IrishMantis
Most humble shit talker ever!!!
It prolly is -8 but with that pushback and only 1 char being able to punish it, it is good as safe
Unless there is more chars?
Unless there is more chars?
Confirmed Tanya, Predator and Tremor can also punish it.It prolly is -8 but with that pushback and only 1 char being able to punish it, it is good as safe
Unless there is more chars?
Nice video, but that's not an armored wake up. They can tech roll and back dash too... Lots of info in this thread that you should prolly check out.Cassie Cage Vortex
lol, yeah just stay on the ground...hope you guess right on the 50-50Then again some one good knows to delay stand up In corner and all her setups are moot.
oh, thanks for the info, i will replace f3 with something else and get used to a new combo, cos this are already in my muscle memory.Yeah, the latest patch removed the special cancel ability of f34 as well as made it a splat knockdown and -8, so it's useless in combos and much less useful as a block string now :/.
Check the OP out for updated combos that all work in the latest patch.
Updated Spec Ops and Brawler combos too.
oh, thanks for the info, i will replace f3 with something else and get used to a new combo, cos this are already in my muscle memory.Yeah, the latest patch removed the special cancel ability of f34 as well as made it a splat knockdown and -8, so it's useless in combos and much less useful as a block string now :/.
Check the OP out for updated combos that all work in the latest patch.
Updated Spec Ops and Brawler combos too.
F44 f33 21u4 4~db2 run 4~db2 run 4~bd3 is 41% and easier I feel, and doesn't have the 24 glitch with ex.Improved f44 corner damage!
F44, 121, 212, 4~db2 run 123~db2 run 24~bf3 (41%)
Found out that the 24~ex bd3 = xray glitch also happens in brawler with 24~bf3+block.
...F44 f33 21u4 4~db2 run 4~db2 run 4~bd3 is 41% and easier I feel, and doesn't have the 24 glitch with ex.
when do you hit the BF1 (ex)? If I do the d1+2, i can't get gunshots to come out.Most chip damage comes from ji2, b212~d+1+2~bf1(ex). Great thing about this is you can confirm into cartwheel instead of guns if it hits instead.
same combo for df1 and f3 starter. I just posted it 5 days agoFound a 42% in the corner off b12:
b12 run~f33 21u4 123~db2 slight run 123~bd3 (42%)
Yeah just use the 121 version instead of f33 it is way more consistent in my opinion.Found a 42% in the corner off b12:
b12 run~f33 21u4 123~db2 slight run 123~bd3 (42%)
I'm using the 45% which is b212d1+2~db2 run f33 21u4 4~db2 run 123~bd3Yeah just use the 121 version instead of f33 it is way more consistent in my opinion.
On a side note, what is everyone using for the b212d1+2 starter?
@Pan1cMode should we list these?
In the corner for Hollywood I normally use:
b212d1+2~db2, RUN, 4, 21u4, 4~db2, RUN, 123~bd3 = 42%
you can sub out the 4 for 121 or f33 but the timing is a lot stricter and not worth it IMO. 121 adds 1% f33 adds 2%.
You just have to hit them really low and it is harder against females. I typically use 11 instead of 212 against the entire cast for b12 and f3, but switch to 212 on df1 and b212d1+2 starters.I don't know if my execution has dropped but I use to be able to do getaway flip run cancel into to 212 off of b12, d+f1 and f3 pretty consistent offline, online was a completely different story lol but lately I can't seem to do as consistent. Has something changed to Cassie to make this harder or have I been playing to much Bloodborne lately that it affected my execution?
I don't know if my execution has dropped but I use to be able to do getaway flip run cancel into to 212 off of b12, d+f1 and f3 pretty consistent offline, online was a completely different story lol but lately I can't seem to do as consistent. Has something changed to Cassie to make this harder or have I been playing to much Bloodborne lately that it affected my execution?
You just have to hit them really low and it is harder against females. I typically use 11 instead of 212 against the entire cast for b12 and f3, but switch to 212 on df1 and b212d1+2 starters.
Yeah, I made a note of that in the OP in pink1,1 is 100% consistent to me. I think 212 is only like 2% extra damage, not worth it to me honestly. Especially when it can be iffy at range.
It always worked, but f34 (RIP) was better in every way. Also the timing is a bit funky on f33 to call it reliable.I've been playing casie for a while now, haven't been really active in the combo thread because I only play and lol @ run combos online.
Anyway wtf is F33? The overhead string? When did this begin to work in combos?