Aesthetics: I'm one of the people who actually looks at the concept art in the Krypt, and I have to say that something got lost in translation from concept art to 3D model, because the concepts for a lot of these characters look totally badass and the resulting renders are quite lackluster. Erron Black, Sonya, and Cage are great examples of that; I would be totally on board with their new designs if their "looks" actually came through in the final version. Erron, for example, had some sick body art and looked a lot more lean and rugged than his generic "GI Joe action figure" look now. On top of that, this game is way too brown. The shaders and particle effects do help a lot, but MK9 was so much brighter and more vibrant than MKX; I definitely miss that.
Gameplay: It's really hard to tell at this point how the game is going to be because so many people are still getting hit by simple mixup strings and getting opened up where they shouldn't be, but I will say that I felt like 50/50s severely crippled the meta development in Injustice and I think they have the potential to do so here. MK9's mixups were both high and low risk with low reward, so there were few characters that truly relied on them.
Roster: probably one of the most boring rosters yet, to be honest. Some characters like D'vorah and Jacqui are nice additions, but others are downright uninspired:
(Source:
Mad Max: Beyond Thunderdome, 1985)
Variations: really inconsistent with the amount of work put into some variations, which makes it seem like they went in with the idea full-force and then just kind of lost steam towards the end.
Microtransactions: totally out of place for a $60 AAA title. NRS has gone crazy trying to nickel and dime people with skin packs, easy fatality packs, and krypt unlock DLC (seriously?). It's really disgusting.
Online: Garbage interface, garbage netcode. Total afterthought and a major misstep for a 2015 game imo.
Overall: there is a shitload of content in MKX and you can tell that soooo much work has been put into it, but it really feels incohesive and sort of unpolished. I think I will grow to like it, but I'm still missing the joy that playing MK9 gives me.