MadeOfMetal
Kenshi Srubtastic,Cyrax, Special Forces Mains
lets start with NO i dont think she needs a nerf or a buff, i think she and every other character needs to be left alone in that aspect.
what im talking about in this thread is normal game mechanics. not MU (every character has this mechanic)
with that in mind, i decided to post this up so the D'vorah players/haters that are new to her but love playing her and want to further her game and or further their game against her possibly can do so.
some of them might want to know that some combos that feel safe on block, actually are not that safe, and in fact can be combo punished by a few fast character strings and almost always Metered through at these specific points in her strings.
knowing this can not only strengthen your game as her but strengthen your game against her as well.
you may use these combos and you may not use them.
but it would be good to know which ones can be punished,
some times frame data lies and says its safe. jk
below is the data sheet:
Key:
D=down
U=up
F=forward
B=back
~ = punishable point/wiff frames
keep in mind that just because they can be punished, doesnt make them worthless tools in a match. there is always a time and place a combo can be used!
NOTE: all these are punishable if you block them up to the symbol i use that illustrates the opening or gap in the combo ( ~ )
D'Vorah (Swarm Queen)
Punishable Strings:
is a special move that occasionally gets linked on to strings to start that juggle
lets say you through out 212 and they miss the opening before your last hit (21 ~ [2] ) then you cancel into DB1 ( vortex swarm) there is a huge delay that they can punish you with meter or combos that lunge forward and are quick on start-up, or even a fast special
so if you know they know this be careful not to link that to often. throw it out randomly or better yet try to hit confirm, i know some times it just links without intention but it is what it is.
and guess what same goes for Metered version of this special:
and thats all i found so far
as usual tell me if i left anything out,
my goal in this is to educate and to be educated at the same time.
I hope this helps everyone play with/against D'vorah (Swarm Queen)
and i hope others list things i might have missed or how i did, and maybe even who they want to be done next
or tell me what you didn't like about it and ill try my best to correct those problems.
EazySleazyGames,
ESG Jagged
what im talking about in this thread is normal game mechanics. not MU (every character has this mechanic)
with that in mind, i decided to post this up so the D'vorah players/haters that are new to her but love playing her and want to further her game and or further their game against her possibly can do so.
some of them might want to know that some combos that feel safe on block, actually are not that safe, and in fact can be combo punished by a few fast character strings and almost always Metered through at these specific points in her strings.
knowing this can not only strengthen your game as her but strengthen your game against her as well.
you may use these combos and you may not use them.
but it would be good to know which ones can be punished,
some times frame data lies and says its safe. jk
below is the data sheet:
Key:
D=down
U=up
F=forward
B=back
~ = punishable point/wiff frames
keep in mind that just because they can be punished, doesnt make them worthless tools in a match. there is always a time and place a combo can be used!
NOTE: all these are punishable if you block them up to the symbol i use that illustrates the opening or gap in the combo ( ~ )
D'Vorah (Swarm Queen)
Punishable Strings:
- 11 ~ 3 (you can wiff the overhead into a full combo, meter through into combo, or simply back-dash at the beginning of the 26 recovery frames all the way up to the 1 frame before the last frame on startup of the 3)
- 21 ~ 2 (yet another overhead wiff, u can full combo this if you have a fast enough combo, you can definitely meter burn through it while she is still on block stun from the 21 string)
is a special move that occasionally gets linked on to strings to start that juggle
- Vortex Swarm
lets say you through out 212 and they miss the opening before your last hit (21 ~ [2] ) then you cancel into DB1 ( vortex swarm) there is a huge delay that they can punish you with meter or combos that lunge forward and are quick on start-up, or even a fast special
so if you know they know this be careful not to link that to often. throw it out randomly or better yet try to hit confirm, i know some times it just links without intention but it is what it is.
and guess what same goes for Metered version of this special:
- Infestation (DB1+block)
and thats all i found so far
as usual tell me if i left anything out,
my goal in this is to educate and to be educated at the same time.
I hope this helps everyone play with/against D'vorah (Swarm Queen)
and i hope others list things i might have missed or how i did, and maybe even who they want to be done next
or tell me what you didn't like about it and ill try my best to correct those problems.
EazySleazyGames,
ESG Jagged