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Some changes that I would make.

exflyingbooty

This dream has a sad ending
mournful can go find a hole in die for all I care, unless they come out with jade and she has variation called Mourned lol. I meant more for using her normals, but I would've had to learn uses of her specials anyway, so thank you for your input.

Also I love parry. When kitanas neutral gets fixed, she'll shut down ninjustu and may even be able fend off kung jin well. Parry basically makes all highs free. I'm going to look into now, but I wish upon a start that a parry will give you enough time to sharpen and have a little advantage.
d+1 is extremely good for a poke
d+3 is used to harrass opponent who are very very close since people love getting in her face
u+2 is a very good anti-air that goes into fan
f+2,2,u+f+2 fan isn't that bad(you need to specifically use this string)
b+2 controls a lot of space actually and b+4 is great because it low profiles and is a quick low
you can use b+1,4 for spacing
 
d+1 is extremely good for a poke
d+3 is used to harrass opponent who are very very close since people love getting in her face
u+2 is a very good anti-air that goes into fan
f+2,2,u+f+2 fan isn't that bad(you need to specifically use this string)
b+2 controls a lot of space actually and b+4 is great because it low profiles and is a quick low
you can use b+1,4 for spacing
I know that d1 and b4 are amazing. Is u2 really an anti-air, it's just weird that it moves you forward. I can see that restricting it's potential.
 

Sultani

Warrior
She doesn't rely on that though. Ex nut punch is just icing on her cake (phrasing). I was referring more to characters like ronin takeda who can't combo his calls without meter or noxious reptiles who can't set up puddles without meter.
And then there's mileena... who cant hit anyone without meter
 
You want to buff Noxious Reptile XD
Assuming that you're talking about me, I play ninjutsu and have a secondary assasin, so any other character can go to hell in a hand basket, but it would be boring if tournaments were just kitanas and scorpions, so I want all variations to tournament viable. On the topic of noxious, I think reptile as a whole can use a few tweaks like allow his special overhead to juggle without meter... I don't know. I don't play him. I just want to seem him played.

And then there's mileena... who cant hit anyone without meter
why is that? her damage seems great. Are her normals bad? I know that she has some crazy overheads. What is her meter spent on? I know that she also has some slow normals. I think all characters should have at least one go to normal that's 5-7 frames for dealing with pressure.

Also I believe that for the most part, range should determine startup and recovery should determine use. Like ninjutsu long range 17 frame b2 is super punishable, so it's use should be for whiff punishing.
 

Matix218

Get over here!
Some fucking anti-airs would be nice, or at least a nerf to some of the stupidly good jump attacks. I don't know why NRS encourage jumping so much.
Did you play mk9? That definitely did not encourage jumping... jump and eat minimum 30% or more
 

Matix218

Get over here!
Injustice had bad anti-airs in vanilla, as does MKX in relation to some of the jumping attacks, so that's 2 games to 1.
But they buffed the d2s in injustice so in the final version they were much better so you could argue that it is 2-1 the other way (and they may still change move properties in mkx to improve anti airs in a future patch).
 

Phosferrax

Original Liu Kang cop.
Yes but we don't know that, right now MKX doesn't have good anti-airs, as Injustice didn't before it got patched.
 

Sultani

Warrior
Assuming that you're talking about me, I play ninjutsu and have a secondary assasin, so any other character can go to hell in a hand basket, but it would be boring if tournaments were just kitanas and scorpions, so I want all variations to tournament viable. On the topic of noxious, I think reptile as a whole can use a few tweaks like allow his special overhead to juggle without meter... I don't know. I don't play him. I just want to seem him played.


why is that? her damage seems great. Are her normals bad? I know that she has some crazy overheads. What is her meter spent on? I know that she also has some slow normals. I think all characters should have at least one go to normal that's 5-7 frames for dealing with pressure.

Also I believe that for the most part, range should determine startup and recovery should determine use. Like ninjutsu long range 17 frame b2 is super punishable, so it's use should be for whiff punishing.
The only overhead she has without meter is a 32 frame start up that gets hit out startup by any normal in the game. Other than that, she has no mixups because everything she can do can be defended by crouch blocking. People that don't use mileena are all, "maaaan she's got crazy mixups!" Well, no... she has 4 with meter. Without meter, she has zero, plus she's super negative on everything besides like 2 strings. The only other thing she has that hits overhead is EX roll.

When she has the meter, she gains access to 50/50s by cancelling partial strings into the overhead EX roll before the low hit in the string, so you can either use the overhead, or continue the string and hit low. She has 4 strings that can do this, but not without meter. As someone mentioned elsewhere, these 50/50s aren't so much "Guess right or you get hit," it's "Guess right and I get blown up, guess wrong and you get blown up."

So, if she doesn't have meter, turtle. She can't do anything. not to mention her d1 wiffs on hit and her regular teleport is full punishable on hit. She is the epitome of meter dependency with no good ways to build it. She does have good damage, but you aren't going to be landing any strings on anyone that knows everything can just be crouch blocked. She NEEDS meter to be viable at all, she has a variation specific special that you can cancel strings into and hit low, but it's -8. Characters like raiden can full punish it on hit.
 
