the run button they're the reason we're seeing less footsie/spacing based gameplay than Injustice or MK9.

Another side result of these strings, along with the combo system, is that there's a LOT of corner carry in this game. There are several top characters who will automatically corner you nearly every time they open you up. Any Raiden combo ending in superman, most of Lao's BnB's, Jax's combos, and a good deal of Kung Jin's stuff, Sub Zero etc. This means that you end up spending a lot more time in the corner, blocking your way out of mixups.

There's a lot less spacing and a lot more staying in people's faces due to the combination of those three factors (run button, long-distance strings, and corner carry). But this makes it a personal taste. Anyone who's a fan of nonstop rushdown, continuous mixups, and being in people's faces all the time will love this game.

I like the fact that unlike MK9, a lot of moves are negative, which means it's a lot harder to just throw move after move out on block. Having far fewer 0 on block or plus frame moves forces people to really consider which buttons they hit and removes a lot of braindead pressure. However for this to matter most, you want all characters to play by those rules. As balance patches are released, the fixes will no doubt help this part of the gameplay shine.
Do you think making stages a bit larger.
Making mix ups slower and more punishable.
Making block breakers 1/3.
Buffing AA's, faster and more priority will make this game much more footsie oriented and less scrubby per say?
 

IrishMantis

Most humble shit talker ever!!!
If you're calling Swarm Queen D'Vorah a "non mix-up variation", you might want to stop here before people in this thread begin to tear you apart :eek:
Very passive comment there Crimson i wasn't aiming that you btw.

I'll admit i was going of what i was seen at the tourney over than actually playing, whats the mix up she has?
 

Predannok

Kombatant
NO GAME has ever had me getting hyped for it from the first Tease. I Love the fast pace of the gameplay, the footies that are more important. The new characters are kinda bland and unfinished, Erron black is badass so is Kotal kahn the Emperor but hes variations are incomplete making War god the only one Fully polished.

The Variations system really only shines on some characters like Jax, Subzero or Scorpion. Reptiles variations could all have been put togehter in one. Just look at Kung Lao Hattrick... Buzzsaw can do almost the same thing with meter. This Causing Mostly only one Variation of a Character been used in Turnies.

The Throw system is just stupid beeing a 50/50 + teching = impossible and MB leads to an other 50/50.

IF the Variations get some tweaks to be more useful and the 50/50s beeing more of High risk / High reward and Low risk / low reward this game would become the Best FG ever next to Street FIghter even above Guilty gears.
 

Crayraven

Mortal
I was a Street Fighter player before playing MKX. So I really had to get use to the way MKX played. Overall I enjoy MKX better than SF4 (no one frame links yay). The character design is interesting as well as their special moves. The variations can use some work, so that each variation becomes a actual alternative to the other two.

One problem I have with the game are 50/50s. At this time the game seems to be dominated by 50/50 characters and variations. However, characters like Kotal Kahn do not have one. I'm curious to know why? If the game is 50/50 centric why do some characters have them and others don't? I feel characters who do not have them are at a significant disadvantage than those who do.

Other than that, I'm enjoying the game and looking forward to how it matures. I'm glad I jumped on the MKX bandwagon early, or I might be missing out.
 

Zoidberg747

My blades will find your heart
Very passive comment there Crimson i wasn't aiming that you btw.

I'll admit i was going of what i was seen at the tourney over than actually playing, whats the mix up she has?
Off of any f112 WGC she can do b1 or f22 which both do about 30% meterless.

Dvorah is one of the best 50/50 characters in the game with the right execution, tbh.
 

Zoidberg747

My blades will find your heart
I was a Street Fighter player before playing MKX. So I really had to get use to the way MKX played. Overall I enjoy MKX better than SF4 (no one frame links yay). The character design is interesting as well as their special moves. The variations can use some work, so that each variation becomes a actual alternative to the other two.

One problem I have with the game are 50/50s. At this time the game seems to be dominated by 50/50 characters and variations. However, characters like Kotal Kahn do not have one. I'm curious to know why? If the game is 50/50 centric why do some characters have them and others don't? I feel characters who do not have them are at a significant disadvantage than those who do.

Other than that, I'm enjoying the game and looking forward to how it matures. I'm glad I jumped on the MKX bandwagon early, or I might be missing out.
Uh Kotal has 50/50s, although they are interruptable. Overhead and low sword can end strings and are 50/50s. They aren't great 50/50s since both can be backdashed and the low one is negative on hit but they are for all practical purposes a 50/50.