A brief breakdown of the major changes.
- Quan Chi's demon summon has one second of cool down. You can no longer summon the demon indefinitely without any delay, which reduces the power of the zoning to an A or B. Only time will tell. The vortex has remained the same, though.
- Sub Zero's ice clone has one second of cool down and disappears when Sub Zero blocks any attack. The implication of this change is unknown until I practice with Tom again.
- The in-game frame data that suggests that Kano's b+1 is now -2 on block, which seems like -4 to me. Aside from the block disadvantage, b+1 functions in the same manner in every other aspect. Cybernetic knife toss is untouched.
- Jacqui is untouched. f+1 may have a couple more frames of recovery on block. I am not 100% sure, though.
- Liu Kang's f+2,1 is -3 on block now. Everything else seems unchanged.
- Kenshi has not received any buffs whatsoever. Very disappointing. Next patch perhaps? Come on, NRS. Make Tele-flurry a lot safer.
- Kitana has received a new low attack - b+3. 15F of start up. -8 on block. I guess she now has a 50/50 mix up with b+2 and b+3. I am not going to pretend like I know what this addition does to her game plan because I honestly have no idea.
- Shinnok is the most buffed character in the game. He now has an overhead, performed by b+3. 18F of start up. -11 on block. The old low attack has been changed to f+4. Hell sparks can be meter-burned on block, which makes them +25. The location of the unblockable hand in Necromancer can now be controlled via back and forward. These changes are most likely not good enough to propel Shinnok to top tier status, but he ought to be at least a mid tier character now.
The character to watch out for is D'Vorah.