Push block should be one bar.
Stance switch should cancel the previous directional input. This would allows players to activate normals that require forward inputs after walking back without fear of getting a special attack. You walk back press the stance switch button and then input your forward normal.
Throws done out of juggles should be untechable. It's one thing that you have to pay a bar for a non-guranteed setup, but now out of a juggle you may not even get the chance because there is nothing stopping them from mashing their tech while they're being juggled. The only mix ups is going for the throw that lands you in the corner, so they're obviously going to tech the throw that would put them in the corner, forcing you to corner yourself, and pay bar to risk getting cornered with disadvantage or being corner combo'd all for a bar of your meter, especially when chracters like scorpion (and others) get setups like this for free, so being able to tech air juggles just kind of flips the bird to characters that want to use to it for that last minute reset.
More variety in variations. Scorpion is one of the best example of a character with good variations. They're all good and they are all unique. After landing a spear that may look similar, but before that you have hellfire hitting links, fireball cancel pressure, aura chip, vortex cancels into aura (hold that). Ninjutsu has F2, a.k.a "screw your wake ups you're going to block this... get grabbed", moves that knock you down within it's range, and a a damn-near-fullscreen 17 frame whiff punish. and Inferno has: get touched take 40%, my bad take like 30% hold this vortex, and the take 50% when I spend meter... then I zone.
The laws for a good variation are: Is it viably unique from it's competition (other vars) and does it have viable tools (being forced to spend meter for your setups is not viable) to play it's game.
Violations (Just some that I've found, but there are plenty)
Nox Reptile: has to pay meter for puddle. Solution: Let Noxious have a special who's input is df1+d (acid while holding down) for a meterless puddle and throw in a string that gives him a hard knock down to viably set up a puddle if he does not have one already.
Ass Kitana: Sharpen and razor sharpen are super slow. There has been talk about making kitana's fans hit mid and have less startup. Why not give that buff to Royal and give Assasin's fans more hitstun (less recovery) to confirm a mid or fullscreen impale confirm for conversion damage.
Lak F/T: Why use lackey when you could have the range and damage of viscous?
Ron Takeda: quick calls should allow for at least limited juggles. They falling in front of you and there's nothing you can do, but watch.
Besides a patch to help character lacking in their neutral game, I do hope they try to make variety differ from they're counterparts and make them viable. Mind you there a characters like Jax that arguably don't have bad variations, but that doesn't mean that they can't be made more unique.
Stance switch should cancel the previous directional input. This would allows players to activate normals that require forward inputs after walking back without fear of getting a special attack. You walk back press the stance switch button and then input your forward normal.
Throws done out of juggles should be untechable. It's one thing that you have to pay a bar for a non-guranteed setup, but now out of a juggle you may not even get the chance because there is nothing stopping them from mashing their tech while they're being juggled. The only mix ups is going for the throw that lands you in the corner, so they're obviously going to tech the throw that would put them in the corner, forcing you to corner yourself, and pay bar to risk getting cornered with disadvantage or being corner combo'd all for a bar of your meter, especially when chracters like scorpion (and others) get setups like this for free, so being able to tech air juggles just kind of flips the bird to characters that want to use to it for that last minute reset.
More variety in variations. Scorpion is one of the best example of a character with good variations. They're all good and they are all unique. After landing a spear that may look similar, but before that you have hellfire hitting links, fireball cancel pressure, aura chip, vortex cancels into aura (hold that). Ninjutsu has F2, a.k.a "screw your wake ups you're going to block this... get grabbed", moves that knock you down within it's range, and a a damn-near-fullscreen 17 frame whiff punish. and Inferno has: get touched take 40%, my bad take like 30% hold this vortex, and the take 50% when I spend meter... then I zone.
The laws for a good variation are: Is it viably unique from it's competition (other vars) and does it have viable tools (being forced to spend meter for your setups is not viable) to play it's game.
Violations (Just some that I've found, but there are plenty)
Nox Reptile: has to pay meter for puddle. Solution: Let Noxious have a special who's input is df1+d (acid while holding down) for a meterless puddle and throw in a string that gives him a hard knock down to viably set up a puddle if he does not have one already.
Ass Kitana: Sharpen and razor sharpen are super slow. There has been talk about making kitana's fans hit mid and have less startup. Why not give that buff to Royal and give Assasin's fans more hitstun (less recovery) to confirm a mid or fullscreen impale confirm for conversion damage.
Lak F/T: Why use lackey when you could have the range and damage of viscous?
Ron Takeda: quick calls should allow for at least limited juggles. They falling in front of you and there's nothing you can do, but watch.
Besides a patch to help character lacking in their neutral game, I do hope they try to make variety differ from they're counterparts and make them viable. Mind you there a characters like Jax that arguably don't have bad variations, but that doesn't mean that they can't be made more unique.
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