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well thanks for answering the question...

The only overhead she has without meter is a 32 frame start up that gets hit out startup by any normal in the game. Other than that, she has no mixups because everything she can do can be defended by crouch blocking. People that don't use mileena are all, "maaaan she's got crazy mixups!" Well, no... she has 4 with meter. Without meter, she has zero, plus she's super negative on everything besides like 2 strings. The only other thing she has that hits overhead is EX roll.

When she has the meter, she gains access to 50/50s by cancelling partial strings into the overhead EX roll before the low hit in the string, so you can either use the overhead, or continue the string and hit low. She has 4 strings that can do this, but not without meter. As someone mentioned elsewhere, these 50/50s aren't so much "Guess right or you get hit," it's "Guess right and I get blown up, guess wrong and you get blown up."

So, if she doesn't have meter, turtle. She can't do anything. not to mention her d1 wiffs on hit and her regular teleport is full punishable on hit. She is the epitome of meter dependency with no good ways to build it. She does have good damage, but you aren't going to be landing any strings on anyone that knows everything can just be crouch blocked. She NEEDS meter to be viable at all, she has a variation specific special that you can cancel strings into and hit low, but it's -8. Characters like raiden can full punish it on hit.
dang. I never knew. Mileena players make it look like she's a constant threat. I didn't know she was so meter depnedant. It probably doesn't help that her fastest normal is an 8 frame uppercut. I hope they adjust her a little bit. I admit there seems to be a lot of reward to get off her overhead, but 32 is frames is a bit much. I think that overheads with combo potential should be around 20-25. Ones that can't combo of course should be faster.
 

Doombawkz

Trust me, I'm a doctor
Lak F/T: Why use lackey when you could have the range and damage of viscous?
Hm... I must've missed that because Lackey has the same or greater damage, still has full-screen options (he can convert off of btw), a better charge, better WUs, a vortex, doesn't rely on Ferra for half of the moves.

I guess the world will never know why I'd use Lackey instead of Boss Toss.

Still if you feel like buffing it more I'm all for it.
 
Hm... I must've missed that because Lackey has the same or greater damage, still has full-screen options (he can convert off of btw), a better charge, better WUs, a vortex, doesn't rely on Ferra for half of the moves.

I guess the world will never know why I'd use Lackey instead of Boss Toss.

Still if you feel like buffing it more I'm all for it.
Doesn't visious have a vortex? I know Vis gets like 30% combos meterless, I've yet to see the same for lackey (not saying he doesn't have any). It wasn't a rhetorical question. I probably framed it inappropriately, but I had been watching some players who had made the switched to vicious and seemed to be doing better. I was wondering what lackey was lacking. What I should have done was go to the f/t forums and asked them how they felt about the variations.
 

Doombawkz

Trust me, I'm a doctor
Doesn't visious have a vortex? I know Vis gets like 30% combos meterless, I've yet to see the same for lackey (not saying he doesn't have any). It wasn't a rhetorical question. I probably framed it inappropriately, but I had been watching some players who had made the switched to vicious and seemed to be doing better. I was wondering what lackey was lacking. What I should have done was go to the f/t forums and asked them how they felt about the variations.
Lackey gets about that much. Also vicious does not.
 

Barrogh

Meta saltmine
she has a variation specific special that you can cancel strings into and hit low, but it's -8.
Do you mean low sai? I'm not sure Mileena has enough OH in her strings for that to be good.

On top of that, her low pounce (that hits crouching opponents for those who don't know) in Ravenous will only work with one string if cancelled on block (out of four that have lows in them) and chances are you'll be blown out for inputting it on hit (it's just one hit in that string before low, so...). Kinda meh. I mean, if your opponent just blocks low all the mids because he CBA to stand up every time on non-lows, you may try to use it, but there's no mixup. And in theory it's a good idea to stand up to block mids because of the threat of EX Roll.
 

Sultani

Warrior
Do you mean low sai? I'm not sure Mileena has enough OH in her strings for that to be good.

On top of that, her low pounce (that hits crouching opponents for those who don't know) in Ravenous will only work with one string if cancelled on block (out of four that have lows in them) and chances are you'll be blown out for inputting it on hit (it's just one hit in that string before low, so...). Kinda meh. I mean, if your opponent just blocks low all the mids because he CBA to stand up every time on non-lows, you may try to use it, but there's no mixup. And in theory it's a good idea to stand up to block mids because of the threat of EX Roll.
Yep. Talking about meter dependency though, without meter, ex roll is a non factor obviously. People will use arguments like "you need to use her as a wiff punish /reaction character." Cool. So i may as well just hit random select. Who cant wiff punish or punish mistakes with correct reactions? If the best way to use her is by doing things that every single character can do, that means there's nothing about choosing her thats specifically good. Why not pick someone who has options on top of every single characters' intrinsic movement?

Regarding the overheads that lead to combos... there are characters with these that are literally three times faster. Its not like they cant react and wiff punish too.