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General/Other - Goro Goro General Discussion Thread

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RYX

BIG PUSHER
so with the new f.4 i found a decent combo off of it

does 1% more but it's a bitch to land sometimes

f.4 d.1~EX punchwalk, NJP, 121~shokan stabs for 39%

taking my Goro online i realize just how fraudulent i am at this game
 

RYX

BIG PUSHER
i might punchwalk too much right now

so many bad habits i need to get out of in this game
 
He's no Kung Jin or Quan Chi but I wouldn't call him terrible. He's got armor on armor, decent strings, solid damage output, good corner carry, and now an overhead starter. Only thing hurting him is his ass run speed, but there's other ways to close gaps.
theres a lot of thing hurting him.
you will never see a Goro main in any competitive top 16
 

Espio

Kokomo
Does anyone have a video of this forward 4 combo? I didn't have much time to figure out the timing yesterday because of running an event and it would help to see what timing is needed.

I love the new overhead and its safeness, it's now an additional outlet to condition people to block high so you can throw them for a loop with his low starter into full combo. I believe it was listed as plus 2 so on block so we get to pressure, throw, mix up etc.

Is anybody using back 3 into command grab? It seems to be a tick throw set up, but I never see it used, not sure if there's a gap or not but back 3 into shokan grab connects so I'm gonna start using this a lot more.

There haven't even been that many tournaments to be writing off character, especially not Goro. He has flaws for sure, but he has a lot of great things going for him from good ranged normals, solid chip, some of the best corner carry in the game, most armor on an ex move that is safe on block and combos, a fast command grab, superb low poke combination and so forth. His run is bleh though lol. I usually prefer to just patiently walk and save run for the few times I do a run combo with Goro.


Johnny has a gigantic hitbox I'm guessing since on crouch block we can pelt him with our "high" hitting normals like 1, 2, 4 and specials like his straight fireball will sometimes hit mid on crouch block Cage. Will probably make a thread listing characters who suffer from this in the coming week, the buff to our pressure on bigger hitboxes is pretty awesome, I don't remember noticing this before when I was in the lab with the two characters.
 
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BunLantern

Long live b13 minigun
Does anyone have a video of this forward 4 combo? I didn't have much time to figure out the timing yesterday because of running an event and it would help to see what timing is needed.

I love the new overhead and its safeness, it's now an additional outlet to condition people to block high so you can throw them for a loop with his low starter into full combo. I believe it was listed as plus 2 so on block so we get to pressure, throw, mix up etc.

Is anybody using back 3 into command grab? It seems to be a tick throw set up, but I never see it used, not sure if there's a gap or not but back 3 into shokan grab connects so I'm gonna start using this a lot more.

There haven't even been that many tournaments to be writing off character, especially not Goro. He has flaws for sure, but he has a lot of great things going for him from good ranged normals, solid chip, some of the best corner carry in the game, most armor on an ex move that is safe on block and combos, a fast command grab, superb low poke combination and so forth. His run is bleh though lol. I usually prefer to just patiently walk and save run for the few times I do a run combo with Goro.


Johnny has a gigantic hitbox I'm guessing since on crouch block we can pelt him with our "high" hitting normals like 1, 2, 4 and specials like his straight fireball will sometimes hit mid on crouch block Cage. Will probably make a thread listing characters who suffer from this in the coming week, the buff to our pressure on bigger hitboxes is pretty awesome, I don't remember noticing this before when I was in the lab with the two characters.

This is a video made by @DOOMSDAY-15RUS-

The timing isn't too bad in the corner for connecting the d1. Definitely not super easy though.
 

chief713

Vertebral Subluxationist
Also, f.4 is +45 on hit, so you get a free OTG EN quake after. Or you can do stomp which has a 6f gap. They can tech roll out (making it a 33/33/33 mixup) but still a decent thing to go for every once in a while.

And d.4 is +19 on hit so landing d.4 and then going into f.4 (20f startup) is a good frame trap to get the above started. It's also good for going into f.3 xx PW.
 

BunLantern

Long live b13 minigun
Now that Goro has a +45 long reaching overhead I'm considering using KW more. The flame breath doesn't seem as necessary and if you condition your opponent to block it you can start mixing them up with ground pounds and Shokan grabs.

Might keep Tigrar for Liu Kang though, ground pound is all but useless against that little shit.

Can anyone justify Dragon Fangs? Without a real long range move besides Shokan bolt (L o fucking L) it just doesn't seem to have the same kind of control as Tigrar or KW.
 

chief713

Vertebral Subluxationist
Now that Goro has a +45 long reaching overhead I'm considering using KW more. The flame breath doesn't seem as necessary and if you condition your opponent to block it you can start mixing them up with ground pounds and Shokan grabs.

Might keep Tigrar for Liu Kang though, ground pound is all but useless against that little shit.

Can anyone justify Dragon Fangs? Without a real long range move besides Shokan bolt (L o fucking L) it just doesn't seem to have the same kind of control as Tigrar or KW.
I think Fangs is going to be a lot better once we get a mastery of footsies. db.2 reaches pretty far and is +7 on block. Shokan grab is 7 frames and reaches at db.2 max range. That's a fucked up situation for the opponent.

I also like Fangs for AA. Maybe it's just me, but I tend to have a really hard time against chars with good aerial attacks, and fang spin usually neutralizes it well, or at least better than the other variations. The extra damage is also really good and the Shokan grab Brutality in Fangs is just too beast.
 

RYX

BIG PUSHER
i don't really know how to do videos so i should figure that out but I was playing with EX throw and I just today realized how absurd Goro can be midscreen if you have an extra bar to spend


it's a bad video because i'm sick as fuck but i feel a lot more comfortable having some sort of visual aid rather than typing anyway. but after an EX throw anywhere on screen you can follow up with a run cancel into b.3 or 3d3, or just do an f4 if you want to shove them/you know they're gonna block high and you want to be +

you can also just run up and command grab too, and in the corner you don't have to run cancel anything. i know it's probably known tech because there's a goro illuminati thing going on in PMs but maybe someone didn't spot it before. i can re-make the video this weekend if it's too low quality
 

Pterodactyl

Plus on block.
Just... just use the share button on PS4, trim it however you like, then select "upload to youtube".

PS4 records everything you do in 15 minutes intervals so you can do whatever and share something cool immediately after you do it.

in 720p.

It's takes less than 2 minutes to do, I do it all of the time.

I don't know what you did but the combo counter/damage percentage and the HP bars are obscured.
 

RYX

BIG PUSHER
Just... just use the share button on PS4, trim it however you like, then select "upload to youtube".

PS4 records everything you do in 15 minutes intervals so you can do whatever and share something cool immediately after you do it.

in 720p.

It's takes less than 2 minutes to do, I do it all of the time.

I don't know what you did but the combo counter/damage percentage and the HP bars are obscured.
youtube plz
 

Agilaz

It has begun
So is Inferno Scorpion - Goro confirmed to be a 9-1 match-up yet?

I'm still having so much trouble against this retarded character. Can't jump, eat full combo. Can't run, eat full combo. Can't telestomp, eat full combo. Have to guess right on full screen minions - eat full combo on wrong guess, eat chip on right guess.
 
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